Arma 3
Dynamic Recon Ops - Lingor
25 Comments
JGaz-UK 5 Dec, 2023 @ 9:47am 
Again Just civilian player slots at the start? what's that about?
Snepai 14 Oct, 2020 @ 1:30pm 
I cannot see my objective amounts and I have no clue what the maximum amount is... so when I try to start an op I get almost 30 objectives
[MO] Martin 24 Mar, 2020 @ 3:29pm 
Very nice,- many thanks !! :NATO:
Mr.Frost 7 Sep, 2018 @ 10:59pm 
Great updates to all the maps for DRO. :)

Noticed tonight, though, that the civilians are really heavily infested with people that hate freedom. I'd say at least a third, maybe half of the civilians we encountered drew a weapon. We hadn't killed any civilians. (we did end up killing one in each of the missions we played - once on Lingor and once on Chernarus - by the time they were finished.)

I appreciate the mission-ending result if too many civilians are killed... it keeps people who would otherwise just pull up their thermal scope and shoot everything that glows from doing that. :)

I also liked the surprise mission at the end... we had carefully coordinated clearing up some intel and were on our way to do a coordinated theft of two vehicles at the same time and drive off into the sunset... when we got out of the AO, we got the call to go back to take out a Pandur that had just entered the area. Unexpected, but great fun.
Mynock 31 Aug, 2018 @ 10:03am 
Hell of an update. New UI stuff is slick.
Mr.Frost 8 Jul, 2017 @ 4:26pm 
These missions are great (with several maps to choose from) :) Thanks for all the work on them.

Wondering, though, why client-side-only addons aren't working. For instance, I use TAW Viewdistance... and it doesn't even look like it's loaded. We also use a mod I made that gives access to arsenal saved loadouts... it works *before* all players have clicked Ready, but as soon as the mission actually starts, it's gone. We also have a scripted medical element (we run ACE) that I wrote but I can't get it to cooperate - I need to add something to description.ext and to initPlayerLocal.sqf for it. It appears on the ACE menu, but it's like the script (precompiled in description.ext) isn't there.

Any thoughts on how to resolve this, @mbrdmn? I'm happy fiddling with script files or the mission in the editor if you just want to point me in the right direction
M3CNoodles 1 Jul, 2017 @ 12:25am 
when i start up this mission on some maps the menu to change the mission position or what the wheather or time of day it is is not showing up and nothing happends HOW TO FIX!!!
fvmoperator 23 Jun, 2017 @ 6:09pm 
i really love this. I just had a question with stealing the car missions. Does the task get ticked once you identify the car and a new task pops out to tell you how to get out of the AO?
Shotgun Ramadan 6 May, 2017 @ 2:35am 
I really enjoy the Dynamic Recon Ops missions. Splendid work! As mentioned by other people, is there any chance of a Dingor version? Some people are still playing on sub-par rigs.. :-)

If not, how complicated would it be to port the Lingor version to Dingor? Does the mission rely on any island-specific object ID's?

Thanks again for serving the community with great missions!
jaws 14 Apr, 2017 @ 10:14am 
how do you unstick AI...will it work if AI is in vic trapped on a tree or hill
Laid3acK 10 Apr, 2017 @ 12:57am 
A Dingor version would be great, could you planned it, please ?
Mynock 31 Mar, 2017 @ 10:36pm 
Dude. I cannot get enough of this map with DRO, it's so much fun. Played again tonight and I have another little story for ya (need to record my sessions).

Threw it back tonight to the mid-late 60's and gave myself a CIA op. Solo mission, night time and no NVGs (thank goodness for the full moon!), outfitted with my M16A1 in all of its old 20-round magazine glory, I got tasked to infiltrate an African Militia hideout and destroy a cache. Actually went quite smoothly getting to the cache, got in and out without having to fire a round. Blew the cache and moved to extract via Littlebird. Continued below (curse this 1000 character limit...)
Mynock 31 Mar, 2017 @ 10:36pm 
Decided it was odd I hadn't encountered any heavy resistence and was able to sneak by the few patrols, so I called in another Littlebird for CAS to cover my extract, just in case. Well as soon as the CAS bird got on station he was lighting up everything all around me like crazy and was taking return fire too. Once the extract Littlebird arrived he was gunning too. I climbed aboard and we took off and headed out of the AO covered by the CAS Littlebird. About 30sec after liftoff the CAS Littlebird took a hit from ground fire and smashed into the river... I owe those AI pilots my digital life for getting me out of that place in one piece lol.
Mynock 30 Mar, 2017 @ 3:19pm 
Loving DRO as I've mentioned before; awesome fun and perfect for a simple single player guy like myself. Thanks for creating them!
baby yoda executed by the state  [author] 30 Mar, 2017 @ 3:00pm 
Wow Mynock, that's really cool! Thanks for sharing, it's awesome to hear player stories :)
Mynock 30 Mar, 2017 @ 12:14pm 
Just had one of my most enjoyable DRO experiences yet on this map. Lingor combined with RHS and Project Opfor is a lot of fun because I can run missions again the Africa Militia faction with ease.

