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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1440321094
AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config
Again, thank you very much for trying to help, and being willing to go above and beyond to help me as well. It is very much appreciated.
ahhh heck... I guess if it was something that simple it'd be a simple fix for you. Well thank you for the mod anyway. I'm sure the next version will be just as fun/useful as this one has been.
https://pastebin.com/rdtiVQPj
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/discussions/1440321094
please note that the interface for AutoSeller2 is very different than this version.
Whenever I put up a rule to sell my art, it never gets sold? I'm using the regular rules (not the building rules). Do the building rules affect uninstalled items? Or only installed items.
@Fishus afew things can prevent a sale, if the item is worth lower than 1 silver, or if materials are selected on the rule but the item doesn't have materials it can be made from (certian helmets are an example of this).
Any reason they only sell a few and leave?
unzip this in your games Mods folder and place it in the load order after Autoseller.
https://www.dropbox.com/s/c3ofq100wxg62yd/ASHealthRule.zip?dl=0
1) Micromanaging selling of prisoners only when they're at full health is tedious. Can autoseller automatically sell prisoners ONLY when at full health?
2) I have a sell list of about 50 items. Ordering them with the click buttons is very tedious. There is a few mods out there with "drag" support, dragging to reorder the items instead of clicking the buttons. Better workbench management is one example.
if no icons, Report Log don't work with orbital traders, those require a proper Trade Printer.
the item quantities will be set already, you just have to click accept.
Uuuggg, try selecting no materials instead. Colouring code was written before advanced rules were a thing, it's a low priority at this time (any change now would not be valid later). There is a check so you don't lose items due to lack of traders money (or colony money depending). you can avoid overpaying by setting unit value max.
And do you have source available? I can look at it and change things myself.
Secondly, the auto-naming of rules says "multiple materials" instead of "any" when all are checked.
At some point I'll get back to working on this mod though.