Starbound

Starbound

The XCOM Mod
105 Comments
Corrosion 21 Apr, 2024 @ 2:51pm 
Can you fix this? When installed it crashes on startup. Which is a real shame because I was REALLY looking forward to play on this.
Potato127 27 Feb, 2020 @ 3:22pm 
i wish this was updated it doesnt work on a server
AtmosphericBurkle 2 Sep, 2019 @ 9:40am 
hey i keep crashing when i get in the ranger
Quadinferno 8 May, 2019 @ 8:35pm 
This is a while late, but I can't destroy the MECs.
Aries 3 Feb, 2019 @ 6:04pm 
nevermind. another request i have is that you make the sounds a bit unique for each weapon. the plasma weapons should have a slightly more satisfying firing sound, and the mag weapons should have a little after effect, like the actual firing sounds in XCOM 2. the mag cannon is what i was looking forward to most and i was sad to see it only had the same sfx as the laser and plasma weapons
Aries 2 Feb, 2019 @ 10:47am 
EXALT laser weapons?
Undercover Terminid Stalker 27 Jan, 2019 @ 3:08am 
avaliable? oh you mean available!
Thumper 28 Dec, 2018 @ 5:06am 
where do i get the holo globe
OverlandObject 23 Nov, 2018 @ 2:48pm 
NPCs cant use the ranged weapons for whatever reason
TheGodEmperfur 11 Nov, 2018 @ 7:46pm 
Also there are some errors with this mod that thankfully don't mess too much with the game, would you like to see the errors in my log file?
TheGodEmperfur 11 Nov, 2018 @ 8:37am 
Can you update all the weapon descriptions so that they say their stats? Like attacks per second and damage per hit?
doogs9000 25 Sep, 2018 @ 4:48pm 
How do I get the Items???
The Gentleman 20 Sep, 2018 @ 8:59am 
the gremlin doesn't work for me, how do you use it?
A horse 22 Jul, 2018 @ 4:32pm 
vipers when?
Autumn 5 Apr, 2018 @ 4:39pm 
@gsamurai17 That might be possible with tech, actually.
Gilt Onus 8 Feb, 2018 @ 9:00pm 
If the guns hit anything then its not really immersive. gotta be only a 35 percent chance of hit even at point blank range for that.:steamhappy::steammocking::steamsalty:
Cephalopod 24 Jan, 2018 @ 2:13pm 
That would be a huuuge ordeal and I don't know anything about how Starbound's code foundation works. But all the ways I've conceived it would be nigh-impossible without at least a minimal rework.
gsamurai17 12 Jan, 2018 @ 10:21am 
Is it possible to have psionic powers added?
Cracky6 24 Dec, 2017 @ 6:40am 
New leaked footage from Star Wars: The Last Jedi! (The hats both look like chinese take-out on their heads)
Kirkless1 23 Dec, 2017 @ 6:04pm 
Is there NPCs?
Icen 3 Dec, 2017 @ 1:53pm 
This mod still works?
Solzucht 26 Nov, 2017 @ 10:03am 
FU not compatible? i think i played it with this mod tough.-..
warmainiac 12 Nov, 2017 @ 10:37am 
sprites need work
ryland 10 Nov, 2017 @ 5:25pm 
From what I can tell Frackin' is not compatible with this mod. Godspeed if you intend to fix it.
Joe Dark 21 Oct, 2017 @ 1:24am 
I could see this mod going next-level. Like with an X-Com science facility you study other races at (with your own race mostly understood by default). "Oh, you met some novakids - here, we can significantly boost your energy meter." There could be an engineering bay where you design mech parts instead of exploring and rng-grinding blueprints.
Pancakes and Syrup 15 Oct, 2017 @ 3:04pm 
Is it Frackin compatible?
Lurmey 1 Sep, 2017 @ 10:23pm 
Uhm, no stats on the weapons and no secondary actions, not even a flashlight on the rifles...
Lurmey 25 Aug, 2017 @ 9:06am 
Also, I notice the armour sets on the Forums, why no Carapace, Titan, Archangel and Ghost armour from EU?
Lurmey 25 Aug, 2017 @ 8:13am 
We need a mod to replace all species ships with the Avenger from XCOM 2!
Tanix 16 Aug, 2017 @ 10:41pm 
MAN RUNNING AROUND HAS NEVER BEEN SO FUN.
(HINT HINT.)
Xyrkzes 10 Aug, 2017 @ 3:31pm 
or anything really,
Xyrkzes 10 Aug, 2017 @ 3:30pm 
where do you get the weapons??
orion♪ 7 Aug, 2017 @ 4:49pm 
Hi, I need help finding an advent security card.
OverlandObject 31 Jul, 2017 @ 6:17pm 
NPCs cant use the weapons
Jit Wormsly Jr. 23 Jul, 2017 @ 8:12pm 
How do I get the items?
Juice Miginty 20 May, 2017 @ 8:02pm 
WOOHOOHOOHOOOOO
I HAVE ALWAYS WANTED TO USE THESE WEAPONS
sdb62 13 May, 2017 @ 10:44pm 
Is it balanced?
morgan mode 2 May, 2017 @ 6:58am 
This mod is amazing, but i would prefer the skyranger without wheels.
rory  [author] 28 Apr, 2017 @ 12:39am 
@The Stalker, Thanks for the feedback, the problems that you listed are Fixed in the Starbound Forums version of the mod found here: http://community.playstarbound.com/resources/the-xcom-mod.3416/ This is because I have issues with updating the mod on the steam workshop so if you want the latest version I suggest trying out that one untill I get this fixed.
EdgelordEternal 27 Apr, 2017 @ 9:06am 
A little feedback: I've only used the weapons that the Heavy class from Xcom 1 uses and the MECs. I find the LMG type weapons damage to be rather low, and the Blaster Launcher has no explosion, only dealing damage to a single target which must take a direct hit. I found two errors as well. For the Exalt Assault Rifle, a typo was made making it the "Exakt Assault Rifle". And the MEC MK3 is actually just the MK2. At first I thought it was just another typo but upon crafting and deploying it to check, I found it really was still just the MK2. I'll be checking the other content eventually but so far I reckon it's pretty good.
The Gentleman 27 Mar, 2017 @ 5:07pm 
how do i get items
*Yuki* 16 Feb, 2017 @ 8:47am 
all. They looks flat and paint-powered :rendoh: No shadows, etc
rory  [author] 15 Feb, 2017 @ 11:01pm 
@*Yuki* not at the moment as the mech sprites are a pain to rework, Is there any parts in particular you feel like need fixing?
*Yuki* 15 Feb, 2017 @ 12:51pm 
do you have plans to improve artworks of sets and mecha?
Delta4Phoenix 14 Feb, 2017 @ 12:33pm 
Vigilo Confido, Commander.

