Portal 2

Portal 2

Don't Look Back
74 Comments
c4shurik 14 Feb, 2022 @ 7:22am 
;D
Wheatley 15 Jul, 2021 @ 12:44pm 
omg!!!!!1!111 tis is so epok!! 🥶🥶
MrConeMan 20 Mar, 2021 @ 11:26am 
this is such an amazing chamber. Never seen anything like it
Fuku Yamama 5 Mar, 2018 @ 5:03pm 
Freaky!
jam.lab1 7 Jul, 2016 @ 8:39am 
What a crazy game. Right down to walking backwards to go through the door. Great fun game.
З Я М А 28 Oct, 2015 @ 5:50am 
Говнищеееееееееееееееееее !
Petutski 15 Jan, 2015 @ 6:59pm 
Wow, that was wild, very unique, and fun!
vioray 26 Sep, 2014 @ 6:59pm 
"why don't you look where you're going?"
"because Portal taught me not to!"
Rand0mNumbers  [author] 19 May, 2014 @ 4:24am 
I stopped making maps for a couple reasons: 1) Brush modelling wasn't cutting it for me anymore. I really wanted to learn how to make my own models and 2) I couldn't figure out ways to make my ideas work anymore. Every successive pack led to more and more unstable implementations (ex: Thaumaturgy).

I have made a couple maps since 2012, but they never saw release. Both were for a mod, but one was rejected for not being "portal" enough and the other was dismissed as a "what's the point" map. I could release the first one, but I'm not too sure about it anymore. The second requires use of a custom material definition that cannot be created at runtime. I emailed a Portal 2 level designer at Valve about it, but never got a response.

So, maybe several reasons then. Learning 3d modeling, increasingly unstable ideas (some doing things the engine clearly didn't like), and not making the cut with any of my own ideas in a mod.
wildgoosespeeder 18 May, 2014 @ 9:31am 
I love me some quality control. :P I wanted a change of pace with something unexpected.

I'm shocked you haven't revisited or created new maps since September 2012.
Rand0mNumbers  [author] 18 May, 2014 @ 1:44am 
Aye. The maps haven't really changed since initial TWP release. They're probably past due for some bugfixes...

Thanks for blazing through them again! :D
wildgoosespeeder 18 May, 2014 @ 12:06am 
Any comments I made on TWP also apply here:
http://forums.thinkingwithportals.com/community-releases/test-map-pack-4-t5971.html

Bashful elements.
guy612006 13 Sep, 2013 @ 5:37pm 
dont know how you did it but its a great map good job
76561197986105649 9 Aug, 2013 @ 9:27pm 
Wow , I liked it . I needed that for a change .
kimist108 24 May, 2013 @ 5:29pm 
Okay, at first it was 'WHAT?' Then, fun.
Mathroy 26 Apr, 2013 @ 8:02pm 
Haha very original! Never seen that before!
John Simons 13 Apr, 2013 @ 12:33pm 
Weird, liked it, wouldnt play it againt. To nervous indeed ;)
bcpiron 24 Mar, 2013 @ 5:57pm 
Very ingenious!
lfjub.p 25 Feb, 2013 @ 5:27am 
very good!!!!!!!!
Mr Fraggle (UK) 28 Nov, 2012 @ 9:42am 
Very very good,but one is plenty.
Yavie 29 Oct, 2012 @ 3:07pm 
That was freaky! Not sure I'd want to do another map like that, but pretty damned cool!
Twenty Four 7 Oct, 2012 @ 8:29am 
cool! one of the best unique maps i've seen. Loved it :)
Miami Mike 26 Sep, 2012 @ 4:14pm 
That was freaky. I gave it a thumbs-up, but it's not a gimmick I'd want to see again now that I've figured it out.
The Sojourner 22 Sep, 2012 @ 6:00pm 
Whoa... needz moar testing elementz :P

WSKRRR 3 Aug, 2012 @ 12:43am 
This was the first time I genuinely smiled in almost a year. Two thumbs up.
UnableRogue 19 Jul, 2012 @ 7:36pm 
LMAO Glados has intimidated all the equipment so much that now they are all too shy to work when you are watching them. That was a fun and funny map. xD
♕ DarkOhio ♕ 14 Jul, 2012 @ 4:19am 
This is easy
Nefnoj 9 Jul, 2012 @ 10:14am 
We want more!
noah :) 8 Jul, 2012 @ 6:56am 
Oh my god. I couldn't believe this while I was playing. I cracked up laughing at the end. It was amazing!
Ravenmorke 20 Jun, 2012 @ 9:00pm 
Ahahaha, geniale!!! :D
Captain Quakas 20 Jun, 2012 @ 4:56am 
Fun idea!
Razzoer 14 Jun, 2012 @ 8:20pm 
well made
TheGist 3 Jun, 2012 @ 2:29pm 
That was awesome! Feels so much like the AI is trying to trick you.
Calculator 2 Jun, 2012 @ 10:50am 
Oh god. That was brilliant. Those puzzle elements are very shy indeed!
Werepenguin 31 May, 2012 @ 10:40pm 
epic win (i dont know crap about this kinda stuff) just awesome
Le Petit Mort 31 May, 2012 @ 9:12pm 
That was terrifying.

This easily could've been in retail.
Nayos 30 May, 2012 @ 6:21pm 
Nice concept, good work :)
fatmaegiul 29 May, 2012 @ 3:06pm 
That was interesting that you had to go bakward most of the time, but it was maybe a bit hard, cuz u need to turn around at the right time wich was tricky, but otherwise it was a good test chamber
GTO™ 29 May, 2012 @ 10:13am 
Отличный уровень!
spottty 28 May, 2012 @ 10:52pm 
you should have been the maker of the game tht was awsome
spottty 28 May, 2012 @ 10:51pm 
wow that is cool,i loved that lv how did you do that awsome stuff???
Zeiros Lion 28 May, 2012 @ 1:02pm 
A fantastic concept. I would love to see some more of these done with more classical elements as not to feel too gimmicky, as said by TBJ.
Andrew 28 May, 2012 @ 9:43am 
Cute little level, I would like to see more levels with similar mechanics
Darth Dangermouse 28 May, 2012 @ 2:20am 
Very Cute!
Rand0mNumbers  [author] 27 May, 2012 @ 7:11pm 
Rammstein: Thank you for the comments, but please stop posting links to your workshop every single time.
dubesor 27 May, 2012 @ 6:46pm 
Map is supereasy but too frustating.
Currann 27 May, 2012 @ 1:35pm 
Great level, really fun :)
TBJ 27 May, 2012 @ 1:13pm 
It was alright. Well done I suppose. Im not too keen on chambers that rely on a gimmick for novelty tbh..
Apollo 27 May, 2012 @ 1:11pm 
Clever Idea