RimWorld

RimWorld

[T] ExpandedCrops [B19]
114 Comments
Telkir  [author] 20 Oct, 2018 @ 7:22am 
The 1.0 update is now available and you should follow the link in the description above to subscribe to it.
ogrijack 19 Oct, 2018 @ 8:04am 
1.0 update please :)
jpinard 14 Oct, 2018 @ 11:41pm 
Cool!
Telkir  [author] 10 Sep, 2018 @ 10:50am 
@Xordanus - It should be compatible.
Xordanes 10 Sep, 2018 @ 7:56am 
Is this compatible with "Master of Cooking" mod? (x5/10/20 multipliers)
Telkir  [author] 9 Sep, 2018 @ 12:53pm 
@Gurdel - I find that very hard to believe. ExpandedCrops is a pure XML mod and doesn't change stockpile zone logic in any way.
Gurdel 9 Sep, 2018 @ 12:34pm 
This mod broke my storage areas. Can only store drugs and food now.
Chensar 3 Sep, 2018 @ 3:50pm 
Yeah I've put Gourimet on top of this one. Seems to be working so far. I was a bit worried because both have soups
Telkir  [author] 3 Sep, 2018 @ 2:25pm 
@Sarah - Looks like you might be okay if you fiddle with load order, but I can't say for sure.
Chensar 3 Sep, 2018 @ 2:15pm 
Hello just a question. Could I use this with Gourimet?
Telkir  [author] 2 Sep, 2018 @ 12:55pm 
As mentioned in the description, old versions of the mods are available through the RimWorld Nexus
ZeZebu 2 Sep, 2018 @ 4:42am 
i tried to use "Expanded Crops Lite B18" but it does'nt work
ZeZebu 2 Sep, 2018 @ 4:41am 
Hello sir, to begin with, thanks for your mod!
That would be great if you could provide us a link for B18 version.
Can't find it on the Ludeon forums page!
"The" SeanMacLeod 31 Aug, 2018 @ 5:50pm 
@Telkir
:steamhappy:!
Vulnøx 31 Aug, 2018 @ 12:42pm 
Thanks!
Telkir  [author] 31 Aug, 2018 @ 12:40pm 
Updated for Beta 19.
Myst 16 Jul, 2018 @ 2:12pm 
Crystal this isn't for 1.0... but i can store my food fine in stockpiles...
yyy888444a 14 Jul, 2018 @ 8:01am 
Unsubscribed because there don't seem to be a way to store the food produced by this mod so it won't spoil
yyy888444a 8 Jul, 2018 @ 7:28am 
What flag do I need to put on my frozen stockpile to stock the lettuce? I keep losing them because they don't seem to go in food or prepared meals
Fluffy 18 May, 2018 @ 10:38pm 
I'm having the same problem as Mysteria Spellweaver.
Whenever I build the cupboard it never shows up.
Silvermink 20 Mar, 2018 @ 11:28am 
Has anyone gotten this to work with Smarter food selection? I've tried what I thought would make them compatible but pawns don't eat the new foods.
Myst 30 Jan, 2018 @ 2:29pm 
Why is it when I build the kitchen Cupboard it uses up the steel but the thing never"builds".. the colonist builds it but theres no physical item there
Telkir  [author] 19 Jan, 2018 @ 12:04pm 
@Gnaaa - The new crops are used for two added recipes that require them. Salad is like a fine meal except with slightly less nutritional value and a smaller mood buff. Tomato soup is like a lavish meal but with similar drawbacks.

To balance needing to grow and store the three different crops, both meal types need less cookery skill: a salad needs 4 compared to a fine meal needing 6, and the tomato soup requires 6 skill compared to the lavish meal's 8.

