Arma 3
Movie Maker DEMO
26 Comments
REDBowl 2 Mar, 2023 @ 9:16am 
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REDBowl 2 Mar, 2023 @ 9:16am 
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REDBowl 2 Mar, 2023 @ 9:15am 
G!
ALIAScartoons  [author] 2 Mar, 2023 @ 3:22am 
@TouristicAsp44
Thanks man! As for your issue that can be a bummer.
I don't remember the script well enough to diagnose the problem, for sure the script could be done more optimally, if i were to do it again i would do it so, among other things, will provide feedback in order to let you know if you have a missing parameter in your shots or missing or misnamed objects.

You can see how used this script in my missions and tested in MP.
This is one example:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=731218653
also the next episodes have intro and cut scenes made with this script in case you want to see more. If i remember correctly, there is a file called misc.sqf where i control the flow of the mission.
TouristicAsp44 28 Feb, 2023 @ 5:15pm 
I have a problem with the script, in MP, the script keeps in loop and doesn't finish.

no other problems, 10/10 the script.
REDBowl 11 Apr, 2022 @ 7:36pm 
amazing. arma 3 and 4 needs this as a module. great work sir, i hope you're doing this for a living because you are no doubt built for the job!
ALIAScartoons  [author] 23 Dec, 2019 @ 2:48am 
@CrimsonTemplar
We should be able to use this script for outro, just run the script containing your camera shots before ending the mission. Check out my missions in Russian Campaign, they have outro, they are not made with this script but the principle is the same
TistheOnecalledJon 22 Dec, 2019 @ 4:32pm 
Re-visiting this script, an idea came to mind. Now you have an Intro Script and this one (which is a more in-depth version of the Intro script), to top it off how about a "Credits" script? It wouldn't need to do cutscene work since that's taken care off in the above two scripts. However, it would be neat to add a bit of end flair to SP or Coop Missions and you could different types of transitions and credit rolls (ie movie style credits/tv style credits etc).
mquilez 25 Nov, 2019 @ 9:44am 
@ALIAScartoons
I figured it now.
Movement with tested vehicles were using unitcapture/unitplay. The camera won't attach to this vehicles. It just works fine with waypoints. I don't know if its the command itself or a locality problem.

Unitcapture/unitplay in SP will attach correctly. The stuttering in all this experiments, anyways, were as you said not good at all (i will try to use your technique).

Did you faced this previously? It's possible to make it work, or the script is incompatible with these commands?

Best regards and thanks for your time, i really appreciate.
ALIAScartoons  [author] 25 Nov, 2019 @ 6:10am 
@mquilez
First of wall there is an engine limitation that will make camera stutter in MP if the target is a fast moving vehicle and the camera is attached to that vehicle, in SP works fine but in MP won't look good at all.
The work around is to have as camera target a distant object placed in the general direction of the vehicle you want to frame. Make sure you have the correct name of the vehicle in shot parameters.
Send me the lines you use for shots and i will have a look ASAP
mquilez 23 Nov, 2019 @ 1:12pm 
Hi there! I'm using the script and it works pretty fancy. However, i have a problem attaching in dedicated.
In sp works well; i place a car or chopper, camera position on the vehicle itself, second position the same, and target the same vehicle another time. Coordinates a little high to better perspective. The vehicle drives and you are in "3rd person" mode.

On dedicated, the camera stands, watching the vehicle go away. Any solution?
ALIAScartoons  [author] 20 Nov, 2018 @ 12:25am 
@Chernaruski
Must be something with how you neamed your targets and camera.
Check out this mission to see how i dealt with it
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=750118736
TheDude 19 Nov, 2018 @ 5:40pm 
Tried this script out , but as you run it the camera keep jumping to the end position while focused on the target. It almost like it ignores the whole camera movement phase and shows scene1 for x seconds while focused on the target and then shows scene2 , all from the end point.

Variable names match.Using current movie maker version.
>> https://pastebin.com/gPRtBeRw

Any ideas?

ALIAScartoons  [author] 28 Jun, 2017 @ 2:54am 
Script update video
https://www.youtube.com/watch?v=ZXVpqc1wGi0

* Added a new variable in scripts' parameters which will help to debug easier the camera shots
* Few changes in script to accommodate the new introduced variable
ALIAScartoons  [author] 18 Jan, 2017 @ 10:13am 
@God of Monkeys
Not with this script. To move the text from bottom to top is doable via scripting, the problem will be the perspective you need for text, i am not sure it can be done without modding.
Would be easier to use a video.
God of Monkeys 18 Jan, 2017 @ 7:32am 
Just curious, can we make subtitle move like Star War style?
It will be awesome with this intro in MP:steamhappy:
MichaelJMAD 26 Sep, 2016 @ 10:08pm 
ill test that in a day or so as im in the middle of a remodel
ALIAScartoons  [author] 25 Sep, 2016 @ 6:55pm 
:) i heard it, strange. I didn't use any sounds like that in my DEMO scripts. I'll double check tho. Could be something from the vehicle your character is in that makes that noise. Try to place your character away from anything that could generate noises and see if you can still hear the thing.
MichaelJMAD 24 Sep, 2016 @ 4:39pm 
Please reference this video..
I have made my own shot and do not have any ow the sound files used in your demo in the folder. I have looked over my mission and the only time you hear the gear sound is in the cam view. https://www.youtube.com/watch?v=vmhjDA57IAQ
MichaelJMAD 24 Sep, 2016 @ 2:56pm 
Thank you for the fast reply
ALIAScartoons  [author] 24 Sep, 2016 @ 5:02am 
@MichaelJMAD
To remove the sounds you simply use other sounds, if that doesnt go away must be something else.
Fonts are defined in description.ext.
MichaelJMAD 24 Sep, 2016 @ 4:33am 
How do i remove the gear sound?
And were is font defined?
ALIAScartoons  [author] 24 Sep, 2016 @ 4:29am 
@MichaelJMAD
You can use whatever fonts you have on your computer far as i know, didn't test it tho, but you have to consider that not everyone has the same set of fonts, that's why i prefer to use the default fonts, to avoid the problems.
Sounds are ripped from a movie, and they have a bacjground noise, i used them for demo purpose only so i didn't bother with quality too much.
MichaelJMAD 24 Sep, 2016 @ 4:23am 
Is there a way to define custom fonts or change fonts?
Also why does every scene have a landing gear retract sound?
ALIAScartoons  [author] 8 Sep, 2016 @ 4:18pm 
You can control that via camera duration, as longer the time as longer will take for the camera to go from one position to another. Or decrease distance between camera positions.
MrPākehā 8 Sep, 2016 @ 3:51pm 
Is there a way to slow down the movement of the camera itself? Im trying to create a low angle run by shot.