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Anyway it should be out before the 25th of August.
Anyway thank you guys for your comments and support i'm actually working on chap 3 because it needs a lot of rework. I'll do my best to keep this campaign as cool as possible. And i'll try to work differently on biker's levels.
A lot of people have seen that i am a huge fan of GTA Vice City, i just couldn't resist as HM takes place in... Miami ^^
All-in-all, though, I had fun playing this, and I'm liking the story so far. The connections to both games are well-written and don't feel out-of-place at all.
But this (and chapter 1) are both really well done. I appreciate the extra effort it takes to make a connected, story-driven campaign over just a level or two, so kudos.
I like how there were some sections that clearly had a "solution" sequence to coming out on top; they presented a challenge but also the equipment to solve it nearby. Really intelligent design in that regard.
In contrast, there were a few sections that seemed designed to degenerate into random chaos. Fun for just that section, but frustrating to have something that rng when you still have to clear a whole level and have to do it all over again if you screw up.
Well done, overall!
The only major issue I have is Pardo's second level, there's way too many dogs patrolling the first area, and since it's really open you scout out as far as possible and see if there's danger, and it's here where the dogs will kill you. Bit annoying on that part.
As for everything else, fairly well done, the levels are pretty faithful to the difficulty of 2, including the one I mentioned with the dogs and you have some solid taste in design, the mansion area with the grass looks great for example.
It's downloading now, I hope it's as good as the previous one!
some points are verry unfair like Gunner can see you from long range and you have just a knife.
the story but its still awesome.
you are using to much ghost walls in my opinion. but thats it i would say 9,0/10