Decided to play as my usual 3-man Delta team. Got randomly tasked with a night op with the objectives to destroy a vehicle, observe an area, and locate a hostage. Chose a sea insert to get in close undetected. Approached the vehicle and holy crap, it's a BTR. Backed off and called in some CAS from an AH64 since I didn't trust my wimpy shoulder fired rocket to do the trick. A few seconds later the BTR was history so I moved on to the observation. Once there nothing popped up after I completed the objective, so I moved into town to locate the hostage. Continued below...
Mynock 30 Mar, 2017 @ 12:14pm 
Cleared about 10 buildings before I found him, got him secured and prepared to extract. HQ radio'd an HVT was entering the AO about 2km away, so I diverted to take care of him. On the way I came across another BTR, this time blocking the only bridge to get to where the HVT was. Decided to risk the shoulder fired rocket and scored a lucky hit. Moved on, found the HVT, shot him in the face. Called for extract and figured I was in the clear... Wrong! Two BTRs and a technical came looking for me just as the MH60 came overhead. With a lucky shot with an RPG I picked up, another lucky shot from my AI teammate's shoulder fired rocket, and with lead raining down from the MH60's mini-guns, I got my guys on board and we scooted out of there in a hurry.

Wish I had recorded it; it was a really fun mission. Totally didn't expect the African Militia to have that much armor which forced me to improvise on the fly. Great time out there.
Tobiwan 7 Sep, 2016 @ 12:53pm 
Nice work! This gave me some really intense fighting tonight. And was so freaking easy to set up. Just awesome, thanks a lot.
Frankovich 26 Aug, 2016 @ 11:27pm 
No problem mate. Just a suggestion but do you actually need dynamic spawns for the boats? Since the bodies of water are always in the same place, couldn't you just place a few static respawns for boats around the egdes of all lakes? I realize though that you use this mission on other maps too, so maybe that's not practical.
baby yoda executed by the state  [author] 26 Aug, 2016 @ 2:16am 
Frankovich - Thanks for the reports! I'll have another look at the boat spawning, it can be quite challenging to get a nice spot found for them on a dynamic system. The extraction helo weirdness is unfortunately out of my hands being a BIS script, hopefully they can look at addressing the pilot AI at some point. Cheers!
Frankovich 24 Aug, 2016 @ 8:59am 
Figured out how to adjust my squad size
Frankovich 24 Aug, 2016 @ 7:26am 
Really nice mission! I love the randomized objectives and also the menu at the start that lets you customize the mission. Is there any way to adjust the size of my squad? I'd like to play it as a smaller recon squad like a sniper/spotter team and stealth my way to objectives at night.
Also, had a couple of really small issues. We had to cross a large lake and for some reason the boats were spawned in the middle of it so I had to swim out to get one.
Secondly, at extraction, I ordered my squad to get in the helo, waited for them to get in, then when I got in, my entire squad got out as the helo was taking off. I simply ordered them to get in again and the helo turned around and landed again to pick them up.
Neither issue is a game breaker though and may have just been a one off. I'm about to play it again now, I'll let ya know if it happens again.
Cheers mate!
baby yoda executed by the state  [author] 21 Aug, 2016 @ 12:16am 
30K - If you disable revive on the startup menu it should be fully ACE3 compatible.
30K 19 Aug, 2016 @ 6:47pm 
Is there a way to make all Recon Ops scenarios ACE3 compatible? There is a slight problem with the medical system thank you.
Drawnsnake 17 Aug, 2016 @ 7:19am 
Awsome!