Portal 2

Portal 2

AiDoS Labs Part 3 "Single Portal and Getting Dual Portal-Gun"
24 Comments
1-800-NOW'S-YOUR-CHANCE 14 May, 2024 @ 7:03pm 
this fuckin' sucks lol
Apex 'Nade Enjoyer 26 Mar, 2017 @ 12:55am 
@GamerXD54 Labs I'm having a similar issue to Operation Jensation but if I approach the portal box from the side instead of straight on, I don't end up getting stuck. Also, the room with the working dual portal gun is kinda confusing because the orange portal doesn't kick in until you put your blue portal onto the corner wall.
GamerXD54 Labs  [author] 3 Sep, 2016 @ 4:20pm 
@smith_tv, in the room with thr wroking portal guns, yes, it's just debri.
Seroen 3 Sep, 2016 @ 3:38pm 
Is there supposed to be a wall behind the door.
nock 30 Aug, 2016 @ 2:11am 
I've played through the first 8 of these. Below is the link to parts 1-4. Started a little slow for me, however it got better as it went on. The remainder (parts 5-8) will be out on my channel later today and I've got part 9 currently in my queue:

Blind Run: https://www.youtube.com/watch?v=GWOcjmHAKgY
Malfaction 2 Aug, 2016 @ 4:06pm 
Thanks! However, I did a restart and was able to finish the map.
GamerXD54 Labs  [author] 2 Aug, 2016 @ 4:05pm 
@Malfaction Once I get part 7 prepared for release, I'll see if I can fix it, I belive if i clip some of the falling panels, it may reduce the whieght of the falling bits...
Malfaction 2 Aug, 2016 @ 3:23pm 
I am having the same issue as 'Operation Jensation'; any way to fix this?
TakingFire 31 Jul, 2016 @ 4:02pm 
Pretty good beside two things: You should only make one of the portal guns a weapon_portalgun, and the others prop_statics. Also you gave your skybox a strange texture and it is very noticable from the ending elevator floor.
Sejievan 30 Jul, 2016 @ 8:36pm 
Not from p1 this time, wich is good, but still kinda over simplistic puzzles, still suffers from bad detailing, the hammer placed lamps on the chambers are clipping into the bushes ya should had used the clipping tool in hammer to cut holes in the brush to properly place'em, the explosion throws you behind the func_physboxes and get ya stuck (ya could reduce the number or the size of 'em to avoid it)
Tim Swan 30 Jul, 2016 @ 6:47pm 
Glitched. You go back after getting the orange portal gun option then there are two orange portals and yours no longer works.
Operation Jensation 30 Jul, 2016 @ 5:47pm 
the explosion keeps on getting me stuck behind some wall panels, I played the level twice to see if it was a glitch or something but I kept on being unable to move from the debri after the explosion
3413 30 Jul, 2016 @ 8:01am 
very cool
thx
it's funny
GamerXD54 Labs  [author] 28 Jul, 2016 @ 8:19am 
ent_create_portal_weighted_cube
GamerXD54 Labs  [author] 28 Jul, 2016 @ 8:18am 
For anyone having an issue with that cube dropper, (I always hate to do this but) You may have to just spawn one in from the console, the code for the cube, If you just type, Cube, you'll find the 5 cube types, Sorry for the inconveience, I saddly have no control in this, :( :steamsad:
GamerXD54 Labs  [author] 28 Jul, 2016 @ 8:08am 
@ -✯- Jibus, Ok, I see what you mean now by the orange Auto-Portals, The way the auto portals work in the code is they swich to the corrisponding auto-portal generator, they switch when the button is pressed, My theory is the player can sometimes step on and off the btton too fast and cause the portal to not switch but the first portal does, I cannot change this Saddly :(, Thankfuly I only used the auto-portals for two parts, the only thing I could say is stay on the button for 2 seconds and then step off, The cube dropper though, I have no Idea why it's getting stuck in the dropper, thats a new for me...
GamerXD54 Labs  [author] 28 Jul, 2016 @ 7:52am 
@-✯- Jibus If you can provide a screen shot, It'll help alot with me fixing them, Thank you for bringing the issues to my attention :)
Jibus 28 Jul, 2016 @ 4:39am 
Good map but there are a few places you can get stuck in this map in the last part due to the orange portals not replacing after they have been moved and destroyed and youoo placing the cube dispencer in the second room too low so it is possible to get the cube stuck in the dispencer
dven1 27 Jul, 2016 @ 1:37am 
Indeed, that exploit has been fixed. Good job!
GamerXD54 Labs  [author] 26 Jul, 2016 @ 8:47pm 
Bug has been fixed now :)
GamerXD54 Labs  [author] 26 Jul, 2016 @ 5:08pm 
@dven1 Thank you, can you provide a screenshot of the place you got stuck ?, I'll try to fix it as soon as I can...
dven1 26 Jul, 2016 @ 4:52pm 
Nice map, well made and lit. If you go back by that exploding thing you can't get out of there. Thanks for your work.
DoMessWithProfile 26 Jul, 2016 @ 1:53pm 
2nd test.
DoMessWithProfile 26 Jul, 2016 @ 1:53pm 
I liked the test but you should of used the cube for the exit, so it has more uses.