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Watching your video I noticed
1) Easier way to get the cube in the funnel in room 1
2) Dealing with the the first turrets was a new approach to me - nice
3) Your leap from the ledge into the corner button (just after the orange beam) was interesting - didn't think that was possible ;-)
4) Not sure why there was no indicator at the door for your last step - odd that?
Nicely done ;-)
But I'm really sorry about that [www.filedropper.com] :p
I'll also take a look at the funnel toggle button to see if I can make it clearer.
For the rest that was a really cool map,liked it!
I hope this is the final incarnation of this map - it is still organisationally challenging but hopefully it is also now much clearer what needs to be done and when.
Whatever you do don't try to record the whole level asa film it will be very large files and very time consuming!
If that is all too much hassle can you just do the first part and record a Demo file and then contact me privately for where to send the file.
Cheers
Carol
Have another go and see if I have got it now!
The trapdoor to the ball and laser cube was frustrating.
I didn't know what triggered it and I didn't know if I had to remove a cube from a button or place a cube on a button or something else.
I had to backtrack all my steps to find it. If it wasn't your map then I probably would have just skipped it and gone to the next map.
I like all the other changes though.
I have never once used the orange gel. I save time by using the faith plate to bounce me up to the trapdoor. There is just enough of a lip to hold me and then I portal jump to land on top of the pedestal button. Making the faith plate bounce you straight up into the air will eleviate that issue. The funnel is there anyway to catch you.
I figured out why your maps are awesome. You've had heaps of practice creating test chambers havent you Caroline *AHEM*glados*AHEM*
Hint: I have struggled to make the sequence clear because I have run out of components that compile. The central hub room is a useful central storage point for objects you collect - you only need to carry one cube from here to the next puzzle room (preferably not the lens cube).
By the way it isn't always a bad thing to do things in unintended ways - i tis only really a problem if it trivialises the map or makes things harder than they need to be. Feel free to record your exploits and post a YouTube video! (don't feel you have to record the whole map - it gets VERY big!)
I was able to take the laser cube, a weighted cube and the ball to the exit in one hit. I was able to bypass all those portal jumps in the room were the companion cube was since I was able to create a portal at the funnel near the exit and then use it to push me all the way to the top of the companion cube room.
Added a tweak to make one of the final cube placements more thought provoking.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=78769402
Rearranged the faithplate in the gel room so it is notw clear you can't use it to press the button!
Unfortunately that map has now got so many elements that the complier fails with an error so I removed the opening turret sequence.
1) The faithplate is not there to push the switch - I hope you can't do that because it isn't and intended solution and it means moving the faithplate if you can. You hit the switch using the orane liquid and launching from a protal - at which point you can do it every time with careful placement of portals)
2) The light bridge is causing people some frstration as they are taking things with them - maybe aI have to rethink that part of the puzzle. The only thing you need to take is the cube that drops when you push the button - the otehr cube can be reclaimed easily later. The timer is set so that you can run across the lightbridge and grab the cube as you run - just keep going through the portal and you find yourself near the exit
There is a somewhat out of date video solution in the description which still gives you clues to most puzzles (ligt bridge hasn't changed at all).
I don't mind how you deal with the opening turrets - alls fair in love and war!
I would say though, it's a whole lot better than it started out. There's still some non-linear places, and as mentioned below, in those you can get stuck alas or have to redo significant parts of the map. I do agree that it would be more fun being non-linear, where you could explore at will, but unfortunately that comes with the price of having to account for all the crazy things players like me do!
During the turret start I can crouch and pick up the turrets underneath me to skip a bit of a challenge there. Probably not terribly common to do.
Getting that first cube looks to be a matter of using the platform twice to get the exact spot where it's placed , I like that.
I can still put the cube in the cage if I want to, by firing a portal from the tractor beam, and jumping over onto the faith plate is fairly easy. Granted at this point I don't think people will, because they don't know they have to return later.
