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The wormhole generators as an FTL mode were one of the biggest reasons I bought Stellaris, so now I feel like I've had all my investment in this game stolen from me. All my best gameplay stories are as a result of wormhole tech. And it's just gone now.
This mod is the living proof that Paradox basically went backward regarding game design direction as well as broken promise of "multiple FTL" techs.
There were a lot of good suggestions to fix FTL issues, and Paradox had to make their own solution, which is the worst possible one.
Ok, I am also approaching to the conclusion that without overriding vanilla files (which this mod has been avoiding so far) it seems I am not going to go anywhere.
I am looking for the least destructive way for it.
Since 1.6. Came out, it seems it is good time to try something for this mod.
I am looking ways to make this mod workable again, but otherwise I think I am going to abandon it.
Man, I said exactly same thing in October 26th lol.
Plus jump is really redundent with wormholes so i hoped it would be real tech boost on hyperlanes and waited and waited but lol
Yes, absolutely. Even the idea of this mod is not original. I just made myself one when the all FTL research mod I was using was no longer updated and unfortunately not written well.
1) They tend to stick their original FTL if they are present with multiple FTL but with same weight.
2) They will all jump the ship if they research alternative FTL and able to research more advanced one, they will switch all ship to that one.
For example, if AI's starting FTL is warp, and if it has both warp 1 and hyperspace 1, it will use warp 1. But if it has warp 1 and somehow obtains hyperspace 3, it will upgrade ALL ships to hyperspace 3; it won't try mixing FTL techs. Same for Jump Drive case.
But FTL switch other than Jump Drive rarely hapens since both the original 1.0.1 and my mod made starting alternative FTL tech rare, which means the AI usually have much higher techs for their original FTL drive than other alternative ones.
That said, from the files people were supposed be able to reverse-engineer Jump Drive from the Fallen Empire (hence only Jump Drive was marked as reverse-engineerable while other FTL techs are not), but obviously for some reason this mark is not working.
The fact that people were supposed to be able to obtain Jump Drive reliably from the Fallen Empire is the reason why the Jump Drive research weight is insanely low. Yet another significant oversight from Paradox.