Arma 3
Island Nation - Part 3
13 Comments
DarkFire 2 Aug, 2019 @ 8:52am 
Great mission! Playing police makes a nice change of pace.
Se'Kara  [author] 25 Jan, 2017 @ 6:06am 
Arma AI hold a special place in my heart.
Just next to a small knot of hate they inspire.

It took me a long time to decide to whack their skill up to max. I worried it would make missions too easy. Nah. Just not rage-quit-fests...occasionally...

I've tried making missions multiplayer in the past. It's a learning curve I've not climbed yet.
Vince 22 Jan, 2017 @ 9:16am 
Nice mission, whished it was mp as AI can be a pain in the butt sometimes
raph 20 Oct, 2016 @ 6:48am 
Originial mission, tx
Se'Kara  [author] 6 Sep, 2016 @ 7:49am 
Thanks. I did have fun with the car chase. There's about 3 different ways to end it...
Legionär Sachse 6 Sep, 2016 @ 2:44am 
varied mission.
great idea with the car chase.
good work.
DANGER! Spoiler!
https://youtu.be/njMXwYbCAYo
Variable 3 Aug, 2016 @ 8:24am 
That was a nother fun mission, I liked the chase part!
By the way, the Enable Fatigue option is still there.
Se'Kara  [author] 25 Jul, 2016 @ 10:39am 
Hehe. Nearly there...
jib 63 25 Jul, 2016 @ 9:33am 
i am waiting impatiently of a next part! :steamhappy:
Se'Kara  [author] 23 Jul, 2016 @ 4:23am 
That should work a lot better now.
The fugitives escape is synced to the right trigger, so he's not sodding off too soon and the marker shows his location.
Se'Kara  [author] 23 Jul, 2016 @ 4:10am 
It seems BIS have sorted attaching triggers to moving objects - I plan to sort that little bugger out shortly...
Variable 23 Jul, 2016 @ 3:40am 
I exited the town chasing the thief to the east on the main road, couldn't find him until another objective trigger kicked in, then I figured out I ventured too far away. I think some more information on the direction the thief left is required.
Se'Kara  [author] 23 Jul, 2016 @ 3:15am 
Added save points... d'oh...