After I get the ball, I think I'm meant to take down the turrets with the laser? Which I think is a great solution. But if I get the angle juuust a bit too sharp on the cube, then I can't hit the right most turret, then I have to go back up and change the angle which seems a bit harsh.
After placing the ball, I can go to the light bridge room, but it's not super obvious that I need a cube here first, I just happen to know that. They might spend time in here trying to figure out how this works in vain.
As mentioned previously, most players won't know to keep running on the light bridge, they will instead jump off the platform and return to the gel room where they will get stuck. I think it needs to be really visible where that light bridge comes from.
OK I screwed up, I needed to return the ball and cube to the exit room, well the ball is the first I come across, so I set up a portal and move it to the exit room, well then whoops I realize that was for the fizzler and now I can't get the cube through, and actually I can't return the ball either because of the fizzler, so now I have to go all the way back and get the ball. Very few would bother doing that.
I just uploaded a new version with your shortcuts excluded (hopefully) and a couple of traps/gotchas removed. I have also added one quick shortcut if you do at least one thing in an unintended order and I revamped the gel problem a little!
Let me know if you still find things that you shouldn't be able to do!
You may want to delete if there are too many spoilers in there, I had to cut down the text to fit.
Let me know how to proceed, I don't see how it's possible right now, then I can continue with the rest.
From the track platform I can jump down on the faith plate and get up on the next level, even without using the track. This means I don't have to work to revisit this room later, if that is a key part of the puzzle?
Dealing with the 2 turrets is more enjoyable now, though that glass panel and button is unnecessary now, you could save some entity points for something else there if you're at the limit.
The double use of the laser portal is a great little puzzle.
[portal]Coming out on the cube button, it can be tricky to see the wall to portal on.[/portal] I suspect those on a darker laptop would have a problem spotting that. Maybe a light near it would help.
I set down the ball near that turret to go deal with him, and while doing that the ball rolled all the way down and hit the fizzler, doh! While that's not terribly likely to happen to a lot, it's one of those situations where back tracking to get that ball again is a really long trek that might make some quit.
The faith plate in the gel room hits you above the opening and drops you in the goo.
From this high spot I was able to jump over on the button and trigger it to get the cube, I think this is where I'm supposed to use the gel, I do see the previous tractor beam spots have been removed so I can't use those. Granted this jump is not too likely. I think the type of button here will confuse a bit, you'd expect to send a cube in with a tractor beam on it, maybe a floor button could be used instead to indicate they just have to flip it.
It would be nice to see what the button for the light bridge does, before I press it.
At this point I have an extra cube, technically I have two, but at this point I'm probably not supposed to know I need the other one again. But I don't know where to take that cube, I haven't seen an open cube button, I just know that I just used a cube to get a cube.
I'm stuck now. I assume I need to use the speed gel to get up on that platform, but I don't see how.
I have added between room visibility in some places to give a better overview of sections of the map.
I have improved clarity of which buittons are required - and what they do (except the first room where there is a choice - but only one of them lets you continue).
A potential trap in the flying tower now has escape route - but beware the new liquid!
The laser/turrets puzzle has been extended and the door to the undercroft can no longer trap you.
You still have to remember where you left things - and apart from the first cube you need them all in the right place to open the exit!
Let me know if any more glitches or unintended shortcuts exist.
No labyrinth this time (just a single room) with leaser and fuinnels. Please remember to rate and leave feeback.. Enjoy.
In the speed gel room there are two cube droppers - one is dropped by pushing the button above the door to the passage (it falls to the portal surface ground next to the orange paint), the other is dropped from the aerial room (off the far corner of the gel room with a light stip next to entrance). You need both to get out at the end.
As I said the only rooms that aren't accessible from almost anywhere are the light bridge room (but that is just a short walk from where you drop the sphere which is always accessible until you move the sphere) and the exit room (which is only really needed to get out at the end).[/spoiler]
The problem with blocking all the rooms until you need to be there is that it rather removes the idea of a labyrinth.
Just produced a new map (a single room - so no problems with getting lost). Give it a go: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=76494425