Tabletop Simulator

Tabletop Simulator

Galaxy Trucker: Hourglass Edition
10 Comments
Johann 16 Sep, 2020 @ 10:30am 
the hourglass model is missing
Knaughx 12 May, 2020 @ 7:01am 
Hi, wanted you know that your mod has been added to my collection: Board Game Geek - BGG - May 2020 - Best Mod for each of the Top 500 Rated Games. Collection here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2086043930

The collection used this priority system:

1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.

Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.

Thanks for your hard work!
Cafe Games 10 Apr, 2020 @ 4:05am 
I see both the last two versions give errors for missing elements
SaltyO 2 May, 2018 @ 8:49am 
PFC, sometimes creating "custom grids" with snap points is more efficient than tweaking the default grids and snap points. CHRY just made a tool that allows one to programmatically create such snap point grids; though I don't know if for something this simple it would be necessary. I wonder how one might create ship-states with varying snap points, sort of like in Xia, which is a good example and maybe that could be adapted to GTrucker. I have never tried multi-state objects with varying snap layouts.
SaltyO 2 May, 2018 @ 8:48am 
PFC, sometimes creating "custom grids" with snap points is more efficient than tweaking the default grids and snap points. CHRY just made a tool that allows one to programmatically create such snap point grids; though I don't for something this simple it would be necessary. I wonder how one might create ship-states with varying snap points on that, I have never tried this.
Foxtrotter 30 Jun, 2017 @ 6:06am 
Has anyone figured out how to add the Grid to the Player ship boards, and to enable Snapping to the grid of the ship components? So far, I have just been scaling the Player Ship boards up, so the pieces have a little 'wiggle' room to fall. I also press T to send the Tiles straight down to the board, instead of having them fall down. Then I press L to Lock them, at the end when the timer is done. I also shrink down the Crew members, so that two can fit on the tiny tiles. Overall, I like the game, but feel that I would be faster and much more proficient in real life than with the mouse as an input tool. Waiting for VR TTS for this game, that would be cool.
Nyx  [author] 1 Oct, 2016 @ 4:10pm 
If somebody will give me scans of the expansion, I might consider it.
AnthonyTycoon 1 Oct, 2016 @ 4:09pm 
Thank's for this, it runs really well. Any information on wheather you'll be adding the expansion at some point?
Unreal Ed 20 Jul, 2016 @ 5:59pm 
And thus the torch is passed once again...
darleth 19 Jul, 2016 @ 11:31pm 
Thanks