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I mean, man, just look at that... it's a freakin broadside cannon for a ship..
and it's the size of a FREAKIN CATHEDRAL!! Wowh..
I am truly amazed by the effort you put into this.
Gothic. I have allways dreamt of having a 1:1 scale 40k ship (Dauntless class or even better a Retribution-class battleship) in space engeneers and i allready tried building one... untill i ran out of RAM...damn it. I wasent even half done :( . Lets hope the game gets better at handeling the Epic scale of warhammer 40k... your macro cannons would be perfect for such a project.
thats not going to be a full build is it xD
Would you consider to cooperate for some 40k builds?
cheers
Never thought about conveyors. All I know about them is that they are waaaay more poly than they need to be, cheers for the heads up.
Anyway, I had everything figured out in my mind for opening the breech, gun swaying back and so on but until we get non buggy indestructible rotors and pistons, it just isn't happening :c
Would've loved seeing the gun itself actually move. Not having it seriously takes away from the awe factor as it is now just a static model to walk around in. At least you get the sense of grand scale that is present in Warhammer 40K :D
And yes, I feel for you when it comes to the Rotors n' such. The mass levels on material is just so high that the small amount of newtons that Rotos and Pistons max at is just not enough. If the material was far less massive, the operations I bet would work fine. I run into the exact same issue and I find that on a block by block basis, especially conveyors, blocks are about 10 times denser than would be assumed, especially if one is trying "realistic" builds.