Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
To get to Instant Action: Go to Single Player, click Instant Action in bottom right. Select "Advanced Combat Training" and hit Launch.
This mod, like most are trash.
Sorry, all fixed now.
I'll look into fixing that nav exploit (maybe i'll make all your other navs fly too :P) and the save game, probably not restoring WeaponMask properly on a Save/Load.
I noticed that exercise 2 always seems to say I hit two shots less than I actually did. For instance, I'll fire 34 shots and hit every one of them but it will say I only hit 32. Perhaps the last shots on each drone aren't being recorded as hits?
Also, if I load a save, the first three waves of drones in exercise 4 will have dual AT-Stabbers rather than one.
I found a way to cheese exercise 3: put a nav beacon in front of the turret! All twenty shots will hit the nav instead of you, so the mission counts every shot as being dodged . :3
As for the easter egg, I'm not sure if this is it, but could it be that going to the drone army to the south-west causes them to attack you all at once during exercise 4 ?
Is it where you blow the recycler up with the drones?
Well, rip one of my saves. They're all full.
But regardless, beggars can't be choosers, and I still love this map.
Fixed bringing multiple tanks to the first excercise. (Using anything other then AT Stabber throws off shot calculations)
Bug fix?