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I agree that load drop can really be used by cheaters when moving over the most challenging sites. Anyway, I can't say I completely approve of your anti-cheating method :-) I think, it would be better to use "Spawn load origin" command adjusting coordinates. For example, to shift the drop point a bit farther back with the default number of dropping logs left unchanged.
Thanx, I check my errors.
About XML command :
This is knowledge from oovee discussion board at http://www.oovee.co.uk/forum/topic/13012-new-steered-trailer-for-long-logs/
This is not bug, but antiexploit :)
Many players before hard terrain drop cargo, cross obstacles and pack cargo again. This is nasty cheat.
Also, I found too many _noinherit="true" commands in your long load xml, in a wrong place .
Another point is spawn load origin command. Try to adjust these coordinates, not copy/paste from original file.
One more point: why did you change impact type of load cdt from “Foliage” to “Truck”? Leave it as it originally was.
What critical error ? Can You explain it ? I tested trailer with many trucks in the many crazy conditions and trailer working without flaws.
ModelFrameParent="..."
Constraint Type="UnlimitedHinge"
Author, where do you take these commands? Do you have any discription? Do you know any other xml commands that are not mentioned in STEditor manual and notepad++ plugin?
By the way, excellent work!!!