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I'll try to avoid this problem in the future ( offsetting was necessary anyway, since it can be hard to hit the right connection-point when there are many... ) , but for that one ship I'll likely have to try fidgeting around to fix it...
Best practice: Avoid connecting other parts to exported ones.
That's sadly not really an option for this ship :/ , but still thanks for the explanation. :)
And about your previous answer: it partly sounded as if it was possible to ungroup a saved part? I guess I mixed something up there when reading, because in my experience this doesn't work - or is my experience insufficient there?
To describe my issue more detailed:
I first saved a stock-ship as part because I wanted to scale its' proportions and then used the resulting part for a template.
Later, I loaded that template and added some normal parts to it, saved again as template.
That worked for another iteration - afterwards I added some more parts, which seemed to save ok again, but when I tried to save the result as ship later on, several of the normal parts were totally mis-scaled (and propably mis-rotated too) .
Though I still have another problem - a ship which uses an export part and saves fine as a template, but gets basically scrapped when I try to save it as actual ship ( not as part )...
Any idea what could be causing this behaviour?