Portal 2

Portal 2

Into the opera VII - Massive
11 Comments
Cinnamoroll_Firegirl 18 Feb, 2024 @ 6:16pm 
This was a cool map! good job
Gave me several brain aneurisms but still fun nevertheless.
Petutski 22 Jul, 2014 @ 8:28pm 
Excellent beautiful map. Tricky and logical. I just wish I could have blasted all those turrets away in the last massive chamber. Thanks for great fun!
Mr Fraggle (UK) 28 Dec, 2012 @ 5:14am 
Another great map.Well done.
Sagi 21 Jul, 2012 @ 9:24am 
Awsome
Baldrickk 19 Jun, 2012 @ 5:38pm 
turret died before wall opened :(
Hobojedi 19 Jun, 2012 @ 3:29pm 
Frustrating, but well thought out.
ArgleBargle 16 Jun, 2012 @ 5:20pm 
I've seen numerous comments about lack of check points. Don't people get that 1) the PTI editor doesn't have them and 2) the F6 works better anyways?

An aside, like Moving-DEATH, One of the spheres was nice enough to hop onto its own button thus bypassing one of the objectives.
Captain Quakas 7 Jun, 2012 @ 3:56pm 
Nice ideas, absence of checkpoints, frustrating moments, sorry..
Rogie 6 Jun, 2012 @ 10:44pm 
Took me a few tries to finally get it. I like the fact that you have to start all over again should you fail, and the last room was a little challenge. Good job. :)
coL.1 2 Jun, 2012 @ 10:40am 
There is so much broken about this map I don't know where to start. Perhaps with the fact the sentry in the first room doesn't always open the door when you put him in the laser? I could list 8-9 other things. Try it again.
Le Petit Mort 24 May, 2012 @ 10:14pm 
The big room itself is neat, but getting there is much less enjoyable; most of this stems from the inability to place checkpoints in the PTI editor, thus also offloading a bit more work to the author to ensure the consequence of failure isn't unduly severe, as death tends to be.

Notes:
• Nearest sphere landed in its own button!
• Placing cube to activate lift is unweildy at best;