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Arsplice Necter Seed
Make it edible as is.
could always add a drop chance of something, but 5 drams of flux? thats alot. Even one and the seed would be worthwhile
The wiki is pretty accurate regarding the substance itself, but I'll admit that since the magnetic bottle item only dropped a month ago, the documentation regarding that is prolly more "varied." I guess the devs never realized it might fail on the world map, that bug fix post regarding this phenomenon in the recent weekly was quite entertaining...
yeah I was reworking it and realized that the Arsplice seed is an actual seed now in game and has a full description and everything. I reworked it into a plant mob that is hostile and drops the seeds, but I was wondering what to do with the Arsplice robot.
How op is neutron flux? I rarely came across it in my end-game playthroughs year ago. I think that's a good idea though, I'll have to take a look.
too cool
appreciate it
I'll take a look at it! I think I'll need to rework them as a whole since a lot has probably been added in 6.5 years. I'll have to look at some other endgame mobs to figure out what's new/different.
The Population group I used might have them spawn in other areas where chrome pyramids spawn, but they for sure spawn there.
I have some free time this winter so I'm going to try and update it more. I just wanted to quickly fix it yesterday for anyone that still had it installed.
You were correct. 6.5 years ago, the table that generated mobs in the Deathlands was "Deathlands Creature 1". That no longer exists of course.I'm surprised you got it to spawn 50 floors down, I don't know how it would've been added to a table for that area.
Remember, suggestions would be appreciated as I have no idea what this game is anymore. Last time I sat down and ground out a character was ~2016!
I've moved from using EncounterTables to the preferred PopulationTables.
The Arsplice mob has a 15% chance of spawning and will spawn in packs of 3. It will drop an Arsplice Seed, something I'm thinking of changing seeing as how they've now actually added an Arsplice Seed into the game. When I first made this mod, the Arsplice Seed wasn't available in-game and was just in the files if I remember right. Now that there is a seed and it's very clearly related to plants from what I can tell, I think I'll have to tweak this mod again soon.
would be great
if someone knows how, but doesnt wana do it, but owuld be inclined to teach or show someone useing simple instructions i wouldnt mind that eatygher
I might fiddle around with this a little more, but unless the mod author updates this or someone gets permission from said author to re-upload an updated version of this, people are going to have to manually fix it themselves with whatever fix eventually arises...
not trying to quibble but I would like this cleared up thanks
I think that in order to actually use their missile launchers, you need to either give them a bunch of HE Missiles in their inventory or make their missile launchers into natural ranged weapons that don't use ammo. Or you could make an entirely new weapon that fires missiles and doesn't use ammo like the swarm rack that Chrome Pyramids use. I don't think there's currently a way to obtain arsplice seeds in the base game, but they likely have something to do with the tomb of the eaters. Soon as I figure out map modding I've got a bunch of cool lategame things planned, hadn't considered implementing arsplice seeds so maybe I could borrow the concept if you don't mind? Going to add post-chrome pyramid bosses and they are currently unkillable without massive stat buffs so farming arsplice seems like a good way to start.