SteamVR

SteamVR

Batcave
15 Comments
Obese Male 4 Apr, 2024 @ 7:41pm 
make lego batcave :physgun::physgun::physgun:
vaudeville_gorilla  [author] 6 Jun, 2017 @ 9:59pm 
@Raziel_2011 I'm planning on diving into the documentation for the updated SteamVR home in the next week or so to see what updates could be done to take advantage of the changes.

Most of the assets were modeled out and processed with the old SteamVR limitations in mind so I'll also be looking into whether I can pull in the higher detail models as well.

In the meantime the environment should still load in the new SteamVR home with the exception of the old exterior photo dome. You should also be able to teleport around as thats pretty much baked into the new home features.
RxStud 6 Jun, 2017 @ 6:25am 
Is it possible to update this to work with the new SteamVR home? If not, could you release the assessts online so someone else could?
-Fk- Benny Kill 2 Oct, 2016 @ 2:44am 
Very awesome! Hands down the most complex and detailed environment I've seen yet. All we need is some simple looping animation capabilities, and ambient sound/music. A man can dream.
vaudeville_gorilla  [author] 28 Aug, 2016 @ 4:00pm 
@FilthyCasual You can define a JSON manifest file to tell SteamVR to load multiple objects. If you subscribe to the batcave then lok in the source directory you can view the JSON file to see the format it expects.
Zertigan 28 Aug, 2016 @ 12:13pm 
@vaudeville_gorilla How did you upload multiple components? The upload process only lets me select a single obj file.
RxStud 22 Jul, 2016 @ 1:49pm 
Amazing! Absolutely amazing! Thank you so much for the all of it! The bat signals are too cool!
vaudeville_gorilla  [author] 22 Jul, 2016 @ 12:32am 
@Raziel I've uploaded a couple bat signal base station models: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=729156485 and a top mounted variation here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=729170895 . Let me know what you think.

@EvilSergi I'm afraid I'm not very familiar with Tron Legacy and have a few other projects on my plate in addition to some refinement to the Batcave so I wouldn't be able to build anything. You might try posting the request in the steamvr forums, someone may be looking for an idea of something to build, or even take a stab at it yourself!
EvilSergi 21 Jul, 2016 @ 8:36pm 
it would be great that you work in a landscape of Tron Legacy or futuristic home to Kevin Flyyn please. Thank you very much!!!
vaudeville_gorilla  [author] 19 Jul, 2016 @ 1:47pm 
@Raziel I haven't looked at how the base station models work yet but I'll take a look and see if I can put something together!
RxStud 19 Jul, 2016 @ 10:45am 
Any chance of turning making batsignals for the lighthouse?
vaudeville_gorilla  [author] 19 Jul, 2016 @ 10:10am 
Thanks for the feedback! The big screen is definitely something that could use a bit of work, the thinner bright lines don't work the greatest with the current lenses/resolution.

If you've configured supersampling in general it seems to help a bit, but still something that I plan to tweak a bit more. Thanks again!
[J.B]Paganmoon 19 Jul, 2016 @ 12:38am 
Pretty damned cool. Though I do get quite a bit of aliasing and shimmering on parts of the cave. In particular on the screens to the right of the cave entrance.
Really great job though.
RxStud 18 Jul, 2016 @ 6:40am 
Haha, I turned my vr room into a batcave (my real physical one) so this matches it!
MarcusC 17 Jul, 2016 @ 9:28pm 
Coolness!!! Thanks