RimWorld

RimWorld

Milder Breakdowns
24 Comments
xseverohatredx 27 Feb, 2017 @ 6:25pm 
update please :]
"The" SeanMacLeod 23 Jan, 2017 @ 3:38pm 
I haven't actually looked through the code, but the game plays pretty much like a15, and there's a few mods that were made vanilla. I haven't yet had a colonist break, but I keep their moods pretty high :cybereye:
Jimutt  [author] 23 Jan, 2017 @ 9:24am 
@"The" SeanMacLeod I haven't played the game since a long time. But I'm starting to feel temped now again when a16 is out. What's the game looking like now? There's still a need for a mod like this one? If that's the case I'll probably update it
"The" SeanMacLeod 27 Dec, 2016 @ 2:01am 
Possibility of a16?
Just curious, 'kuz this mod RULZ [=8
Jimutt  [author] 5 Sep, 2016 @ 8:41am 
Now it should be updated for Alpha 15. I've only played it for a shorter while so please tell me if you experience any issues.
Minnowmize 5 Sep, 2016 @ 3:41am 
Legend! Thank you!
Jimutt  [author] 5 Sep, 2016 @ 2:47am 
Oh god, I forgot to update it last week (way too much going on right now), sorry guys. I'll set an alarm on my phone so I'll remember to update it after work today.
Minnowmize 29 Aug, 2016 @ 1:01pm 
Thank you Jimutt! Really appreciated!
Jimutt  [author] 29 Aug, 2016 @ 12:57pm 
I will try to update it for the new patch tomorrow! Quite busy with work and other stuff, but should be rather quick if I just get some time free. Sorry for the delay! Thanks for the comments everyone.
Minnowmize 29 Aug, 2016 @ 3:55am 
Could we have an update for A15 please :)
Yetalis 29 Aug, 2016 @ 2:34am 
Any chance you could update it to 0.16?
MamaPapaBearPR 10 Aug, 2016 @ 2:13pm 
This mod answers my prayers. For an ammount of time that I can't properly remember, I've always thought "Why do the colonists always decide to go genocidal whenever they're at critical mood? Why can't they just start breaking sh*t out of rage?" 'course the mod doesn't do THAT specifically, but it does the next best thing.

TLDR: Thanks for making the mod, I always hated the genocidal tendencies of my metally unstable colonists.:steamhappy:
nukita 7 Aug, 2016 @ 7:33pm 
berserk wouldn't be so terrible if it wasn't the ONLY thing super unhappy pawns did. they need variants of it like one where the pawn attacks animals or something
nukita 7 Aug, 2016 @ 7:33pm 
this mod is pretty much essential. thank u sire
Puzzled Panda 6 Aug, 2016 @ 4:51pm 
Thanks for this. It just didn't make sense to me that my colonists first response to eating without a table was stomping the tribe pet hare into a puddle and then punching our one armed, one eyed cook lucky so hard that his jaw breaks.
SpiritRetro 30 Jul, 2016 @ 1:41pm 
yes, i like this much better than just out right removing beserk, but seriously beserk is WAY too freequent
TWrecks 28 Jul, 2016 @ 3:19pm 
Thanks! :D
Jimutt  [author] 28 Jul, 2016 @ 3:36am 
Haha thanks guys! Forum thread for the mod @TWrecks: https://ludeon.com/forums/index.php?topic=22096.0
WickedBrick 27 Jul, 2016 @ 11:27pm 
seriously, you saved my life, great mod!
TWrecks 27 Jul, 2016 @ 7:16pm 
Heya, any chance this mod can go on the forums also?
xD
Eladriel 24 Jul, 2016 @ 8:01pm 
Thank you
Falco 24 Jul, 2016 @ 11:30am 
Thanks
Jimutt  [author] 24 Jul, 2016 @ 11:06am 
@Falconbunker The mod only consists of Def edits. So it should be compatible with basically all mods that doesn't alter the exact same features.
Falco 24 Jul, 2016 @ 9:02am 
Any compatibility issues or is it ok with everything