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RIP wall switch.
I wish you the best with the growth of your colony then! ;)
For the research cost, It's quite low. The sensor research takes 150 points.
To give you an example, auto doors cost 400, and refining 1200.
Its just a modest amount so that you simple dont get it from the get go ;)
Should be able to, or at least.. Ive done something like that ^^
Connect it to a power cable.
Place the switch somewhere on that cable.
(Or use the wall switch to embed it)
Turn the switch to automatic, the target to enemy and play with his sensor distance abit.
The entire sensor thing is locked behind a research wall though.
So you'll have to research it first.
Did you post on everyone of my mods? =D
Such commitment!
Sshh no it doesnt... it works... It's not like I did a sneaky update again or something
Some old code got copied into core instead of the new bits, no clue how it happened.
It was easy enough to do in my current state, Just update Izzyssentials Core.
Data should correctly load now.
But if the trade beacon can do it, I should be able to recreate the code.
I'll look into it when I'm better.
(health issues, It's hard for me to code atm.)
(something like trade beacon do)
The only custom bit is the building class anyway. I didn't touch the comp in any way.
Best guess... I think it'll work?