Space Engineers

Space Engineers

T.N.F. Frigate Class 'Trespasser' Mk.III
26 Comments
omni 14 Jun, 2022 @ 7:19am 
so its not that the are not Effective it is that they are only Effective if you Pin Point a Turret to take down
omni 13 Jun, 2022 @ 11:55pm 
Very Nice Ship and missiles Are Very Easy to Use only thing is that the Kinetic Missiles are not very Effective but it is possible that it is do to me Using the The Aerodynamic Physics mod and it is causing them to go way to Slow to do Damage
Raggje 23 Jun, 2021 @ 8:07am 
Quick question: I have had some clan issues when i foc using teh merge connector. It CLANG's the missles in the front. I usually have to do some repairs once it is docked and lose both missles they break off. Any thoughts

I have tried 2 or three of your other big ships and they work fine. I am using Charlie II station
Malmhrid  [author] 22 Jan, 2020 @ 4:00am 
It looks to me like that is the new definition as well, and I think I will stop using it as it was originally understood. It is a relic from a time were many workshop builds were built for creative only, and would plummet to the ground if used in survival.
Silhouette 22 Jan, 2020 @ 3:18am 
I see. I've always seen it used to indicate a ship that can be created via survival means, such as via projectors, and specifically not via creative or admin commands.
Malmhrid  [author] 22 Jan, 2020 @ 3:03am 
It is "Survival Ready" as it is (or apparantly was, for some) commonly understood to mean that the reactors have uranium, the containers have components, and the conveyor system works. I.e., if pasted into a survival game, it will work as intended.
Silhouette 22 Jan, 2020 @ 2:43am 
This is marked as survival ready, but appears to have multi-grids, according to errors when loaded by the projector.
Malmhrid  [author] 21 Nov, 2019 @ 10:26am 
Oh! Download Whiplash141's image converter (https://github.com/Whiplash141/Whips-Image-Converter/blob/master/README.md) , and use that to convert your image into monoscript, and paste that into the LCDs as text. Simply make and convert a different image than the one I used. This is how I place "custom" images on the various bridge screens etc. by the way.
GamersCircle 20 Nov, 2019 @ 5:27pm 
I am sorry, I was referring to the LCD on the outside of the ship.
Malmhrid  [author] 20 Nov, 2019 @ 10:56am 
Thank you, glad you like the ship! Open the control panel from somewhere on your ship, go to the "Info" tab, and then change the name under "Grid Name:" before pressing "OK".
GamersCircle 19 Nov, 2019 @ 12:45pm 
I wanted to pop in and say, thank you for taking the time to making this. I am not good at all at making balanced ships and this one will allow me to pretty much go anywhere!

I have under 400hrs in SE, can you show me or tell me how I can change the name of the ship?
ondragogela 14 Apr, 2018 @ 3:32am 
Sadly, missiles can no longer reload itself, becouse welding distance of small welders was nerfed. I don´t thing that repair be to hard, but I wanted to mention it. Gread ship otherwise.
Malmhrid  [author] 16 Dec, 2017 @ 6:20am 
@i5-2500k: I'm glad that these ships are working for you! Although this ship is not among my most popular, it is one of my personal favourites. I've upgraded it just now, and added guided missile modules close to the rocket turrets. They use Whiplash141's guidance script like those on the 'Executioner', and they can be reloaded. I've also upgraded all the scripts and made some minor fixes. I'll update the description and pictures as soon as I can. Look at the change log for more info!
Neottious 7 Dec, 2017 @ 9:34am 
I like going in fleets that contain 1 of these and 1 executioner with my friends, makes for a great fleet for fighting other ships. The executioner's missiles and railgun do the hard work, meanwhile the rocket launchers on this ship take out smaller targets. And the oxygen lockdown script is pretty useful in sticky situations when it does work.
Throbby™ 22 Dec, 2016 @ 9:15am 
Thank you so much, that's brilliant... I'm glad you managed to sort it out so fast...! That'll make the world of difference, keep up the good work... I envy you :steamhappy:
Malmhrid  [author] 22 Dec, 2016 @ 8:35am 
I'm very glad to hear that you like it! I've noticed the tilting as well, so I installed a gravity aligner script which can be activated in toolbar 2. It isn't exactly calibrated yet, so it will dip a few degrees before being corrected, but you will be able to leave the ship and use the hangar without it crashing!
Throbby™ 22 Dec, 2016 @ 7:05am 
This ship is my go-to ship for everything and is my personal vessel on large servers... I love the firepower this ship has, it packs one hell of a punch...

I've only noticed one issue with the ship, latley when I take it to any of the plants the nose tilts forward (Quite a bit)... It never used to do it but I've noticed it recently, perhaps I'm doing something wrong??
Wuler 29 Jul, 2016 @ 9:50pm 
Love it thank you, you're my favorite workshop artist by far!
Malmhrid  [author] 28 Jul, 2016 @ 1:29am 
@Alcatraz(FR): Thank you, it feels good to be loved once in a while :p
Alcatraz 26 Jul, 2016 @ 2:54pm 
I love you Malmhrid/Blatchford:steamhappy::steamhappy:
jedisalamander 26 Jul, 2016 @ 12:13pm 
looks kind of like a ship from FTL
Malmhrid  [author] 23 Jul, 2016 @ 2:26am 
Thank you very much! I suddenly got the urge to build a planet-to-planet warship again. Glad you liked it!
EdgarAllanPwn 22 Jul, 2016 @ 8:07pm 
Really nice designs and excellent presentation! Great work!
Marcelo ACFM 22 Jul, 2016 @ 7:56am 
This ship is pure muscle (engines and power) I like how you spread out the reactors and jup drives to avoid weak spots.
MadnessTA 21 Jul, 2016 @ 1:52pm 
Sweet, I almost thought this fleet was dead! Great to see a new ship.
Pudoo 21 Jul, 2016 @ 7:53am 
It's always a good day when the T.N.F. fleet gets a new ship. Nice job!