XCOM 2
Spectrum: Aegis Division
80 Comments
Dęąth Viper 10 Nov, 2019 @ 10:53pm 
mind if I port this over to WotC?
saqib126 24 Jun, 2018 @ 12:18am 
Definatly doesn`t work for me in wotc. I guess I should trust random comments less as I spent an hour trying to find the mod that caused me a ctd.
Lehemoth 28 Jan, 2018 @ 9:03pm 
+1 for Wotc update, awesome looking units, tougher than regular troopers
𝙂𝙝𝙤𝙩𝙞 26 Nov, 2017 @ 2:57pm 
wotc upate? maybe? Love the mod, and would hopefully like to use it again for my wotc playthrough.
Arckange 4 Sep, 2017 @ 4:19am 
Will you updat for wotc ?
Search 11 Aug, 2017 @ 1:18am 
Do these guys have autopsy research that you have to do first to get the vest?
montythepythn 3 Aug, 2017 @ 9:38pm 
can we get the cosmetic features for these guys because they are sweet
Dęąth Viper 3 May, 2017 @ 6:31pm 
Can you equip them with the coil guns? That would be dope. And also allow them to spawn from dropships???
Yzaxtol - Mike  [author] 29 Apr, 2017 @ 2:21pm 
No,green already have this mod
MangyMinotaur 29 Apr, 2017 @ 3:32am 
Do I use this with spectrum green or niet?
Yzaxtol - Mike  [author] 30 Mar, 2017 @ 3:31am 
vageuly, no promsies though
hygorct 29 Mar, 2017 @ 11:43pm 
compatible with LW2?
Boisegangpc 22 Feb, 2017 @ 12:15pm 
Well, I'm playing this with ABA, so it bothers me :D

How can I modify it drops an ADVENT Officer Corpse so it matches up with the other Officer variants?
Yzaxtol - Mike  [author] 21 Feb, 2017 @ 11:30pm 
Yes, they're still biologically identical
Boisegangpc 21 Feb, 2017 @ 6:09pm 
The AEGIS Officer drops ADVENT Trooper Corpses. Is this intended?
Nitsah 15 Feb, 2017 @ 10:33pm 
If its not stated to work with lw2 don't use it with it. A problem occurs where you actually fight less enemies on the map.
Vladimir Vladimirovich Putin 8 Feb, 2017 @ 1:27pm 
I'm using this mod in my LW2 playthrough and it seems to work fine. I'll post back if any glitches occur later in the campaign.
Mike 4 Feb, 2017 @ 8:03pm 
Hi there! I managed to find two bugs. The first one is that I find that stock missed damage does not apply to them. The second bug is that when I managed to mind control them through a lamppost that gave the option of controlling a robotic enemy. When I ordered the Aegis Captain to fire on a flanked target, it said that it did no damage despite getting a 100% shot on it.

Thanks for making this as a seperate enemy pack, I enjoy it. Will you be releasing some more seperate enemy sqaud packs? Your ideas are so cool!
Yzaxtol - Mike  [author] 31 Jan, 2017 @ 12:01am 
No
ChaosMadeFlesh 30 Jan, 2017 @ 4:08pm 
Can you please tell me if this is LW2 compatible, please?
Mike 14 Jan, 2017 @ 9:55pm 
This is fantastic! This is exactly what I was looking for, thank you so much for making this.
Phantom 10 Jan, 2017 @ 7:04am 
hey there is a bug the aegisrifle_M2 has no friendlyname (aegis captain). Thats important for the memorial for example....
Yzaxtol - Mike  [author] 3 Jan, 2017 @ 12:17am 
Maybe later, but it's not a huge priority.
Rylien 2 Jan, 2017 @ 11:52pm 
I noticed Aegis Lancers and MECs in the main Spectrum mod, will they be added to this one too?
Sergeant Stutters 18 Dec, 2016 @ 7:15am 
If you already have the full spectrum release, is this part of it? or should I download this as well?
PizzaSHARK 8 Dec, 2016 @ 10:42am 
Might want to require shield vest drops to be researched or repaired or something. Getting a free shield vest early on is pretty broken :)
Combat_Jack(TM) 8 Nov, 2016 @ 11:29am 
Does anyone know of any mods that disable this one? I've played through three campaigns now and never once seen one of these units
Phantom 29 Oct, 2016 @ 6:57am 
Hello great mod. for balancing i think the environment damage of the weapons is to high. On every shot of the aegis trooper all the cover gets destroyed.
Willy "Big John" Helldiver 13 Oct, 2016 @ 12:29pm 
UEGhunter631, I'd suggest some Ini edits. Find the mod folder of this mod, and edit XComGameData_CharacterStats

Remember each unit has its own entry for each difficulty. So you could give the Rookie lvl troops 1 hp, and 100 for the Legendary. You could also give them 0 aim.

