Arma 3
[SP] Beheading of State (v1.1.2)
79 Comments
MOUS3C0P 25 Sep, 2020 @ 9:10pm 
yeah the convoy gets stuck, it only seems to be the governor's car though
Lstor  [author] 22 Feb, 2020 @ 11:26pm 
Thanks, I'll look into the convoy thing. And yeah, A3 SUVs don't look anything like what most people think of when they hear "SUV", and especially nothing like the cool ones in A2, unfortunately.

You can tell from the briefing picture where in the car he sits too, so you *could* just fire blindly at that position. Judging from online videos, that's pretty much how real-life South American assassinations work..
Eagle 21 Feb, 2020 @ 5:21pm 
I have a suggestion for your Convoy issue. Youre probably right. Arma3 had a massive update recently right after i had reinstalled it it was another 3 or 4 gigs or something. Anyway check out DayZ Medic on youtube he had a great tutorial on a setting up a more smooth operating convoy VS all the stopping and running into things. The Zeroing the Scope Im really not sure about Ive been reading up on it it was an issue that came up with ACE a few years ago but I dont know if its just me or not however Pgup doesnt work for me in Arma period even outside your mission. You said the target is an SUV? from through the scope it looked like a 4 door sedan. Guess A3s SUVs dont look like A2s SUV truck. I couldnt see the hat. When he got out and I saw the press vest I knew it was him but I couldnt see a straw hat.
Lstor  [author] 18 Feb, 2020 @ 8:16am 
@Eaglezero6205: Thanks for your substantial feedback! I'll try to address all your points, most of which are intentional and by design:

- First of all, I tried replaying the mission now, and indeed the AI convoy pathing was wonky to say the least. That's definitely a substantial problem. I didn't have any problems with it at all when I first made the scenario (four years ago), so I'm guessing AI vehicle pathing may have changed in the meantime. There is an automatic save when you get to the roof though, which may help in recovering from it. I'll look into a better solution it if I can find the time.

- Briefing: Yes, I intentionally wrote the briefing in a first person format. They're supposed to be more like diary notes than an OPORD -- remember that you're a cartel hitman, not a SOF operator. (cont.)
Lstor  [author] 18 Feb, 2020 @ 8:16am 
(cont.)

- The car drops you off at that position so that a) you get a lay of the land and better get a feeling of where the mansion is relative to the weapons and vantage point and b) for immersion, to make you more inconspicuous by dropping you off at a place where you're less likely to be observed.

- The weather is the way it is for two reasons: First, to make sniping more challenging, effectively making a mansion assault a real possibility. Second, to help you a bit in evasion after the hit. (Also to emphasize that your target is elusive; you can't pick the time and place yourself.)

- There are several things to aid in getting a PID though: The governor's straw hat, as well as the fact that he's in a civilian SUV. You can tell these things by looking at the picture in the briefing -- I don't want to spoon feed the player, but rather encourage active thinking. The other two vehicles in the motorcade are police vehicles with flashing lights. (cont.)
Lstor  [author] 18 Feb, 2020 @ 8:15am 
(cont.)

- Getaway car: There aren't many viable options, unfortunately, and yeah, Arma 3 vehicle handling sucks. And indeed there's a chance that the car doesn't spawn. This is hinted at in the briefing, and is meant to reflect the fact that sometimes things don't go as planned, forcing you to improvise and think on your feet. Again, I don't want to spoon feed the player.

- Voice acting: Indeed, but that's an enormous effort and I quite simply didn't have the time to put in that work, nor "voice actors" or recording equipment.

- Zeroing and "no longer see yourself on the map": These things sound like mod issues.

