RimWorld

RimWorld

ExtendedMedicine
15 Comments
Lord Dudelsack 16 Jul, 2017 @ 5:33am 
any chance this getting ipdated to A17?
MetanDioxid 2 Jun, 2017 @ 9:47am 
a17?
rbinbox 18 Feb, 2017 @ 12:21am 
A16? THANK YOU
-shhfiftyfive 28 Dec, 2016 @ 1:53pm 
a16 version a possibility?
Make Byzantine Great Again 4 Sep, 2016 @ 1:27am 
Just curious, will this mod update to A15 verison??
Bluberd 15 Aug, 2016 @ 6:49am 
Power switch needed.
tomibgt 2 Aug, 2016 @ 11:53pm 
Please, please, please, have the medical bench information display the requirements for making medicine. Now I only get "Cannot crafting steel medical workbench (skill too low)" for colonists with Medicine 15 + Crafting 8 and Medicine 10 + Crafting 9. There's no instruction which skill is too low. Crafting needs to be 10 too? Also the recipies (herb med + cloth / med + synthr amount requirements) could read in when you click the i -info on the medical bench. Thanks!
Skullywag  [author] 1 Aug, 2016 @ 10:15am 
updated, added label for fluffys tabs mod.
Skullywag  [author] 1 Aug, 2016 @ 7:36am 
i perhaps missed a label......maybe....that he requires but the main game does not...
biship 1 Aug, 2016 @ 6:52am 
What is this error? FluffyTabs :: No label was set for WorkGiverDef MakeMedicine please inform the author of ExtendedMedicine.
Skullywag  [author] 29 Jul, 2016 @ 4:30am 
Makes sense, ill add it.
silvrsurfr7 29 Jul, 2016 @ 12:49am 
Can you add a switch to the workbench like any other powered bench? Don't wanna drain power constantly when not in use.
Skullywag  [author] 28 Jul, 2016 @ 12:17am 
Youre going to have to explain these issues, i dont use epoe.
Skullywag  [author] 27 Jul, 2016 @ 12:34am 
Yes they do ill add them to the desc later.
ratboys 26 Jul, 2016 @ 10:55pm 
Do these have skill requirements?