Portal 2

Portal 2

Leviathan
28 Comments
BIG SEVEN STARS  [author] 7 Mar, 2015 @ 8:53pm 
@Petutski uh oh, I made this map on an old computer that I no longer own, I don't think reuploading is possible.
Petutski 6 Mar, 2015 @ 10:32pm 
"An error occured while downloading this map!"
Mevious and Zogor experienced this before. The problem relates to some maps released in 2012. Reuploading fixed the issue.
[!!!] THE DUDE 5 Dec, 2012 @ 1:10am 
On a large chamber like this you should incorporate save points.
Miami Mike 24 Oct, 2012 @ 7:53pm 
I skipped a lot of stuff in that last room. I'll bet you didn't realize that you can portal through that slanted panel while crouching and then hop up to the flat area behind it.
Siu-King** 1 Aug, 2012 @ 6:55am 
so...it is just a simple puzzle, but you made it that big...walking takes more time than thinking
Jeffrey 22 Jul, 2012 @ 1:19pm 
Great map!
o+= 2 Jun, 2012 @ 5:15am 
Difficulty 4/10
Fun 8/10

Great use of blue gel. First room has a semi difficult puzzle which required some thought and the use of the blue gel in the second room was good.
BIG SEVEN STARS  [author] 26 May, 2012 @ 10:42pm 
@HPD...imo [v1nce] [Miles] Which parts didn't you use?
A 1994 Chevrolet Corsica 26 May, 2012 @ 10:25pm 
I agree with [iO] Whilyam. In addition, this map was busywork. There was no puzzle.
HPD...imo [v1nce] 24 May, 2012 @ 8:07pm 
All you have to do is hit F6 and it will save it, so when you die you start from there....The last part of the map had parts that weren't used???? distracting but good map
Le Petit Mort 23 May, 2012 @ 6:15pm 
Good gating on the first chamber, though the surface (via bounce-gel) has too much downtime, and should be replaced with a jump-pad. Second chamber was similarly fun with all the jumping, although I'm now made curious as to what it USED to be.
BIG SEVEN STARS  [author] 23 May, 2012 @ 3:36pm 
UPDATE: Due to popular demand I reworked the second chamber to be more of a puzzle than a platformer, hope you like it :)
CFViking 22 May, 2012 @ 11:39am 
I wish there were checkpoints in the editor! I tried jumping in that nook with the bouncy gel drip for fun...went straight into the water. The first room was very well done, though.
M@rchello 22 May, 2012 @ 5:35am 
Cool Map! Not too hard, but interesting enough. Good lob )
Foldster 21 May, 2012 @ 5:02pm 
Very nice. Each part had a logical process (although the second part was too open, so you could finish it in your head) and it was aesthetically pleasing as well. Quality work here.
BIG SEVEN STARS  [author] 21 May, 2012 @ 9:51am 
@Stric_Matic thanks for the feedback. The problem is that I originally intended for the second area to be more complex, but due to some elements not working how I wanted and the dreaded item cap, I dumbed it down. I'll try and work on an update that makes the second area just as much fun as the first :D
Whilyam 21 May, 2012 @ 9:07am 
Nice chamber. Same comments as others had, the second area felt too straightforward. Another issue that I have is that I don't think players will respawn at the start of the second area if they die there, which might put people off. Better to make one chamber
Stric_Matic 21 May, 2012 @ 7:14am 
Like others said, fist puzzle area was very good and after that the map became a linear trek with too obvious solutions and it really felt like you ran out of good ideas in the second part. That sort of stuff would be alright in the SP campaign where there's story-telling and funny dialogue but here it just felt like trivial walking through empty, undecorated rooms.

Great first part though . Just don't try to make such vast rooms with so few (and really obvious) portal placements needed.
PapaWheelie76 20 May, 2012 @ 8:23pm 
Super fun!
BIG SEVEN STARS  [author] 19 May, 2012 @ 2:45pm 
@๖ۣۜShadow XII In the future I will try to keep the tempo the same throughout the map, thanks :)
mahalis 19 May, 2012 @ 2:02pm 
Cool! Good use of the bounce gel indeed.
Sansha 19 May, 2012 @ 1:20pm 
Started very strong; had a great time figuring out the first part. But then I get the feeling you sort of... ran out of ideas. It's not bad, just slowed right down.
ChaosDX 19 May, 2012 @ 11:32am 
Having some tricky jumps over acid and lasers after a long puzzle (And to my knowledge no checkpoints in the current test editor) made me hesitate and really think before I did anything. That's not a bad thing. I liked being emotionally attached to a test in a "I can't screw this up!" sort of way.
Lulao da massa 19 May, 2012 @ 9:22am 
I love your creations and I would be grateful if you guys try out my little collection:
feel creative ->
] https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=72120618

feel like the great classic portal chambers-> https://steamhost.cn[/url
James20 19 May, 2012 @ 2:50am 
That lazer field is uncessary at the end. As I launched towards the exit I ended up clipping it and dying, left a real unsatisfying feeling to have to start over completely when I was pretty much done. Save for that it's a decent map you have here.
Portalized 19 May, 2012 @ 1:31am 
nice map - but a little too easy - chambers are rather big for the puzzles - but it was fun using the elements provided. Thanks!
DBS | Zeebaas 18 May, 2012 @ 11:06pm 
Good map, though I wouldn't call the difficulty medium.
robak141 18 May, 2012 @ 10:26pm 
cool map dude :)