Thank you again for your input.
Eagle 17 Feb, 2020 @ 6:02am 
So suggestions make the briefing sound like its to the player and not them talking to themselves.
Work on the AI Convoy so that it goes where it should everytime. Leave in the Briefing what car hes going to be driving? Or at least what the convoy consists of. There was no mention so when his car never came I had no idea who to shoot in those vehicles leading to shooting at them all...
Adding voiced files would add more to the immersion. Maybe even some suspense music optional ofc. If theres a better car to drive as a getaway car that doesnt crash every 50 feet cause the horrible turn response maybe add it. Not that its much help anyway. Over all probably a great mission just has a few things I think you should look at. Especially that convoy. If the main target car never comes then it destroys the missions lore fast. Being a mission maker myself over the years I know this stuff is very tedious I suggest you run a script on the AI Convoy.
Eagle 17 Feb, 2020 @ 5:49am 
Feels Clunky. You wrote the briefing so that it seems as though you are talking to yourself VS Godfather briefing you. You start in a car however where he drops you is silly because he goes directly to the place you're going to. Its early and sorta dark/Foggy so its hard to get a positive ID.
My Scope wouldn't Zero page up didn't work I could hear clicking but nothing( could be a mod issue.) The getaway car isnt there sometimes. My first play only the trucks crossed the bridge. I was zoomed and could not positively ID. I never fired the trucks went by but the car never came making me wonder if he was in the trucks. That Chosen getacar drives like complete trash. You also no longer see yourself on the map after you kill him making it seem like you're trying your best to sabotage us. Especially those of us who dont know that map well.
Lstor  [author] 17 Aug, 2019 @ 4:43am 
@DarkFire: Thanks, that's great to hear. Feedback like that really makes the hundreds of hours that go into making a mission worth it!
DarkFire 15 Aug, 2019 @ 2:33pm 
Played this again today and the performance was miles better than last time. Don't know why but very welcome. This is a really great mission. Excellent replayability and the scripting for the police response is very good - I really felt that if I engaged I was being hunted. Great work!
tonyBAN 11 Feb, 2019 @ 9:27pm 
Great mission!!
Ryan FPS 26 Apr, 2018 @ 5:53am 
awesome mission!
DarkFire 3 Mar, 2018 @ 1:56pm 
Great mission! I like that there are lots of options for escaping, and I had some really tense moments, especially when I infiltrated the airport. The only down side is that the performance during the mission is awful - I struggled to get 20 fps, and this on an i7 6700K with 32GB of ram & a GTX 1080. Good mission, but desperately needs to be optimised.
BrockTestes 27 Jan, 2018 @ 9:45pm 
Thank you very much!
arma3stm123 31 Dec, 2017 @ 12:03am 
Good
xCIREx 29 Dec, 2017 @ 12:15am 
Loved every minute of it. Thank u
Carl Jung 14 Nov, 2017 @ 10:46am 
Dam good mission
King_Pinch 21 Sep, 2017 @ 12:29pm 
The idea is great, but I felt like it was more time consuming than challenging. I ran into a handful of people throught the scenario and felt like there should've been more action.. I mean I just killed the Tanoan governor and a handful of people and a chopper were looking for me. Maybe its the route I took, maybe im lucky. I did like the fact that night time came along and had no idea where I was at and could fall to my death at any point. It kept me on the edge of my seat.
Firedog180 14 Sep, 2017 @ 9:37pm 
Quite the unexpected.Very well put together.
Lstor  [author] 12 Jul, 2017 @ 5:39am 
@H.o.p: Thanks for great and constructive criticism. And yes, it does indeed seem like you are the unluckiest person ever, the odds of all those events occurring should be pretty slim. But just to make sure, that's why the mission guarantees at least *one* location spawns a vehicle :)

It's been a little while since I've worked on A3 missions, but your input is so valuable that I'll see if I can't fix most of them. The elevator comment should be easy to fix, and I don't think other specific comments should be too hard either. Voice-acting would be great, but it's just so immensely much work that I simply can't find the time to implement it.

Thanks again for your input.
H.o.p 11 Jul, 2017 @ 5:45pm 
Fun mission! However, I seem to be the unluckiest person ever... my getaway car was missing, all the boats along the way to the airport were locked and the airport was completely empty! D: The very last location saved me.

