Stellaris

Stellaris

Sol System Expanded (25 tile Earth)
108 Comments
Ciaphas Cain 14 Apr @ 4:31am 
Just remove it if youre never gonna update
Muffin 21 Dec, 2024 @ 8:15am 
Like it deleted the near by stars.. The Solar system works but the Alpha cent, Banard star ect is gone.
Muffin 21 Dec, 2024 @ 8:15am 
this was my favorite solar system... How do i fix it q-q
General Tennobi 17 Jun, 2024 @ 10:52am 
Pluto my beloved
bascott83 29 May, 2024 @ 1:29pm 
3.12 update Please
Zahhak 18 Nov, 2023 @ 4:42am 
update please
Tropigo 3 Jun, 2023 @ 11:58am 
great Mod!
StefanAoBzh 18 May, 2023 @ 3:02pm 
3.8 ?
Moonshine Dusk 11 May, 2023 @ 4:36pm 
Is there a way to be able to use this system for the void dwellers origin?
jalopena_rickety 18 Mar, 2023 @ 2:17am 
3.7?
Abolohit 7 Dec, 2022 @ 8:52am 
Is this compatible with Real Space?
Tunch Khan 20 Jul, 2022 @ 8:08am 
With the new space telescope images of course..
bascott83 20 Jul, 2022 @ 8:02am 
please updated all Sol Mods
华夏城主 14 Apr, 2022 @ 10:50pm 
update please
Fr1edi 24 Apr, 2021 @ 7:02pm 
works in 3.0:steamthis:
Tunch Khan 16 Apr, 2021 @ 10:24am 
It hasn't even been 24 hours since last release. :) chill
华夏城主 16 Apr, 2021 @ 4:45am 
update please
–Phase– 20 Sep, 2020 @ 6:32pm 
Works for me on 2.7.2, dunno about the person below
zulu9812 12 May, 2020 @ 10:35pm 
Crashes for me on game start, on 2.7.1
Tunch Khan 27 Mar, 2020 @ 10:05pm 
It works for me.
Judith 17 Mar, 2020 @ 9:10am 
Hello dos this work now after the new update ?
Lion  [author] 16 Jul, 2019 @ 7:17am 
@Pamparampampamparam: The Real Space compatible version of this mod still works with the latest Stellaris update.
Pamparampampamparam 15 Jul, 2019 @ 1:07pm 
Do you plan to update the Real Space compatible version?
IvanVisitor 10 Jun, 2019 @ 11:07am 
I am so sorry for my stupid question. I see that the mod contain additional events and scripts. How to activate them?
Lion  [author] 17 May, 2019 @ 2:46pm 
@[BoS] Tiberius: Yes.
[BoS] TiberDasher 9 May, 2019 @ 10:20am 
Is this compatible with Planetary Diversity?
Lion  [author] 24 Feb, 2019 @ 8:10am 
Pamparampampamparam 24 Feb, 2019 @ 3:42am 
Is there a version with Real Space compatibility?
NewIronsides 18 Dec, 2018 @ 8:45pm 
@Lion, oh yeah. Many, many mods, including some of my own. And in the end it was one of mine causing the crashes, so no worries on that side.
THE RIDE NEVER ENDS 18 Dec, 2018 @ 9:36am 
Wait... the original sol does get the systems only with the tomb world preference on (civic) not in normal conditions
THE RIDE NEVER ENDS 18 Dec, 2018 @ 9:34am 
I have to add the original sol system get the 25 tiles while having the guaranteed habitable systems. The planet nine doesn't get the habitable systems
THE RIDE NEVER ENDS 18 Dec, 2018 @ 9:32am 
Hi, it looks like the adjacent garanteed habitable planets does not work with that mod on, i use planetary diversity WITH your patch. 2.2 changed the adjacent guaranteed habitable systems and provided a slider to choose the amount if i'm not mistaken.
Lion  [author] 16 Dec, 2018 @ 1:59pm 
@NewIronsides: Thanks for the report. I'll remove that part from the scripts since it's no longer needed.

