Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
ironice since HNG needs more maps XD
Jokes aside, the map looks pretty cool.
1). Too many Standard Objectives, you might want to trim the fat and remove 4(ish) of the Standard points that are out in the wilderness with no clear reason to be there other then to encourage people to flank(?).
2). The Munitions & Fuel Objectives, you might want to reverse there positions so the Fuel is closer to the center of the map and the Munitions are closer to the Home-Base Territory. Fuel is the most important resource that allows players to rush straight into the end-game units, you want the fight for fuel to be the most important part of the battle.
Having the fuel safely near the base encourages players to Turtle and messes with the pacing of a battle.
Other then these two points it’s a good map, Great job!