Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

NoBuildLimit+1UnitPop
39 Comments
Feber 1 Jun, 2024 @ 6:40am 
It is not working at all.....
keador 12 May, 2024 @ 6:51pm 
update?
XDarkAstora 23 Jan, 2020 @ 11:58am 
Funktioniert nicht richtig bitte fixen, das Baulimit ist immer noch mit dem Mod drin.
Emily Mewens 23 Dec, 2019 @ 10:42pm 
The best fix until they update the mod is to go to your mods folder in the games directory, find this mods folder>data and find the protox.x.xml. Mine is proto2.5.xml, but it doesnt matter. Youll want to change it to proto2.7.xml and it should work after that.
However, know that by doing this you will be overwriting some of the changes the latest patch rolled out. Anything relating to units, buildings, etc will be effected by this.
If you have the time, you could go into the games main data folder, find the proto2.7.xml and copy it, slip it into this mods folder, or into your own new folder and then find the towers, houses, manors, etc that you wish to modify in the file and set them to whatever you want.
RedPrometheus 19 Dec, 2019 @ 2:17am 
I would love an update!
ProdigualSon 15 Nov, 2019 @ 6:14am 
Stopped working with patch 2.7.4 which steam forced me to install! Crap... is this mod going to be updated please?
Synk 15 Nov, 2018 @ 12:37pm 
Hey, I don't know if some one is reading this or currently playing AOM, but I have an question regarding this mod. Ive subbed this mod and it works well, but here is the thing the AI makes alot of soldiers and they just stand in a circle doing nothing. They wont attack anyone. They build farm etc but wont launch an attack. Is this an common problem easy to fix? Or do i need to do something advance?
Thanks.
ProdigualSon 30 Aug, 2018 @ 9:20am 
would it please be possible to add "stronger walls & gates" to this amazing mod? Cause it doesn't work if added from another mod. thnx
Duke PeekaBing 31 May, 2018 @ 9:18am 
Super fun mod thanks a lot!
NanWangIDa 28 Jul, 2017 @ 6:02am 
Excellent!

And thanks MasterJ made this mod bring a lot of fun to us

Unlike others no limits mod that AI doesn't attack at all even you select Difficult Attacker AI

Equip this mod , AI still can attack player ,not just stay at base,

The only thing I am not satisfied with is this mod can't compatible with the mod named " trainable hero":steamsad:, otherwise that is perfect
CookiePuppy 7 Jul, 2017 @ 11:39pm 
This mod is awesome! It takes a mediocre follow up to AoE II and makes it much, much more fun.

