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Thanks man! As for your issue that can be a bummer.
I don't remember the script well enough to diagnose the problem, for sure the script could be done more optimally, if i were to do it again i would do it so, among other things, will provide feedback in order to let you know if you have a missing parameter in your shots or missing or misnamed objects.
You can see how used this script in my missions and tested in MP.
This is one example:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=731218653
also the next episodes have intro and cut scenes made with this script in case you want to see more. If i remember correctly, there is a file called misc.sqf where i control the flow of the mission.
no other problems, 10/10 the script.
We should be able to use this script for outro, just run the script containing your camera shots before ending the mission. Check out my missions in Russian Campaign, they have outro, they are not made with this script but the principle is the same
I figured it now.
Movement with tested vehicles were using unitcapture/unitplay. The camera won't attach to this vehicles. It just works fine with waypoints. I don't know if its the command itself or a locality problem.
Unitcapture/unitplay in SP will attach correctly. The stuttering in all this experiments, anyways, were as you said not good at all (i will try to use your technique).
Did you faced this previously? It's possible to make it work, or the script is incompatible with these commands?
Best regards and thanks for your time, i really appreciate.
First of wall there is an engine limitation that will make camera stutter in MP if the target is a fast moving vehicle and the camera is attached to that vehicle, in SP works fine but in MP won't look good at all.
The work around is to have as camera target a distant object placed in the general direction of the vehicle you want to frame. Make sure you have the correct name of the vehicle in shot parameters.
Send me the lines you use for shots and i will have a look ASAP
In sp works well; i place a car or chopper, camera position on the vehicle itself, second position the same, and target the same vehicle another time. Coordinates a little high to better perspective. The vehicle drives and you are in "3rd person" mode.
On dedicated, the camera stands, watching the vehicle go away. Any solution?
Must be something with how you neamed your targets and camera.
Check out this mission to see how i dealt with it
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=750118736
Variable names match.Using current movie maker version.
>> https://pastebin.com/gPRtBeRw
Any ideas?
https://www.youtube.com/watch?v=ZXVpqc1wGi0
* Added a new variable in scripts' parameters which will help to debug easier the camera shots
* Few changes in script to accommodate the new introduced variable
Not with this script. To move the text from bottom to top is doable via scripting, the problem will be the perspective you need for text, i am not sure it can be done without modding.
Would be easier to use a video.
It will be awesome with this intro in MP
I have made my own shot and do not have any ow the sound files used in your demo in the folder. I have looked over my mission and the only time you hear the gear sound is in the cam view. https://www.youtube.com/watch?v=vmhjDA57IAQ
To remove the sounds you simply use other sounds, if that doesnt go away must be something else.
Fonts are defined in description.ext.
And were is font defined?
You can use whatever fonts you have on your computer far as i know, didn't test it tho, but you have to consider that not everyone has the same set of fonts, that's why i prefer to use the default fonts, to avoid the problems.
Sounds are ripped from a movie, and they have a bacjground noise, i used them for demo purpose only so i didn't bother with quality too much.
Also why does every scene have a landing gear retract sound?