Hope this helps. :happy_creep:
Bistou 18 Jan, 2018 @ 10:57pm 
what are the stats of the new crops ? are they just to make variety on the growing field or are they worth choosing over other crops ? i find it hard to want to grow other than rice :P
Purp1eH8ze 18 Nov, 2017 @ 4:07pm 
Thanks for the reply :steamhappy:
Xam Huad 18 Nov, 2017 @ 7:08am 
Afaik, this new version breaks .17, so the old version is required (nexus).
Telkir  [author] 18 Nov, 2017 @ 2:16am 
@dixie_mss - You should find this bug will be fixed in the A18 version that I'm about to push now.
Purp1eH8ze 17 Nov, 2017 @ 6:24pm 
I'm also getting inactive kitchen cupboard and it seems to only be inactive with an electric stove. When I use a fueled stove, it works. (I would show a picture but i don't know how.)
Telkir  [author] 9 Nov, 2017 @ 1:49pm 
@Bludragon - Yes, but not until RimWorld A18 is officially released.
Bludragon 6 Nov, 2017 @ 7:23pm 
can we look forward to a steam release of this mod?
Telkir  [author] 5 Nov, 2017 @ 7:36am 
The A18 unstable prerelease of all TMods is now available through the Ludeon forum thread [ludeon.com]. :2017stickycrab:
Telkir  [author] 14 Oct, 2017 @ 10:51am 
@KaT, @Caar - I can't offer a solution to you at the moment because this problem seems to be rather inconsistent in when it shows up, but I will make sure to keep a close eye out for it as I get ready for the update to RW A18.
KaT 8 Oct, 2017 @ 2:13pm 
@Caar
Exactly my issue. It's so weird because it seemed to come out of nowhere.
Caar 8 Oct, 2017 @ 1:36pm 
Yeah, I noticed this with the cupboard for quite awhile. Finally tracked down what mod it was coming from. See no errors, just shows as inactive when you click the cupboard and it also doesn't show those lines that show linkage to the stove (like the tool cabinet does for its targets).
KaT 8 Oct, 2017 @ 9:15am 
@Telkir Ok, I am feeling like I am totally missing something here, lol. I removed every mod except this one and it still shows the cupboard is inactive. I have it placed next to a regular electric stove...
KaT 8 Oct, 2017 @ 8:42am 
@Telkir
Ok, thank you.
Telkir  [author] 5 Oct, 2017 @ 12:22pm 
@KaT - There's no easy way - the only thing I can suggest is to check that the mod is working correctly by disabling everything else and starting a test colony. From there, gradually add back the mods you were using in small batches until you come across the problem again.
KaT 4 Oct, 2017 @ 5:40pm 
The kitchen cupboard is inactive even while placed nearby a stove. It just started happening recently. I have a bunch of mods installed but nothing new. Any ideas how to troubleshoot this? I've tried fiddling around with the order but it hasn't changed anything. FWIW, the tool cabinet still works where it should...
Thanks!
krhfulcher 2 Sep, 2017 @ 3:21pm 
Worked like a charm, thanks!! I was putting the line in the wrong place. Thanks again!!
Telkir  [author] 2 Sep, 2017 @ 1:24am 
<Steam>/steamapps/workshop/content/294100/727124440/Defs/ThingDefs/ExpandedCropsItemsResources.xml

Find that file, add or change the line "<stackLimit>##</stackLimit>" at the end of each def. ## should be your desired size. Save.

If you're not seeing the effect you want in-game, make sure ExpandedCrops is loaded after (i.e. below) the Increased Stack mod, and see if that makes a difference.
krhfulcher 30 Aug, 2017 @ 2:15pm 
Is there any way to increase the stack limit within the resource file? I run the Increased Stack mod and the new crops are basically unusable because vanilla crops stack to 750. I tried adding a
"<stackLimit>750</stackLimit>" line but that didn't work.
Dizzy Ioeuy 27 Jul, 2017 @ 1:48pm 
I just wish i had a mod that replaced the ugly vanilla graphics with what these two mods have...
Icicle 26 Jul, 2017 @ 2:58pm 
Thanks you for making mods that integrate well into vanilla (for my taste, vegtable garden for example is going overboard with additional stuff).
BioFringe 19 Jun, 2017 @ 1:04pm 
I was on the fence with this mod as I wasn't sure if it would be too much cheesing for my taste but turns out that it's perfectly balanced in that regard. The subtle approach of this mod is very much appreciated. Thank you kindly for this.
Telkir  [author] 8 Jun, 2017 @ 1:04am 
@van_nova - Bulk cookery recipes are included for all meals.

If you want to change this and aren't afraid of just deleting some lines from an XML then you can find this file and open it with a text editor of your choice (I recommend Notepad++)...

<Steam>/steamapps/workshop/content/294100/727124440/Patches/ExpandedCropsPatches.xml

Delete lines 4 to 34 inclusive. Save, run the game, and enjoy.
van_nova 6 Jun, 2017 @ 10:21pm 
is the " bulk cookery bills" only for the added meal types or all. I right now us "Feed The Colonists", that add bulk meals for vanilla meal types.
So is short do i still need "Feed The Colonists" with this or Not.
Tyrant 28 May, 2017 @ 12:54am 
Integration with cuproPanda's Drinks mod would be neat.
CANALETA 26 May, 2017 @ 6:53pm 
Thanks for the update :)
Wyhallunx 25 May, 2017 @ 9:15am 
Awesome, thanks :)
Telkir  [author] 25 May, 2017 @ 8:24am 
@Áki - The update should be released well before the weekend, possibly within the next few hours.

Vegetable Garden already includes the new crops that are in ExpandedCrops and although they shouldn't be game-crashingly incompatible, you may see differences on tomatoes, lettuce, and carrots depending on your mod load order.

At this point, I'd say that ExpandedCrops is essentialy an extremely slim Vegetable Garden and you'll probably want to use just one or the other, depending on how complex you want your game to be. :)