Garry's Mod

Garry's Mod

[E2] SentCore
17 Comments
cj2hgerber 31 May @ 6:46pm 
does the Cleanup command work for just anyone, and what exactly does it do? just delete your Sents?
Astralcircle 17 Jul, 2024 @ 4:05pm 
Soon it will be useless because Sent Core has been added to Wiremod
d4v3 | the Supreme Being 19 Jun, 2023 @ 2:14am 
yup
Cracka 17 Sep, 2022 @ 7:13pm 
Cant spawn npc's other than zombies
SuperMonocle 24 Mar, 2022 @ 10:21pm 
This is a great mod! However, is there any way you could add cleaning up the spawned SENTS? Or is there already a way to do that?
SniperGnome 5 Oct, 2021 @ 4:44pm 
can you add gmod_wire_hydraulic to the spawn list with away to hookup the point1 and point2
ならうさよ 13 Jun, 2021 @ 7:44pm 
it is possible to change the wire inputs, use the e2's function :createWire
Kerk 7 Apr, 2021 @ 1:39pm 
Is there a github version of this addon?
Palace Wallace 29 Dec, 2020 @ 6:59am 
ok cool c bien bonjour
Apu Nahasapeemapetilon 👀 9 Jul, 2019 @ 4:52am 
Is it possible to change the wire inputs? for example if I spawn a missile that has the "Arm", "Launch" and "Detonate" wire inputs, being able of calling them from the E2
Ben66  [author] 9 Jun, 2019 @ 4:53am 
There is a new method to get an array of all SENTS we can spawn on the server.
getSpawnableSents()

HF
Tig Ol' Bitties 18 May, 2019 @ 11:33pm 
Is there any way you could get this to work for entities that are actual functional missiles or such?
apc_missile or rpg_missile.
mechyrexic 27 Mar, 2019 @ 5:09pm 
doesnt seem to work with certain ents such as crossbow_bolt and rpg_missile which i would hope it would work for
Sanders 23 Sep, 2017 @ 8:19am 
could you maybe make up an example? so i can learn how i would use this ?
Ben66  [author] 28 Jul, 2016 @ 12:01am 
Thx Teh Engineer
Rubicon 27 Jul, 2016 @ 3:11pm 
YESYESYESYEYSESYEYSYEYSYEYSYEY
I'm so glad I looked through your submissions, this is absolutely awesome!!!
KrypteK 25 Jul, 2016 @ 1:02pm 
I am not even sure if this is possible at all, but it would be awesome if there would be some wiremod chip that basically acts like a weapon, where it goes in your weapon inventory and you can use it there, and program stuff inside of it using something like e2.