RimWorld

RimWorld

Feed The Colonists
308 Comments
Barry 8 May, 2024 @ 9:01pm 
OK so ive seen Ethan in multiple places now, this shit is funny
Exodus永 25 Apr, 2024 @ 1:53am 
o7
Rino The Fox 18 Mar, 2024 @ 3:41pm 
@Ethan this was absorbed into base game you illiterate swine learn how to read
Axquirix 27 Jan, 2024 @ 2:12pm 
@KingAzeem2013 "do ur jobs" like any of them are getting paid for this. For most modders this is a hobby or practice for coding their own games. By "do ur jobs" you just mean do what you want them to do, in which case you do your job, and shut up, because I want you to.
Lord Stark 30 Dec, 2023 @ 2:32pm 
@KingAzeem2013
Jesus just read two comments down for heavens sake: "Yep, this mod was absorbed into the base game."
Ethan 13 Dec, 2023 @ 3:36am 
UPDATE? jesus, mod makers make me sick, they leave their work out here unfished for years. do ur jobs, u have had enough time, dont make me mad
The President 28 Oct, 2022 @ 7:14am 
:praisesun:
PostRobcore  [author] 26 Oct, 2022 @ 7:04pm 
Hiya! Yep, this mod was absorbed into the base game. Thanks for asking about it, it's cool to know people are still interested in it 😸
Eddy63 26 Oct, 2022 @ 11:55am 
This feature was added to the vanilla game, no need for an update
L 25 Oct, 2022 @ 11:11pm 
update?
Kayedon 6 Sep, 2021 @ 6:54pm 
Mod still works with 1.3. The only thing left it has (and adds) that Vanilla does not is 4x Kibble. For anyone curious that is still floating around here.
[RoG]Ghostrider 4 Sep, 2021 @ 5:30pm 
plz update :D
Eddy63 1 Sep, 2021 @ 12:09pm 
@radical no need for 1.3 it was added into the base game
Kilowatt 1 Sep, 2021 @ 3:20am 
1.3 pls
Eddy63 28 Jul, 2021 @ 1:04am 
Well anyways thanks for making that mod for us, was a neat idea and I was very grateful for it. Wish you mutch success with your own game.
PostRobcore  [author] 27 Jul, 2021 @ 9:55pm 
Nah nothing like that. I woke up one day and it was in the game. Feed the Colonists wasn't the only mod that added bulk meals so it seemed clear that the community wanted the feature. Thanks for asking!
Eddy63 26 Jul, 2021 @ 2:00am 
Just out of curiosity, did you get asked by Tynan if he can implement your idea into his game? Or kudos and mentioning in the credits or something?
PostRobcore  [author] 25 Jul, 2021 @ 2:24pm 
Hey everyone, the main functionality of the mod was incorporated into the game in 1.2. I do not plan to update it any longer as this mod is obsolete. Thank you for commenting! Good luck on your colonies & have fun!
Eddy63 24 Jul, 2021 @ 12:12am 
True I have noticed that as well. seems it was implemented into vanila
Sprankles 23 Jul, 2021 @ 9:00pm 
Yeah it still works in 1.3 without even installing the mod.
Eddy63 23 Jul, 2021 @ 8:32am 
anybody tested if it still works in 1.3?
PostRobcore  [author] 2 Jun, 2021 @ 7:05pm 
Thanks everyone! 😸❤
fertilizer 2 Jun, 2021 @ 2:07am 
Nice mod while it lasted! I used to use it in the old days before the added it to the vanilla game, i will be unsubscribing now though as i have no use for it. Thank you so much!
xeo_wizzard 28 Apr, 2021 @ 11:46pm 
Congratu-frickin-lations! :D
Vi-El 20 Jan, 2021 @ 6:50pm 
Heckin congrats my dude!
Only saw this now as I am editing my entire loadorder *cries* but heck thats pretty dope!
Thank you for your work over the years I got to use the mod.
Cant wait to try out that game you are working on :D
SoakieCat 31 Dec, 2020 @ 4:38pm 
THat's truly the end goal for any modder, getting their mod into the base game hahaha, congrats, been using this mod for years
PostRobcore  [author] 26 Dec, 2020 @ 11:03am 
😸 Thank you everyone! I'm really glad this little mod helped you out so much!!
WAKE 26 Dec, 2020 @ 6:54am 
I usually dont comment a lot but - thank you so much for this mod over the years, congratz on becoming part of CORE (though should have been done since your first alpha release :D)!
Rah'Kalesh 25 Nov, 2020 @ 6:31am 
Never commented before, but this mod was essential back in the day, thank you so much for developing it. ♥
thehiddencheese 6 Oct, 2020 @ 2:09pm 
Ive been using this mod for a long time, thank you for making it
Kayedon 23 Sep, 2020 @ 4:58pm 
Hey I'm here for the x4 Kibble option! Sometimes my critters eat the kibble as fast as I can make it. Maybe just rename it "x4 Kibble (Formerly Feed the Colonists) and update the description with your below comment? Much love. :lunar2019smilingpig:
PostRobcore  [author] 22 Sep, 2020 @ 11:53pm 
Haha, if I remember right, the first animal I ever had was a cat named "Hunger" 😸
Vormir 8 Sep, 2020 @ 7:50am 
Maybe you should rename this mod, "feed the animals" :P
PMC_Zero 31 Aug, 2020 @ 12:12pm 
Thanks!
Proxyer 30 Aug, 2020 @ 1:51am 
Thank you for your works! :lunar2019grinningpig:
PostRobcore  [author] 29 Aug, 2020 @ 2:34pm 
Hi everyone,