Go nuts.
UEGHunter631 2 Oct, 2016 @ 5:51am 
I was wondering, could you tell me what I would need to do to edit these guys a bit more to make them a bit more challenging?
ShunBrokuSatsu 2 Aug, 2016 @ 3:26am 
For anyone playing with any of the spectrum enemy mods and A Better Advent: All of the Enemies. I think that the way that All of the Enemies meshes up the different pods, it doesn't take into account that some of these enemies should be spawning later in the campaign. As a result you can get some really nasty first mission groups. It seems to be consistently putting in 1 Riot Lancer, and at least 1 Aegis trooper in the first mission and will at times put in toxic and pyro troopers or even the officer vriants of those 2 in the first mission. It's pretty insane to say the least @_@.
Yzaxtol - Mike  [author] 31 Jul, 2016 @ 2:41am 
Should do.
McDenny's 09 30 Jul, 2016 @ 11:58pm 
Does the AEGIS Heavy's shield stack with the AEGIS' vest?
Phantom 22 Jul, 2016 @ 2:58pm 
okay :D I made it with two wounded rookies
Yzaxtol - Mike  [author] 22 Jul, 2016 @ 2:51pm 
It is incredibly unlucky, but possible.
Phantom 22 Jul, 2016 @ 2:35pm 
Hello I started a new campaign on legendary and one aegis trooper together with one sectoid showed up in the first mission operation gatecrasher. I play this mod together with ABA and ATE. Is this normal?
ApocalypseMeows 20 Jul, 2016 @ 8:37pm 
when would these guys show up in game?
MrShadow 20 Jul, 2016 @ 5:30pm 
Hey Yzaxtol, the reason some may not be seeing your vest in the experimental armor is because there is still an issue with the game and reward refreshers for proving grounds projects. Anyone that uses mods that adds new things to the proving grounds projects, including experimental ammo and armor, should also download this mod. Hope this helps you and anyone not seeing your vest.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=665435869&searchtext=Rewards+refresher
Yzaxtol - Mike  [author] 20 Jul, 2016 @ 7:30am 
Between 5 and 10 percent depending on combat strength.
Xeraphale 20 Jul, 2016 @ 2:47am 
Hi yzaxtol, with regards the shield vests, what is their drop rate?
Rylien 20 Jul, 2016 @ 12:11am 
They're rare as all hell in my campaign, but I have seen them. And that's assuming you don't go into your defaultmissions.ini or xcommissions.ini and replace all the bog standard guys yourself.
Yzaxtol - Mike  [author] 19 Jul, 2016 @ 10:50pm 
The experimental armor is in the vanilla game. There is nothing in my code that says you need a new game but if aren't seeing anything you could try it out.

Yes you may ask questions, even questions about asking questions.
UEGHunter631 19 Jul, 2016 @ 10:38pm 
Hey Author, is it possible if I can ask you questions?
Combat_Jack(TM) 19 Jul, 2016 @ 7:45pm 
I have no experimental armor option either. Which makes it seem like its not working :(
Combat_Jack(TM) 19 Jul, 2016 @ 7:05pm 
Will they not appear in games that are already going? I've been through about six maps now without seeing them.
Yzaxtol - Mike  [author] 19 Jul, 2016 @ 4:10am 
The difficulty hasn't been balanced yet, the spawn rates will be tweaked in the next patch.
Xeraphale 19 Jul, 2016 @ 3:16am 
Lago, they appear mission 2 onwards, whether that's intended it not only the author knows. They seem a little hard to kill though for that. Its like having to kill twice as many enemies!
Lago 18 Jul, 2016 @ 10:59am 
When are they meant to appear?
Nico 18 Jul, 2016 @ 5:32am 
Yo dawg, I heard you like shields...
xf100t 17 Jul, 2016 @ 9:36am 
Uh, nm. It seems that they have been added already since I last looked. Subbed!