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Could be, sounds like a similar thing. I didn't have that mission on the WotC run I just finished.
Interesting. Actually been debugging using a save from the Avenger, loading the map then taking out one of the Power Relays on the first turn.
I can upload a save if needs be, would need to use Remove Missing Mods to make it manageable.
So, Still need this mod.
The code for breaking concealment checks the entire history for any interactive objects with a nonzero detection range that haven't been hacked, there's no handling for if the tower was destroyed and I've not seen anything in the SDK that changes the detection range after initialization. Are you sure that it's not just that you can't see the indicators anymore because destroying the tower broke concealment?