There are only a couple of details to polish. Some of the lines of the player's driver appear too quickly. I also used different building to the comment about using the elevator when the target is already dead should not be there. It would also be nice to have the main character comment on situations like when the getaway car is missing for example. Better FPS would be nice.

Otherwise, tense but enjoyable mission. Voice-acting would be amazing in this to thicken the atmosphere!
Lstor  [author] 2 Jul, 2017 @ 11:26am 
@AceWolf: It should be perfectly possible to play with ACE (and I think I did once), but is not meant for ACE. You should be fine, however -- there's no explosives scripting nor helpless teammates, which in my experience are the main things that cause problems with ACE.

@Stuntzy: Thanks!
QuintusJ 30 Jun, 2017 @ 11:13am 
Is this compatible with ACE?
Oeiju 9 Feb, 2017 @ 1:25pm 
Fun mission and was set up really well.
Lstor  [author] 5 Feb, 2017 @ 6:01am 
Awesome, that's great to hear.
Z3ROGRAVITY 5 Feb, 2017 @ 12:40am 
This mission was set up beautifully. I just loved the escaping scenario. It wasn't just: Go here, kill him, go there, done. Loved every minute of it. Well done!
Father 24 Nov, 2016 @ 10:46pm 
Fun scenario, sadly I didn't know how to fly a plane so I kinda crash landed on the airport area but still I survived so :D.
Monoform 23 Oct, 2016 @ 5:40am 
Excellent stuff, in many ways. I took a bullet early on but managed to get out of dodge by stealing a certain individual's wheels (with him coming quietly along for the ride). The rest was the kind of gameplay I enjoy most in Arma - escape and evade, picking and choosing battles, emergent things happening with choices to make. My only gripe was the framerate, which killed the mood a bit at times. Would like to see a coop version (e.g. for two guys). Great work!
MikeFoxy 19 Sep, 2016 @ 3:05pm 
I absolutely loved the mission! It was just a teensy bit laggy in the city with a minor FPS drop, but it ran like a dream once I got out of town.

Got some very intense gameplay out of this, too. I got wounded and lacked a medkit, so I wound up sneaking up right behind two cops and stealing one from their truck, just before another rounded the corner, caught me in the headlights, and I got stuck in a firefight before disappearing back into the dark wilderness.

Can't wait to see more missions like this one!
INTERCEPTOR 19 Sep, 2016 @ 11:30am 
to be fair @lstor i just want to roam the jungles poorly equipped with a lad trying to avoid the cops dont give a shit if he spawns without objectives or anything
Shitabyss 19 Sep, 2016 @ 1:32am 
Really enjoyed this, bit of a challenge to me too! Good to see someone making missions about the rebels and not the huge forces of NATO and CSAT....
Lstor  [author] 18 Sep, 2016 @ 3:30pm 
@suicideyear/KingBritain: Thanks guys! I'm glad you enjoy it, and in particular the cartel setting that I'm quite happy with myself.

