RimWorld

RimWorld

Craftable Medicine (Obsolete)
66 Comments
Bean 11 Jun @ 9:42am 
1.6? :P
RussianGolden 14 Dec, 2024 @ 11:53am 
1.9 when?
hexagonal gamer 25 Oct, 2024 @ 9:21am 
1.8?
justydusty 29 Sep, 2024 @ 4:51pm 
we need the 1.7 update
32Bottles 16 May, 2024 @ 4:31pm 
1.6 when?
Dead Rat 14 Apr, 2024 @ 8:30pm 
1.6 update pls
TheSquidThatDid 14 Apr, 2024 @ 2:17pm 
oh man i need this mod at 1.5 so bad
Microwaved Banana 30 Mar, 2024 @ 11:20am 
update 1.5 plz
=>PR<= XxDEM0NIKSxX 3 Mar, 2024 @ 1:00pm 
Whens the 1.4 update ?
Scout Gaming 26 Sep, 2022 @ 8:22am 
Update to 1.3 please
Rimfire  [author] 31 Aug, 2022 @ 7:40pm 
Thanks, Klonter =)
Klonter77 von Planet77 31 Aug, 2022 @ 2:50pm 
Best mod ever :cozybethesda:
Intrspace 30 Jul, 2022 @ 11:00pm 
Update to 1.3 plz :jimmykid:
Evil Tactician 22 Oct, 2020 @ 9:02am 
This functionality is in the base game.
If you want slightly more, like bulk crafting and crafting glitterworld medicine, you can do so with my mod, which has been around for 2+ years now:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1544557152
Timirald 12 Jul, 2020 @ 9:39am 
Update when?
Reagan 6 Jul, 2020 @ 10:42pm 
Guys this is in base game
TheFinalFallen 20 Jun, 2020 @ 2:52pm 
could you update please
theligit27 28 May, 2020 @ 11:06am 
i was wondering if this is 1.1 compatible?
Hazardous 12 Oct, 2018 @ 5:52pm 
throwback
abel1717 4 Aug, 2018 @ 4:55pm 
The A15 update requires neutroamine to produce medicine. After two weeks playing the game I have not seen any caravan selling it, so it is useless to me.
Rimfire  [author] 24 Dec, 2016 @ 12:41am 
I'm no longer updating it, as medicine crafting was incorporated into the base game in A15. It may still work, but I kinda doubt it, and wouldn't recommend using it without harmonizing its code with A16's.
Lady Kianna 23 Dec, 2016 @ 7:21pm 
Anyone know if this still works in A16
magmoose 11 Oct, 2016 @ 4:43pm 
update plz
Torkkar 26 Sep, 2016 @ 1:05pm 
Foxie 1 you need to rely on a purchased material from traders (NOT efficient) vs this method using Grown herbs and cloth (Highly Efficient and Preffered) now my games are without a sensable renuable source of decent meds.
TheFunnyOne1125 18 Sep, 2016 @ 3:06pm 
*From Alpha 15 change log.

"You can now produce medicine from herbal medicine, neutroamine (a precursor chemical you buy), and cloth. Requires research."
沙罗五树 12 Sep, 2016 @ 5:34am 
A15?
Feo Asilion 12 Sep, 2016 @ 5:30am 
@Elf Why bother? A15 has it incorporated as a vanilla mechanic?
Datetha 11 Sep, 2016 @ 1:12pm 
Grats rimfire on making something so crucial it gets added to game. you're the man.
蓝戟 4 Sep, 2016 @ 6:21am 
Your works great! thank you very much:steamhappy:
Steel Elysium 3 Sep, 2016 @ 12:31pm 
plz update to A15
Endymion 2 Sep, 2016 @ 10:00am 
Thx for this great mod :)
Sprankles 1 Sep, 2016 @ 10:24pm 
This mod was pretty great! Thanks Rimfire for making this you medicinal mastermind you!
The Master Spoon 31 Aug, 2016 @ 12:25pm 
Thank you for your time and inspired ingenuity. Mods like this make early alpha games just a tad bit more playable. As simple as the mod may have been, it had a great impact on one of my playthroughs. I look forward to anything else you may think to provide in the future.
Cavalier Chris 31 Aug, 2016 @ 6:11am 
Gonna stay subbed simply because this was such a good mod
Fritz125 29 Aug, 2016 @ 10:05pm 
Same, thanks for your passion and the mod :)
AngelWhiteEyes 29 Aug, 2016 @ 7:18pm 
Kinda sad to unsubsribe from your mod but thanks for your time and energy.
Necronz 29 Aug, 2016 @ 6:20pm 
It's in the base game now? Sweet. Time to update the game finally. Thanks for being awesome :D
Rimfire  [author] 29 Aug, 2016 @ 3:56pm 
Yup! This is in the base game now, with some small differences. I've found Tynan an excellent and responsive developer who actively incorporates good ideas into his game. I'm just glad I was able (with my woeful modding ability) to stand on the shoulders of giants, and give all y'all on Steam something you enjoyed.
David 29 Aug, 2016 @ 5:12am 
You can craft medecine from the drug bench now! ;)
Tredders 23 Aug, 2016 @ 12:30am 
is a new save game needed?

YeOldeMurloc 21 Aug, 2016 @ 10:51am 
Why there is no option to turn off the medicine table so that it doesn't consume power (120W)? Why does it needs electricity in first place?
Fweezy 20 Aug, 2016 @ 5:15pm 
Having a issue, says iI dont have enough material when i have both cloth and herbal medicine
Anonemous2 8 Aug, 2016 @ 10:47am 
Its okay
connorcool07 6 Aug, 2016 @ 1:22pm 
what kind of materials do you require to make madicine
Fen Hin 6 Aug, 2016 @ 2:17am 
This throw error in my game. The BuildingBase class is incompatible. Cannot build furniture
—dash 27 Jul, 2016 @ 2:46am 
Also, as for the 50/50 chance to make medication or help a patient, that's easily countered by either prioritising treatment or simply cancelling the bill.

Worst case scenario, just deconstruct it until you need it. Unless you're in the artic with people constantly trying to eat each other, you shouldn't need medication all the time.
—dash 27 Jul, 2016 @ 2:43am 
Eh. Maybe 2-5 herbal meds, or just keep it as it is. Healroot takes a while to grow and it doesn't make much sense that people with power armour and spacer technology can't make some medicine. Also, as for your suggestions, russames, you have to be aware of how extremely difficult it is to mod that much into the game.
Exanthos 26 Jul, 2016 @ 5:25pm 
Yeah, I think it should take like 5 or maybe 10 herbal medicine and cloth to make one medicine. It'd make more sense, becuase someone can get shot 20 times and 1 medicine will heal all 20 bullet holes...
Squamata 26 Jul, 2016 @ 12:53pm 
I like the idea, but medicine should be expensive and difficult to craft, not just combining two growable items.
russames 26 Jul, 2016 @ 5:59am 
It needs to be HARD to make and maybe a trait that allows them to craft medicine due to previous knowledge or a job as a pharmicist or somthing like that to allow it from their adulthood.