Believe it or not, the game is still reletively balanced too.
Orselias 26 Apr, 2017 @ 2:23pm 
Has campaign support been added?
Jaded Healer  [author] 16 Feb, 2017 @ 8:26pm 
@Tyroul hmm that is really strange, its working good on my end, do you have any other mods that may be conflicting? Have you tried disabling all mods and validating steam files? just a few suggestions
Lexi 15 Feb, 2017 @ 11:46am 
I cannot seem to get it working for the Chinese Gods and the Atlanteans. All the population is default for them but the mod has applied to the orginal gods.
[1st M.I.] Cobber 15 Feb, 2017 @ 2:33am 
Thanks MasterJ, I'm not expecting the impossible but if it can be done without too much difficulty it would be nice to have this functionality in the campaign
Jaded Healer  [author] 14 Feb, 2017 @ 4:16am 
@cobber51, As of right now i have not added campain support, when i get some free time this week ill look into it a bit!
Jaded Healer  [author] 14 Feb, 2017 @ 4:15am 
@Zadkey, I can easily that! i understand some people will just want certain things to enhance their game with out all the extra features. It may however resualt in population mods and some other mods not being compatible due to that building limits and populations limts all reside in the same file. That is untill i can work out how to use multiple files that all mod different limits at the same time with out over writting each other ;P
Jaded Healer  [author] 14 Feb, 2017 @ 4:04am 
@ZulzZ, Thanks for the catch, I went back over my file and found that i had accidentally left the pop count for atlanteans. Did a quick revision and test and now all factions should have caravans that dont consume any pop.
[1st M.I.] Cobber 13 Feb, 2017 @ 5:08pm 
Does this work with the original campaign? I've just started it and it didn't appear that this mod was functioning in the original campaign correctly. I was only able to build 10 houses and Hopites etc were costing 2 pop instead of 1.
ZulzZ 7 Feb, 2017 @ 12:44pm 
I found a little irregularity, the norse caravan seems to have no population cost while the others does, i do not know which is supposed to be the right one, but for now norse (loki at least) has a very distinc advantage there.
Zadkey 17 Jan, 2017 @ 11:55am 
What I mean to say is if you could do just the build limit removal as a separate mod.
Jaded Healer  [author] 17 Jan, 2017 @ 12:05am 
@Zadkey if i knew how to do that all in one package i would definitly do that ;)
Zadkey 12 Jan, 2017 @ 6:08pm 
I like the general concept of your mod, however it would be cool if there was menu or some UI that would let me selectivle disable aspects of it.
The Feels Turtle 4 Jan, 2017 @ 10:44am 
Awesome! Thank you so much, and heresy it was indeed. MARCH OF THE PEASANTS! Keep up the good work :) Ill report back with any bugs or problem I find using your mods. Thanks again!
Jaded Healer  [author] 4 Jan, 2017 @ 4:07am 
Mod updated
Jaded Healer  [author] 4 Jan, 2017 @ 3:56am 
@The Feels Turtle, Thanks for the support brother! I made this mod because being an AOEII nut I became furious with mythology being my childhood game having Ludacris pop limits and caps! Such HERESY!

Onto more details, looking into the mod file I can see where I dun goofed, I somehow previously uncapped atlantean villagers without realising.... oops... forgive me Emperor... The game default is 25 for atlanteans. So for now i've set all villagers to uncapped. ran a test game and the AI didnt seem to freak out too much. so looking good atm

The Feels Turtle 3 Jan, 2017 @ 10:52am 
@MasterJ, Ahh see I wasnt sure if that was vanilla or not, but yes that would make it a lot more balanced. Having unlimated atlantian peansants can be kinda cheap, when you play chinese and greek with a capped amount. Great mod btw! Thanks for keeping track of it. All the others are outdated and dont have anyone attenting to them. 5 Stars!
Jaded Healer  [author] 2 Jan, 2017 @ 9:32pm 
@The Feels Turtle, Are you refering to the vanilla game default of 80 villagers? if thats the case i can make a quick adjustment to uncap that limit
The Feels Turtle 2 Jan, 2017 @ 9:02pm 
Anyone else have a glitch where you have limited peasants for greek and chinese?
Jaded Healer  [author] 23 Dec, 2016 @ 11:47pm 
Sorry for the really late update guys. lets just say i got stuck in a fire tornado and thanks to the light of the emperor i was able to break free.
Jaded Healer  [author] 23 Dec, 2016 @ 11:32pm 
@Emperor of Constantinople, no sorry man this mod make every unit in the game cost only 1 population and removes all building restrictions so you can build as many houses as desired to reach the game maximum 300 population
Aristoxenus 23 Dec, 2016 @ 2:46pm 
Does it really makes UNILIMITED POP?
TCB13 8 Aug, 2016 @ 2:12pm 
Please add DLC!!
Octavio_Schultz 1 Aug, 2016 @ 10:23am 
Realy bored with the pop limit. Update it soon :) Also, is the AI capable of using it?
Jaded Healer  [author] 21 Jul, 2016 @ 11:55pm 
Thank you Mr Guest :3 with love from Australia
William262 21 Jul, 2016 @ 5:47pm 
i would recomend this add on
William262 21 Jul, 2016 @ 5:47pm 
Wow thats a nice idea this is a really good add on
Jaded Healer  [author] 19 Jul, 2016 @ 11:10pm 
Hold on my dude, im working on it you feel? once i can get the dlc, i will release an update for you all hungry aom freaks. I got you fam
T93 Alteos 19 Jul, 2016 @ 5:03am 
Needs moar chinese dlc support 1/8