First off, I want to thank everyone who's used the mod over the years. I just pushed out an update that will be the final version of the mod. The Feed the Colonists Mod will go unsupported after RimWorld 1.2. If there are any bugs with the mod, start a discussion on the workshop page and I'll take a look into it.

This update supports V1.2. It adds the 4x kibble recipe to 1.2. Also, it removes the 4x pemmican recipes from 1.1 and 1.2.

Check GitHub for the mod's source: https://github.com/PostRobcore/feed-the-colonists

It's too early to show anything, but I am working on a Feed The Colonists standalone game (yes, really). Check out my blog for some details, and stay tuned for more details: https://postrobcore.net/blog/feed-the-colonists-mod/

Thanks everyone, happy colonizing! 😸
Slye_Fox 28 Aug, 2020 @ 7:23am 
Yep.
Glerk 26 Aug, 2020 @ 2:04pm 
yes
PostRobcore  [author] 25 Aug, 2020 @ 8:18pm 
Hey everyone, the functionality of this mod is now in the base game for meals and pemmican. The only recipe this mod provides would be kibble x 4. Is that something you're interested in?
Zer0 25 Aug, 2020 @ 11:48am 
Does this work for 1.2?
Cupears 16 Aug, 2020 @ 12:23am 
Bump for v1.2
[56e] Adda 27 Jun, 2020 @ 9:25am 
I was totally unaware this was included in the base game. I was just used to play with this mod all the time I wasn't even thinking about that. Glad to hear it was finally done though. Thank you for the mod.
Prométhée 24 Apr, 2020 @ 5:58am 
So now in the base game we can make 4 of each meal ?
SBlack 14 Mar, 2020 @ 7:50am 
Pemmican and drugs are now on the unstable branch. Not sure about kibble. So basically this is "feed the animals" now
PostRobcore  [author] 2 Mar, 2020 @ 10:02pm 
Omg thanks so much everyone. I just saw Tynan's notes for the "What's Next for RimWorld" notes: "More bulk production recipes similar to cooking, for things like drugs"

If Ludeon adds Kibble x4 and Pemmican x4 then this mod has truly ascended. 😸 Thanks for playing with my mod!
Hykal 2 Mar, 2020 @ 8:04pm 
The fact that Tynan FINALLY is adding bulk meals means that's how integral this mod actually was.

RIP Feed the Colonists. You were there from the beginning. Thank you, @PostRobCore.
Bacculus 2 Mar, 2020 @ 12:14pm 
R.I.P. one of the best mods. I guess for mods this is like going to heaven and becoming an angel. It's ascended.

I'll always remember you, Feed the Colonists.
dismarzero 1 Mar, 2020 @ 5:23pm 
Rip bulk meals mods :) They didn't even say anything in the patch notes about it either!
Heart 🎕 27 Feb, 2020 @ 7:03am 
Thanks! :LIS_pixel_heart: :LIS_butterfly:
PostRobcore  [author] 26 Feb, 2020 @ 10:14pm 
@Dance with the dead, I have always supported the newest stable version of RimWorld. It's painful for users for a couple days/weeks at first but eventually everyone moves to the newest version. Steam doesn't let me target beta branches, so I try to support where I think most users will be. Ludeon patched the issue with Languages not working in LoadFolders, so this mod now supports 1.0 with all the 4x meals, and 1.1 with only 4x pemmican and kibble!

@Gobs, Thank you!! I'm really glad you enjoy it and play with it!