Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- The edge where the ocean meets the 3D skybox is some kind of cliff texture. Making it a skybox texture would make the transition seem more natural. Similarly, adding a slope to the sand and a corresponding surface in the skybox would also help.
- The system for turning the lights off in the bank is pretty cool. It would be awesome if it could be applied to some other buildings.
- The train doesn't stop for long enough. It's hard to find enough time to get on.
- Additionally, the train is totally silent when it's moving. Adding a sound to it would make it a lot better.
- The cliff faces, while serving to partition the map, are rather jarring. After all, real life doesn't just have sheer cliffs everywhere blocking your view. Replacing them with things like rocks or buildings or a forest in the 3D skybox would make the map seem much more natural.