Regarding coop, I'll keep it in mind for future missions. However, it brings so many added complexities to an already very time-consuming task, not to mention makes it (even) harder to test the mission properly.
ellanarc 18 Sep, 2016 @ 3:05pm 
This mission is fantastic! I absolutely loved it! Challenging, but not too terribly so.
INTERCEPTOR 7 Sep, 2016 @ 10:42am 
would love to see more of these "simplistic objective" with not so simple outcomes no matter what, its a nice way away from the "Spec ops ghost warrior special get that nuke" missions
would like to see more cartel hits missions and would love to see coop
very good mission lad
Lstor  [author] 22 Aug, 2016 @ 9:28am 
@Lev306: Thanks! That's exactly what I was going for, so glad to hear you enjoyed it.
Lev 22 Aug, 2016 @ 1:21am 
Great mission! Refreshing theme from all the typical war scenarios. I commend the mission maker for keeping with the theme and not just tossing the player character a ton of gear and weapons. The gameplay and atmosphere was very immersive.
Lstor  [author] 8 Aug, 2016 @ 10:31am 
@Jin: Wow, thanks, such feedback really makes all the hours really worth it. Thanks!
Jin 8 Aug, 2016 @ 10:27am 
This is the greatest mission that ever existed, i am currently playing it with a fuckton of mods. thank you.
Robbi373 [GER] 29 Jul, 2016 @ 5:14am 
Oh no, I would be honored! Thank you :D
Lstor  [author] 29 Jul, 2016 @ 5:02am 
Oh wow, that's awesome! Great video :) Do you mind if I showcase it in the picture roll at the top of the page here?
Robbi373 [GER] 29 Jul, 2016 @ 3:20am 
Oh look! A trailer! :P
https://youtu.be/pxrNuHn2U_I
Lstor  [author] 25 Jul, 2016 @ 4:02am 
@Robbi373 [GER]: Ah :-) Regarding the RHIB: Yeah, while I don't test all vehicles when I place them, I make sure that there's space around them in the 3D editor to make sure they work. Unfortunately the ~15 cm below the RHIB wasn't enough in this case. Good thing you brought this to my attention, though, because the waters around that area were quite shallow. I've replaced the RHIB now with a boat with a more shallow keel, and moved the RHIB to another location with deeper water. So both should work now, hopefully!

(Yep, propeller)
Robbi373 [GER] 25 Jul, 2016 @ 4:00am 
Okay, thanks a lot man! :D
Robbi373 [GER] 25 Jul, 2016 @ 3:59am 
@Lstor
Yeah, but 4H should be the absolute maximum, since I went/drove everywhere but didn't find anything useful :D
Yep, I actually know where the civilian plane and the hummingbird spawn, I did a replay before this one and saw both, but I died a lot so I restarted ^^
I checked all hangars to be sure, I just found that unboardable buzzard , that was it.
I could get into the RHIB and start the engine, but the rear end was lifted up because the propeller (right word?) was stuck "on" the sand, but still under water. So frustrating :D
Lstor  [author] 25 Jul, 2016 @ 3:59am 
@Robbi373 [GER]: Updated, see changelog .
Lstor  [author] 25 Jul, 2016 @ 3:44am 
@Robbi373 [GER]:
Wow! I guess I should update the playtime range in the description ;)

Seems like you were correspondingly *un*lucky this time. You checked all the hangars for planes/helos, right? The chances of nothing spawning on the airfield is 4 % .

There should always be a possibility to find a vehicle, because: The RHIB near the NATO-island has a 100 % chance of being usable. I'll make sure to fix the RHIB not being usable due to sand right away, though.

Thanks again for you AAR :)
Robbi373 [GER] 25 Jul, 2016 @ 2:48am 
http://images.akamai.steamusercontent.com/ugc/275101922737732627/709F40A63BF8819289E5FA2B64E443B52B74B4BD/

...Well, that took some time :D
I killed the governor in the mansion, then went to the roadkill and snatched the quadbike, drove to the airport and basically killed everyone until I realized that there was no plane or helo :D then drove to all boat locations except Georgetown haven, but one boat had no key and the other was bugged, the RHIB was stuck in the sand of the coast (at the boat position closest to the NATO-controlled island), so I swam to the two small islands east of Tanoa (Sosovu and the other), then south again, past Balavu, over the bridge to Katouka and then southeast to the safe house.
Reminded me of DayZ, lots of running, but totally worth it :D
Winters79 24 Jul, 2016 @ 8:03am 
Fantastic mission. Thanks for your efforts. Was thrilling!
Lstor  [author] 24 Jul, 2016 @ 7:17am 
@Robbi373 [GER]: Awesome, the update is out now :-)

@Dr.Waste 'em and @[CIS] Private Sebbers: The new update uses another weapon in case the player does not have the Marksman DLC. As I don't think I have a way to test this, please let me know if it works/doesn't work.
Robbi373 [GER] 24 Jul, 2016 @ 5:02am 
@Lstor, I'll try and shoot him in the mansion and then get a plane. :D
But I'll wait until the update. Thanks for the effort!