RimWorld

RimWorld

[T] MoreFloors [B19]
338 Comments
sapher 20 Oct, 2018 @ 12:52pm 
thank you :)
Willow 20 Oct, 2018 @ 9:48am 
<3 <3
真不如整点酸菜肉卤 20 Oct, 2018 @ 7:34am 
THANK YOU:steamhappy:
Telkir  [author] 20 Oct, 2018 @ 7:21am 
The 1.0 update is now available and you should follow the link in the description above to subscribe to it.
Telkir  [author] 20 Oct, 2018 @ 2:35am 
An update for 1.0 will come later today and as recommended by Tynan, the 1.0 version will be a separate mod.

@Lackis - Nope, floors only.

@Captain Lurmey - Great idea but beyond the scope of a plain XML mod, sorry!

@\⧹Communism Or Bust™⧸/ and Sakujo - Not happening. :)

@[DN]TheJinx - Yep, it's a debatable quirk of vanilla. I didn't want this mod to rebalance the base game so kept the beauty values in line with it.
#6 19 Oct, 2018 @ 6:34pm 
For anyone curious, this mod works just fine on 1.0 and still works fine with Stuffed Floors.
ogrijack 19 Oct, 2018 @ 8:02am 
1.0 update please :)
sterale14 19 Oct, 2018 @ 7:06am 
1.0 update bandwagon
Noif1988 19 Oct, 2018 @ 5:48am 
Guys, the mod w/ 0.19v is still working even it is not updated to 1.0. :)
Willow 19 Oct, 2018 @ 2:58am 
Darn, they haven't been online in a couple weeks I hope they can do 1.0 update D:
Gurdel 18 Oct, 2018 @ 10:29pm 
Hi, Love your mod. Plans for 1.0?
Willow 18 Oct, 2018 @ 12:07am 
1.0 Hypppeee!!
solitarywolfe1 17 Oct, 2018 @ 3:31pm 
@Kitty cat
I thought I had that issue as well. You have to right click on the stone floor types to get the others, besides Sandstone.

Also, would totally love to see this updated. <3
Toast 17 Oct, 2018 @ 2:29pm 
1.0 update? :D
Cloud Breaker 17 Oct, 2018 @ 12:34pm 
Your mod gives vanilla much needed variety, look forward to a 1.0!
Noif1988 17 Oct, 2018 @ 8:18am 
Update require for 1.0 offical!
Kitty cat 8 Oct, 2018 @ 4:31am 
its not working correctly, i only get wood and sandstone floors nothing else and its only done that since update to 0.19
TheJinx 5 Oct, 2018 @ 1:26pm 
strange how smoothed floors give a beauty of 2 but the hexagonal floor paving only has 1(I'm not lashing at the mod I don't know why he made the beauty of stone blocks 1 but smoothed cave flooring is 2
"The" SeanMacLeod 28 Sep, 2018 @ 2:47pm 
Floors get too much wear for human skin; I think it's better for upholstery.
Human skin armchair!
Sakujo 28 Sep, 2018 @ 5:31am 
I second the human skin floor. When? lol
Spooky CA 27 Sep, 2018 @ 4:45pm 
human skin floors when?
Lurmey 24 Sep, 2018 @ 10:59am 
Hey, could you consider adding a herringbone style floor using the stone types? Also, a nice addition to this would be the option of adding edges to the floors likely to be used as exterior pathing, something like how the chequered floors work, so you can choose the material for the path and the material for the edging.

I made something like this in Animal Crossing for my town, using red bricks in a herringbone pattern as the main path and lining the edges with sandstone-coloured square blocks of about the same width as the short edge of a normal brick. It looks really good, so I thought maybe it could be done in RimWorld?

I'm sure you could code something in so that it automatically places the edge of the path on any side that's adjecent to a wall or natural terrain. Think of the possibilities! It'd also have to disable the fade-in effect that some floors do when adjecent to natural terrain tiles.
Lackis 24 Sep, 2018 @ 7:16am 
is it possible to use the new wool cloth in tailoring? I made too much for my carpets XD
KaT 23 Sep, 2018 @ 7:09am 
@telkir ok.thanks for your help. I'll move this mod up on the list and see if that fixes it. 😃
Telkir  [author] 22 Sep, 2018 @ 12:31pm 
@KaT - Sounds like something else may be at fault there because I can't reproduce that problem with just Core and MoreFloors enabled.
Neskouik 20 Sep, 2018 @ 2:58pm 
Good job, thanks :)
KaT 18 Sep, 2018 @ 5:29pm 
Thanks, I love all the flooring choices :) However I seem to be missing the vanilla wooden floor as well as the vanilla tiles. Any idea how to get them back?
Hexatron 17 Sep, 2018 @ 12:29pm 
Oh was my mistake about the loom.... another mod adds one too, so i just had the wrong one. Sorry for the confusion.
PKPenguin 16 Sep, 2018 @ 4:34pm 
Getting an error that I think is from this mod:

Config error in BenchWoolLoom: graphicData defines a shadowInfo but staticSunShadowHeight > 0

I think this comes from this file: MoreFloorsBuildingsProduction.xml

Not sure if this is a problem in the mod or if it's something to do wtih mod load order. Thanks in advance for any help
Jilly4ad 16 Sep, 2018 @ 10:23am 
Thank you so much. I'm old and it takes a while to get used to new things.
Telkir  [author] 16 Sep, 2018 @ 9:54am 
@jilly4ad - Clicking the carpet button should reveal a list of carpet colours that you can select (both vanilla colours and the new ones added by this mod). Similarly, in the MoreFloors section ofthe architect menu, click any of the stone flooring styles to get a list of alternative stone types.

These submenus are new vanilla functionality added in B19. If you aren't seeing them, another mod is somehow interfering with your UI.
Jilly4ad 16 Sep, 2018 @ 9:37am 
The only carpets showing are red. Also I'm missing most of the different tiles. The only one showing are sandstone. I have researched stonecutting and carpet making.
ktsilsan 16 Sep, 2018 @ 1:10am 
Thanks. :)
Shitface 10 Sep, 2018 @ 9:08am 
Wont work for me?
Pebbles 7 Sep, 2018 @ 3:46pm 
Thank you for the great mod! I think it would be nice to have balance changing features as a separate mod or to have two mods, one with ballance changes and another one without.
CrazyOdd 7 Sep, 2018 @ 2:25am 
Any chance you can give some more variarty to metal floors as well?
Caar 5 Sep, 2018 @ 10:09am 
Thanks for the update on the Plasteel floors!
PremierVader 5 Sep, 2018 @ 5:33am 
Any stats on the end game floors?
ColourlessAmoeba 3 Sep, 2018 @ 2:36am 
Does anyone know of a compatibility mod with Cupro's Stones?
Strawcave 2 Sep, 2018 @ 4:27pm 
Nevermind, I am an idiot... :)
Strawcave 2 Sep, 2018 @ 4:24pm 
Do the the wood floors appear right away or do they need to be researched? I dont seem them :(
Telkir  [author] 2 Sep, 2018 @ 1:24pm 
@Caer - Fair point. I'll adjust this back to industrial components shortly. I'd chosen spacer components thinking that they would be more logical for a high-tech item without really thinking hard enough about possible balance.

@ArmoredStone - No, the balance is fine as is. Vanilla flooring has no beauty for 3 wood, so does this mod's vertical wood floor; barn floor and wide wood floor costs only 2 wood (also for no beauty). The remaining new floors give a beauty value of either 1 or a 2, and need more materials and work time to balance that out. You're welcome to edit the values in the mod files yourself.
ArmoredStone 2 Sep, 2018 @ 1:29am 
Dude you gotta rebalance the costs for a lot of the floors. The mosaic wood floor takes 9 wood per tile??? Jesus lol. A lot of floors have the same beauty but significantly different costs. You need to balance the beauty or the cost
Caar 1 Sep, 2018 @ 11:26pm 
Thanks for the update. That being said, putting in Advanced Components instead of regular Components for the Plasteel floor is way too much. Regular components already was something that you had to think about to use that floor, now using Advanced, using that floor instead of Sterile makes little sense.
Korvo 1 Sep, 2018 @ 3:17pm 
It's... it's beautiful...
Molay 1 Sep, 2018 @ 3:20am 
Any chance for a checkered sterile floor in black and white to give it that old kitchen feeling? :D
Amazing mod!
"The" SeanMacLeod 31 Aug, 2018 @ 6:35pm 
@Sluhx
Cliquez sur RimWorld Nexus dans la description. Vous devriez pouvoir y trouver une version précédente. Heureux modding! :bigGrin:
LuVaZ 31 Aug, 2018 @ 3:12pm 
No se puede volver de version?
__ 31 Aug, 2018 @ 12:57pm 
Thank you for updating this lovely mod.
Vulnøx 31 Aug, 2018 @ 12:45pm 
Thanks :))