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execution sprites missing, and if you punch one of the big guys he becomes like a black jogger, if hit with a bat becomes a assassin, etc, and like no enemies are prepared for any weapon but katana, so i'd lock katana only.
i liked seeing the son talk all casual and tony be a huge jerk
they're actually my two favorite characters
my favorite line was "i expected rambo in a varsity jacket, not walt whitman: the sequel"
i didnt even know who that was and had to look that up it was funny
have fun with whatever else you do
i just finished playing through the whole saga and it's still a good campaign with a nice little ending
especially richard's final conversation with jacket, that was heartwarming
admittedly there was some unintentionally funny moments with me deciding to not shoot ash as the son and him ending up dead anyway
must've been an intense nosebleed
have a good time
I've thought about doing an End Time Redux campaign, but I don't really have the interest in the Level Editor anymore. I like playing the HLM games, but I've kind of moved on from making content for them.
There are 2 more campaigns in the series (and one bonus level) if you want to continue the storyline!
By itself, End Times is average and short, but it's still worth playing due to what's to come.
Sure, go for it!
Well, this reads like great fanfiction, with some smooth level design to boot.
Overall I'd give it a 7/10. A fun campaign with loads of care put into it and one of the first of its kind.
The main way I feel you could improve the aformentioned flaws so that the ideas you present can be more palpitable is polish and revision, along with a doubling down on design and custom sprites. The writing would obviously be easy considering the way you're new projects shine in that department with some of the best writing I've seen on the editor (although you will have to think to yourself if you do decide to do this: "What would this charachter do in this situation?").