Starbound

Starbound

Faster Air Strafe
13 Comments
Emlem  [author] 30 Dec, 2021 @ 9:38am 
Yeah, no problem man. I like platformers too. Cool that it still works, haven't played in 4 years lol
Aethis 30 Dec, 2021 @ 12:18am 
ok but seriously thank you man, i grew up with mario, kirby, and super meat boy. there are some games in which your ladder is a block 6 blocks above the last and so forth, some with droppers, some with flying capes of which are forgotten until a level creation game is released...
and all i can say is thank you for not letting my reaction time go to waste
Aethis 9 Sep, 2021 @ 4:17am 
parkor
43770gaming 7 Dec, 2019 @ 6:39pm 
Hmm landing accuracy is troublesome actually. Pogo Sword is difficult to aim
43770gaming 20 Oct, 2019 @ 3:59pm 
*Insert a player taunting Asra Nox as you dodge every attack with perfection*
h0ax 5 Aug, 2016 @ 6:51am 
The only downside to modifying the airForce variable is that it turns grappling hooks/ropes into an antigravity attachment point past a certain level. I was running another mod that only slightly increased it and could almost swing myself vertical from a standstill.
Emlem  [author] 26 Jul, 2016 @ 2:34pm 
I'm not much of a video editor but you're probably right.
Ghostomato 26 Jul, 2016 @ 1:34pm 
This mod could do with a video/gif.
Xao 25 Jul, 2016 @ 2:43pm 
Oh cool, classic Megaman air control.
Emlem  [author] 24 Jul, 2016 @ 5:52pm 
No problem.
Fentiman 24 Jul, 2016 @ 4:00pm 
Cool, thanks
Emlem  [author] 24 Jul, 2016 @ 12:37pm 
@Fentiman It's originally found within default_actor_movement.config but entities, such as player, override properties from this file within their .config files. Within player.config you can override properties of the default actor by adding variables from it to /movementParameters/. If you check player.config you will see /movementParameters/ already has some variables ovewriten from default actor.
Fentiman 24 Jul, 2016 @ 9:29am 
What file is the airStrafeForce variable located in?