But those scripts should only have been triggered when using certain other mods. Did you use a mod that adds new planet classes?
NewIronsides 16 Dec, 2018 @ 12:01pm 
@Lion
Just letting you know, since the tile system has pretty much been removed in 2.2, your scripted_effects file sse_tile_fillers.txt throws a couple of errors on startup when attempting to check/set tile blockers. I do not think its what caused the crash I was investigating when I noticed those, but i'm letting you know anyways if you even want to make that part work with the newer update :)
Meldarion 15 Dec, 2018 @ 2:56pm 
can you make a 50 tile earth version?
MadGAD 3 Oct, 2018 @ 11:33am 
Pode 23 Mar, 2018 @ 3:33am 
Ok, that's almost certainly an issue on my end, will look at it tonight. Post on the CHSR board so I don't forget.
kolokommouna 23 Mar, 2018 @ 2:21am 
@Pode @Lion Ichecked the mods now that they are compatible and, although the planet modifiers appear, habitability stays at zero
Pode 22 Mar, 2018 @ 4:46pm 
Colonizeable Home System Revived should now support this mod, thanks Lion for the assist.
Pode 22 Mar, 2018 @ 1:04pm 
I'll just add that to the lists of planet classes in my events and we should be golden, thanks.
Lion  [author] 22 Mar, 2018 @ 12:44pm 
@Pode: Right now it's only pc_barren_cold_dwarf_no_orbit for the dwarf planets with no orbits. If you change them into another planet type, make sure it's also one with no orbit, else it might mess up the drawing of the orbits when saving and reloading. There's no need to handle the terraforming for them since none of those dwarf planets has the terraformable modifier.
Pode 22 Mar, 2018 @ 12:24pm 
Or if you want to just shoot me a list of your planet class names I can build them into CHSR. If there's no planets of that class, nothing happens.
Lion  [author] 22 Mar, 2018 @ 12:09pm 
@Mcbidouille: I was planning to include them in the near future since people keep requesting it. They're already included in the ST/RS New Worlds compatible versions.

@Pode: My mod uses a custom planet type for some of the dwarf planets, which is an exact copy of the vanilla Cold Barren, but with no orbit drawn. This was done to prevent some graphical issues. Another planet type might be added for downscaled asteroids with orbits to model Phobos and Deimos when I add them.

I think compatibility between both mods is best done with a patch since it will require defining some new planet types among other things. But it shouldn't be too much work, I can try to make a compatibility patch for both mods this weekend if that's no problem with you.
Pode 22 Mar, 2018 @ 9:48am 
@Lion thanks for providing user support for CHSR. I inherited it from Echo, so I'm not 100% sure what needs tweaking to make it compatible with your mod. Since you dug into the issue a little already, mind giving me some pointers on what to tweak so I play nice with you?
Charles III de Bourbon 21 Mar, 2018 @ 4:58pm 
Hi, very nice mod ! Could you please consider adding Mars' moons ?
Lion  [author] 21 Mar, 2018 @ 9:04am 
@☭ papanikolis13 ☭: Try to change the planets that need to be changed back to a vanilla planet types and use the command "event col_game_start.init". That event seems to be a script that changes all vanilla planets to their colonizable variant of that mod and also adds a planet flag "col_home_colonizable" to them. It's that flag that's otherwise missing when you only change the planet type, and I don't know if there's a console command to otherwise add a flag to a planet.
kolokommouna 21 Mar, 2018 @ 8:42am 
I an using the Colonizeable Home System Revived mod and I cannot colonise some of the outer planets. I tried using console commands, but t didn't work. help?
zubr3 23 Feb, 2018 @ 6:06am 
@Lion: Thank you!
Lion  [author] 23 Feb, 2018 @ 5:57am