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Also the highlander fix is fixing a different issue, where equipping ammo in ammo pocket and only less than maximum number of utility items can cause the ammo item to go missing sometimes.
Is that what this mod provides, or is this still necessary?
I've erased my config and reloaded to no avail...
Did WOTC fix this issue, or should we wait for "Tons of Utility Items" to be updated for WOTC?
And I ask here becuase I asked in teh forums and recieved no help otehr than "Then don't play with any mods, which is not helpful at all."
+AbilityUnlocksGrenadePocket=Insanity
Forgot the Psi Operative. XD
+AbilityUnlocksAmmoPocket=SwordSlice
+AbilityUnlocksAmmoPocket=PistolStandardShot
+AbilityUnlocksAmmoPocket=LaunchGrenade
+AbilityUnlocksAmmoPocket=IntrusionProtocol
;+AbilityUnlocksGrenadePocket=IntrusionProtocol
;== LongWar Perk Pack ==
+AbilityUnlocksAmmoPocket=SwordSlice_LW
I think this should cover almost every custom classes on the Workshop, including Sparks.
If not, see the XComClassData.ini file from that custom class.
LongWar Perk Pack is an example.
What I've come to learn is a *surefire* way of not losing your ammo when you see it "duplicated"...remove it from the AMMO slot, clicking on the upper right X.
The ammo then goes into your inventory just fine and the utility slots reset just fine; add ammo back to the ammo slot and you're good to go.
I noticed this happening with me *right off the bat* because I had edited the .ini to give me an extra utility slot from the start, a'la Predator Armor (because I freakin' hate the Predator Armor and would just as soon as skip the tier)...boom, ammo issues until I figured it out.
Now it's just a minor hassle removing the ammo and putting it back...WAY better than losing them!