Sid Meier's Civilization V

Sid Meier's Civilization V

Trading Posts Grow into Renaissance Towns
31 Comments
cloudburn 26 May, 2024 @ 9:53am 
When do the trading posts grow into hamlets? I'm in the industrial era and they haven't changed
Atticus V. Shwoll 23 Jan, 2024 @ 11:10am 
This mod crashes the game when enabled with the Community Patch Project
AudileYeti 23 Aug, 2023 @ 7:03pm 
The commerce finisher appears to be broken for me, is anyone else having this issue or know how to fix it?
TarsisiusTheChickenStrip 17 Jul, 2022 @ 2:31pm 
this seems to be a copy :/
bojak 16 Jul, 2019 @ 4:55am 
Since this is basically just a copy of another mod, it would be nice for you to give credit to the original author (in your description, you only mention the name of the original mod, but not who made it)
Buttwheat 4 Jan, 2019 @ 1:07pm 
Does it work? The other one is fubared.
HumanSimulation 7 Mar, 2018 @ 9:26pm 
This one actually works. Although it may be a "copy", it works, and I perfer the prerequisites to upgrade the trade posts. Thank you very much.:steamhappy:
Mr. Jupiter 19 Jan, 2017 @ 2:48pm 
copy

Rosenthorn 1 Nov, 2016 @ 1:24pm 
Isn't this just a copy of that Trading Posts Grow into Towns mod?
CMDR Emotions 28 Oct, 2016 @ 4:06pm 
So this is just the Civ 4 feature that makes trading posts grow into hamlets, vilages and eventually towns? Nice.

Same stats from Civ 4 too. (I played one game of civ 4 and was shit.)
Seb  [author] 11 Oct, 2016 @ 6:44am 
@Hitler dropbox link availavle now for direct download.
Mr. Chang 7 Oct, 2016 @ 8:57pm 
I vant see the mod when im selecting the mods
bettabimmyz 5 Oct, 2016 @ 8:41am 
Thank you so very much for this mod! That was a feature from Civ IV I was missing so much for the last six years! I always built trading posts with a grudge in Civ V because of this :) I guess it's a very minor thing to destroy immersion into a game, but that was the way it was :D You made one camper very happy with this!
Seb  [author] 7 Sep, 2016 @ 3:26am 
@Gazza Can't think why it wouldn't.
Gazza 6 Sep, 2016 @ 6:00pm 
Does this work with the Community Patch?
SpyderVenom 4 Aug, 2016 @ 11:21am 
Yeah Im using it for the Thrones mod...
Seb  [author] 2 Aug, 2016 @ 11:40pm 
@SpyderVenom, no, it's standalone, I'd actually advise using it alone the first time, to make sure it works on your PC, After that, this mod is in a collection of mods that I've tested and work well together.
SpyderVenom 2 Aug, 2016 @ 11:36pm 
So you need this mod along with the other one of the same name?
Seb  [author] 1 Aug, 2016 @ 8:05am 
@riley.steer, that's an interesting ideea, but it would be really hard to implement. I'll look into it after i finish my work on my other mods.
Rileyo 1 Aug, 2016 @ 7:51am 
As an idea, could you create a new city if you build a town 4 or more tiles away and have it adjacent or on top of a resource (fish,wheat,deer etc)?
SwitchBlade 28 Jul, 2016 @ 12:37pm 
it would be great for starts in desert and tundra they make slow starts in the game
Seb  [author] 28 Jul, 2016 @ 12:33pm 
@SwitchBlade not that I'm aware of, but that might be an interesting thing to do in the future, I'm working on Winter is Coming to Civ Deluxe mod right now, but once I'm done with that, I'll look into the farms thing.
SwitchBlade 28 Jul, 2016 @ 12:30pm 
got any mods for like farms that are like this
Seb  [author] 28 Jul, 2016 @ 12:18pm 
@inahut hey whatever works I guess. Glad this works for you mate, have fun with it :)
inahut 28 Jul, 2016 @ 11:43am 
First and second points I know about already, from when I tested the older mod that claimed to do a similar evolution of the Trading Posts, not your mod. I had in the past tried, before you post below, each of the things you recommended--with that mod, and demonstrated it did not work--for me, with my other mods.

Your mod, now, sebitudoreci, does work.
The game I started after subscribing to your mod finally got going and I have already observed the trading posts evolving. Very nice. Therefore, for me, however you patched the older mod, permitted it to now work for me. Thank you
Seb  [author] 26 Jul, 2016 @ 3:17pm 
@inahut the mod works for myself, but there might be a few things you didn't realise when testing it. First off, the improvements don't start to upgrade unless they are worked by a citizen in the city where the improvement is built. Secondly the counter that tracks the fact that the improvements are being worked doesn't start to do so until a certain era is entered;
Hamlets starting in the Classical Era;
Villages staring in the Medieval Era;
Towns starting in the Renaissance Era
As such you'll have to be in the Classical era before your first Trading Posts start to upgrade to Hamlets, and that will happen only if the tile with the Trading Post is actively being worked by the city.
If you think that the mods don't work for yourself, I suggest testing it out on quick speed, and building only Trading Posts on normal tiles, that way the cities will have no choice but to work some Trading Post improvements, and you'll be able to see the upgrade happening.
Hope this helps.
inahut 26 Jul, 2016 @ 12:01pm 
subscribed.
inahut 26 Jul, 2016 @ 12:01pm 
I have tried 3 times, in the past, to use the older mod that claimed to grow trading posts into towns, and that mod never, ever, worked.
I will try this mod to see if it accomplishes anything like the older mod promised. The idea of the older mod and this mod is a great idea. we will see if it is just talk.
Isuwila 25 Jul, 2016 @ 11:12am 
oh sorry xD, i didnt read the whole thing
Seb  [author] 25 Jul, 2016 @ 10:09am 
@5thtanker like in the description:"This mod is merely a Renaissance Patch to the original "Trading Posts Grow into Towns" it's goal is to adjust the eras in which the trading post improvements grow, and to adjust and fix a few things with the purpose of working in conjunction with the mod "Winter is Coming to Civ Deluxe" the reason for this is changing the eras to classical medieval and renaissance so as to work with Winter is Coming to Civ Deluxe
Isuwila 25 Jul, 2016 @ 9:53am 
this is literally just a copy of trading posts grow to towns