Oh and very good mod. I actuallyplayed it before I knew what XCOM was.
selfKaiHarness -Ultima Weapon- 14 Feb, 2017 @ 5:08am 
@Transparent Orange Chainsaw

Okay, reported that mod that an idiot just stole without credit. I would credit every time if a mod just got discontinued y'know?

That idiot just stole your wonderful work and just put it up here with a description worthy of a 7 year old. But thank god, i reported with a Mickey Mouse holding one of the guns from XCOM, pointing at the idiot's head, then executing him for stealing your wonderful work.

Besides, i'm willing to see forward your beautiful work. Besides, keep an eye for stolen work, kay? It CAN be a real problem.

rory  [author] 14 Feb, 2017 @ 12:56am 
This guy has stolen another one of my mods :( Please report it here: http://community.playstarbound.com/resources/half-life-mod.3691/
and the original mod is here: http://community.playstarbound.com/resources/half-life-mod.3691/
rory  [author] 14 Feb, 2017 @ 12:47am 
@The Honey Badger yeah, I reported him and provided a link to this page which is enough evidence for it to be taken down and him to be reported as a mod theif.
Schweitzer Cushy 13 Feb, 2017 @ 10:58pm 
To get steam to intervene you only have to show authorship. Or, rather, that the uploader is not the author.
rory  [author] 13 Feb, 2017 @ 10:44pm 
@Gabe "The Glueman" Degrossi I don't think so, thats only if someone uploads something that you have copyright of, like music or artwork. I'll have a look.