Starbound

Starbound

AnTiMonster
43 Comments
Solzucht 3 May @ 5:54am 
this is AnTiMonster, what do you mean man
test 20 Feb @ 4:56am 
Does this work with AnTiMonster?
Davoker 6 May, 2023 @ 4:39pm 
There are many subscribers currently, any confirm that it works well for 1.4 then?
Avno(AH-vvv-no 11 Jul, 2022 @ 6:38pm 
Anti-Monster or An-TEE-Monster
Grand Poo-Bah de Canadiannaise 6 Mar, 2022 @ 11:12pm 
hey this mod looks great!
I've been enjoying the look of it so far (i'm in the midst of testing a large combinations of mods)
So far, so good.
But... lol, there's on bug I found.
I saw a flying alien with no wings. Looked pretty funny.
Cthuloso 4 Feb, 2020 @ 1:17pm 
Does this work with Supper's Monster Additions?
cutieryan 1 Jul, 2019 @ 7:56pm 
Does this still work in 1.4? It's a really old mod, so I kind of expect some problems with age.
(Awesome looking mod, btw.)
LordDeTracy 14 Jun, 2019 @ 3:52pm 
Update needed. 1.4 is out.
Triel 19 Nov, 2018 @ 5:20pm 
this doesnt change monster drops right?
RizzCarlton 3 Feb, 2018 @ 8:09am 
Brilliant, absolutely brilliant.
NoctisTheBogWitch 8 Jan, 2018 @ 6:52pm 
For @LookPro \/\/ I believe it is client side, but if you install it on a server, it will have no adverse affects... that's how it works on my server
Lookpro 6 Jan, 2018 @ 10:19pm 
is it client sided ? I mean, do everyone need to have this mod if it's on a server ?
Aibo8752 4 Dec, 2017 @ 6:44pm 
Can confirm compatible with 1.3. For now. Had a flying creature with that big weird eye head thing attack me so it's definitely compatible.
Vanicko 10 Nov, 2017 @ 10:40pm 
"DO NOT MESS WITH ME BIPED." -Super Mario Odyssey 2017
Nesali Morkez 28 Jul, 2017 @ 10:26pm 
Compatible with 1.3???
Cipher97 16 Jul, 2017 @ 1:08am 
This compatible with 1.3? Kinda want to know before I download this and the other 2 AnTi addons
Doctopus 12 Jan, 2017 @ 4:22am 
I love the variety this mod added to my playthrough. I especially appreciated the more goofy variants, those made me laugh out loud when I saw them, especially when I run into them during lategame in seriously dangerous environments. They really made my experience far better.

Thank you.
Lexdrix 28 Nov, 2016 @ 9:20am 
why do they look like chicken nuggets with animals in them.
Mixelscraft64 18 Oct, 2016 @ 11:57am 
when i uninstall this there still there
Tita 5 Oct, 2016 @ 7:24pm 
tag yourself i'm "no"
Snail0r 5 Sep, 2016 @ 9:30am 
this bring some life in starbound
p6kocka 23 Aug, 2016 @ 11:52pm 
Should I unsubscribe your mod if I have it in Monster part mod pack?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=736752766
p6kocka 11 Aug, 2016 @ 11:27pm 
Ok. After restarting game it's working. Thanks anyway for the response. :steamhappy:
Annuschka  [author] 11 Aug, 2016 @ 10:45pm 
@p6kocka That sounds odd. I just add graphics, no game logic. Can you send me your .log file somehow? You'll find it in Starbound/storage/
Oberic 11 Aug, 2016 @ 3:30pm 
New parts hype!
p6kocka 11 Aug, 2016 @ 12:52am 
It seems i cann't attack some mobs
Words and Philosophy 6 Aug, 2016 @ 10:53pm 
that's amazing, along with all the other parts packs, this makes for some real goddamn aliens.
General Chaøs™ 4 Aug, 2016 @ 1:58pm 
After using this mod for a few hours I am impressed. At every turn I kept seeing mobs going wtf is that? lol then after I attacked it or it attacked me I am "ooooh". Its a great trick of the eye since it gives variety to their look. I have a few other mods that do the same thing with biomes so even though they they same, they visually look different.
UdderlyEvelyn 31 Jul, 2016 @ 3:41pm 
Yeah not really expecting 100% complete documentation in screenshots, just a few examples - mixed with vanilla parts is actually not a bad thing, because it shows how it integrates. Thanks!
Annuschka  [author] 31 Jul, 2016 @ 2:34pm 
"Screenshots of generated monsters would be appreciated here." I see what I can do. First problem is: I have to visit and run around planets a lot. Second problem is: They are always mixed with the vanilla parts.
UdderlyEvelyn 30 Jul, 2016 @ 4:40am 
Screenshots of generated monsters would be appreciated here.
Kinasin 27 Jul, 2016 @ 10:21pm 
Epic!
Cipher 27 Jul, 2016 @ 3:32pm 
do /admin then /spawnitem shipT3 and it will repair your FTL :) Then you can test :)
Oberic 27 Jul, 2016 @ 7:15am 
@Foreck and @Annuschka Yes, these parts are compatible with my own. AnTi/Annuschka was actually my initial inspiration and study material for making my mod, my parts are likewise prefixed obe_
:)
pusswhackah! 26 Jul, 2016 @ 5:28am 
OMFG THE BUTT-TAIL IM DYING
Annuschka  [author] 26 Jul, 2016 @ 2:58am 
"When are the monsters generated?" - Every time you visit or load a planet, it seems. So enabling and disabling the mod does not break the game. Monsters change appearance a bit, even on planets you already visited.
However I can't test it deeply, because my FTL drive is still broken. So if you find something odd, please comment into the Bugs discussion.
Elias 26 Jul, 2016 @ 12:45am 
When are the monsters generated? When you start a new game, when you first fly to a planet, when you first land on a planet, etc?
Annuschka  [author] 25 Jul, 2016 @ 3:20pm 
"Compatible with Obe monster parts right?" - Should be. These parts for generated monsters don't affect ANY vanilla file. They are completely separate. And I use a naming scheme that prevents accidental clashes with other mods. But I'll open up a Bug-Discussion in case something odd happens.
Foreck 25 Jul, 2016 @ 12:02pm 
Much needed addition in a nice and creative way, good work!
Baleur 25 Jul, 2016 @ 11:40am 
Hope it works well with 1.0 :)
Compatible with Obe monster parts right?
countlessCritters 25 Jul, 2016 @ 10:43am 
This looks really good! Great job!
Mr.Worner 25 Jul, 2016 @ 9:55am 
Nice work!