XCOM 2
Bigger SPARK punches
47 Comments
Kevin from HP Customer Service 28 Jun, 2024 @ 11:32am 
Changing knockback value doesn't seem to do anything, other than that works just fine unless you wanted to send advend soldiers flying, like me
agris 16 Mar, 2024 @ 6:23pm 
What are the default values for punch range and environmental destruction?
GRANDMASTER NIMROD 6 Aug, 2021 @ 12:45pm 
Greetings imbeciles, I have come to solve your problems. The mod itself works just fine in vanilla or WOTC, it is the newer launcher for WOTC that does not work. Simply change your launcher to the old one through the files, don't fuck with alternative mod launcher.

Here is a guide to that: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2207129226
FuRi0uS AnGeL 7 Jun, 2019 @ 8:10pm 
Not working in WOTC; can you post the coding ?
The Guy with Lag 24 Feb, 2019 @ 12:32am 
i cant see any difference in working. maybe it isnt working.
Im Batman 14 Feb, 2019 @ 8:38pm 
Doesnt work in wotc :(
Nucleenix 13 Jun, 2018 @ 8:56am 
0/10 need to be sent into outer space
insanem0th 13 Feb, 2018 @ 1:12am 
How to change cooldown of strike

vanilla

Steam\steamapps\common\XCOM 2\XComGame\DLC\DLC_3\Config\XComGameData_SoldierSkills.ini

wotc

Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\XComGame\DLC\DLC_3\Config\XComGameData_SoldierSkills.ini

change
STRIKE_COOLDOWN=4
basilbattery 6 Jan, 2018 @ 7:22am 
Yeah, also search for cooldown for strike - can't find anything in files. Could you advice where this option stored?
BrutHammer 20 Nov, 2017 @ 10:13am 
Can you remove cooldawn on spark's strike?
Woof 16 Sep, 2017 @ 2:38am 
I'm also using LW2 and Metal over Flesh... no knockback or anything. I'm not sure why. :-(
-bg-  [author] 31 Aug, 2017 @ 2:47am 
Yes
Reduviid 30 Aug, 2017 @ 7:16pm 
does this work with WOTC?
NPC 29 Aug, 2017 @ 1:59pm 
How did you get that mec armor/skin?
Arkhangel 18 Jun, 2017 @ 9:24am 
It works with LW2. and the Punch that Metal over Flesh gives to ALL SPARKs if you pick up the berserker PG project.
Magni 17 Apr, 2017 @ 12:29pm 
Yay, BOOOSH! punches are back. :)
=[NK]= Col. Jack O'Neil 2 Apr, 2017 @ 6:16pm 
Any one else notice if this works with lw2?
Rocoloco 6 Feb, 2017 @ 12:44am 
Is this not compatible with LW2 or something because I'm not getting any knockback?
75338 3 Jan, 2017 @ 11:29am 
I just love this mod. So much better.
Dragon32 13 Sep, 2016 @ 3:00pm 
Just been looking at the Cutting Room Floor's entry for XCOM 2. Not sure if this info on an unused animation [tcrf.net] for Kinetic Strike and Chryssalids is new news to you or even usable...
11:11 5 Aug, 2016 @ 11:41am 
This little mod is so simple but yet, so satisfying.
Emong 30 Jul, 2016 @ 10:36am 
Thanks!
-bg-  [author] 30 Jul, 2016 @ 10:25am 
sure, go ahead
Emong 30 Jul, 2016 @ 6:48am 
Hey, would you mind if I replicated this code to add bigger punches as an option for my SPARK class?
Levi Yeager 27 Jul, 2016 @ 11:59pm 
I can feel some WAN PAAAAAAAAAAAAHNCH MAAAAN taste over there ! Love your mod :d2brewmaster:
KhoiBui 26 Jul, 2016 @ 5:38am 
thanks a lot!
-bg-  [author] 25 Jul, 2016 @ 10:04am 
go to steamapps\common\XCOM 2\XComGame\DLC\DLC_3\Config\XComGameData_SoldierSkills.ini and change STRIKE_COOLDOWN
KhoiBui 25 Jul, 2016 @ 6:34am 
can you remove the cooldown of strike too? or maybe can you show me how to do it?
MBoot 25 Jul, 2016 @ 5:45am 
XCOM 2 is complete now
SideZeo 24 Jul, 2016 @ 10:37am 
I can only imagine someone modding the punches to look orangte or red and including a sound-clip with "FALCON PUNCH"....would probably fit with the hilarious accesoires mod
wookiecop 23 Jul, 2016 @ 5:12pm 
WHY ARE MECS INIVTED TO THE PARTY

BEACUSE THEY BRING ALL THERE PUUUUUUNCH
Rocket_Surgeon 22 Jul, 2016 @ 3:18pm 
WAN PAAAAAAAAAAAAHNCH!
Martin Zzz 22 Jul, 2016 @ 8:06am 
perfect :-)
Freddy Ilak Dion (Shaal Jadothr) 22 Jul, 2016 @ 2:47am 
I am now starting to think that there's going to be some mod for SPARK that makes his punches seem a little more humerous.

By maybe having a random honking happen right when he hits an enemy.

(That'd be quite funny to hear every time now wouldn't it?
-bg-  [author] 21 Jul, 2016 @ 5:31pm 
@MantLemon you mean when you select the target? Because when he is actually punching it sounds punchy enough to me.
Sentenryu 21 Jul, 2016 @ 4:56pm 
Now to contact firaxis to have this put into the base game.
d_valroth 21 Jul, 2016 @ 2:36pm 
I haven't managed to get a SPARK yet due to the Pure Virtual Function, but the punch seriously wasn't as good as in EW? Don't you have to give up Rainmaker for it? Yeesh.
marshmallow justice 21 Jul, 2016 @ 10:42am 
I didn't try what it was like beforehand, but boy does Strike look cool with this
Beagle 21 Jul, 2016 @ 9:04am 
Excellent and necessary, thank you.
Dio Off-Brando 21 Jul, 2016 @ 6:59am 
My Spark now has the ability to go through walls like the Kool-Aid man and punches like the hulk. I approve this.
Daiz 21 Jul, 2016 @ 4:25am 
Favorited, upvoted, subscribed

Great work as usual
MantLemon 21 Jul, 2016 @ 4:06am 
btw, would you considering changing the punch sound to sth more... punch-like?
that sword sound annoys me ... :steamfacepalm:
MantLemon 21 Jul, 2016 @ 4:01am 
Fly through? Yes, yes, and, YES!
A City Within a Sheep 21 Jul, 2016 @ 3:07am 
YES FINALLY
McDenny's 09 20 Jul, 2016 @ 11:26pm 
I love your mods, never stop making them
Kanario97 20 Jul, 2016 @ 11:14pm 
Its compatible with Metal Over Flesh: Upgradeable SPARKs ?
It have one project that change the damage of the ability Stike
Arkhangel 20 Jul, 2016 @ 10:12pm 
i'd keep the bouncing if it's smaller troopers. not like a brick wall would break before they do.