Portal 2

Portal 2

7 segment timer / Countdown [final version]
19 Comments
jandlml 12 Jul, 2021 @ 6:47pm 
very cool!
Stormflare 4 Oct, 2015 @ 1:32pm 
0 and 1 switched places!
Rei 12 Dec, 2012 @ 2:35pm 
Aah, I was wondering, where the additional funnels have been gone, as I had to noclip to explore your system. They just weren't there yet! ^_^
Please rate my PortCalc . I promise, you'll have fun by solving! ^-^
Jure Lore  [author] 12 Dec, 2012 @ 11:43am 
*the screenshot is updated and you can see some parts of the reset system
Jure Lore  [author] 12 Dec, 2012 @ 11:42am 
@Reiman : i worked on a reset system...once.
It's 2 times larger than the timer itself...and it would lag like hell.
Rei 10 Dec, 2012 @ 7:21pm 
Very well crafted, but sadly just working once ~_~
Thumb up anyway, even the "memory" got lost!
Wheatley needs some help in " PortCalc ". Would you please come, correct and comment? You look very skillful for that. Thanks!
(It's a having to be repaired two-bit antibinary-2-dezimal-2-7segment flipflop counter)
mood3rd 24 Aug, 2012 @ 1:38pm 
very good
tried 3 times, it worked perfectly once.
unfortunatly, their is a random glitch.
even so, an exelent job.
I used noclip & have not seen this method before.
well done.
I just published a map with automation & puzzle's in it.
please try it, rate & comment:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=91525552
ozone 8 Aug, 2012 @ 6:56pm 
very nice! Other than the number of droppers you would need for a reset you got me beat for minimum parts.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=86332690
Two digit displays seem to be the next big challenge
Jure Lore  [author] 29 Jul, 2012 @ 6:50am 
*WIP
Notawallplan 28 Jul, 2012 @ 1:14pm 
it will take a lot of ithems to make the reset work
Jure Lore  [author] 28 Jul, 2012 @ 5:22am 
..I need an idea for a new, BIGGER machine...pls post a comment..
Jure Lore  [author] 28 Jul, 2012 @ 5:20am 
@Lord notwallplan: Good idea! i will give it a try...i hope there are not too many items in it so there are no problems like lagging...
Notawallplan 27 Jul, 2012 @ 2:44pm 
the reset shoud work like this
turns off the timer and ehamcapates all cubes while new cubes come in whith another tractorbeam at each number stage it allso turns off the origanal tractor beams within the time frame
Notawallplan 27 Jul, 2012 @ 2:42pm 
um can you add a reset button
it makes the timer resettable
Vico [FR] 30 Jun, 2012 @ 1:40am 
Woa la vache tes super doué
Geneosis 27 Jun, 2012 @ 11:47am 
Forgot this one ^^ I finally added it to the Map Creator Tools collection ;)
Geneosis 20 May, 2012 @ 4:06am 
Ok, maybe try to use the largest timer I did here , with funnels and shperes. You can reduce the lenght of the funnel to reduce the interval of the timer.
Jure Lore  [author] 20 May, 2012 @ 2:35am 
doubling the bridges is unnecessary..i just need to find a way to block the signal long enough...the cubes WILL stay at the same place because of the tractor beams
Geneosis 19 May, 2012 @ 3:22pm 
Not a bad idea... But have you tried the method I proposed ? (doubling the number of bridges)