Starbound

Starbound

Improved Food Descriptions [Addon]
87 Comments
Literally A Cat 7 Sep, 2024 @ 7:35pm 
If you need to get rotten food for the mushroom seeds, you can incubate the chicken eggs and just hope one doesn't give you another chicken. It'll be in the incubator when the timer ends, possibly should incubate one at a time.
Boltte man 24 Jun, 2023 @ 7:15am 
why do you want rotten food? its basically trash item....
Doodlinka 24 Jun, 2023 @ 6:30am 
how to obtain rotten food with this mod? i think some mod sold it at the terramart, but this one doesn't
Wakazu 25 Apr, 2023 @ 10:57am 
Needs an update to work with Elithian Alliance aegian vegies
BlakLite 23 Aug, 2022 @ 3:07pm 
Do the effects work only on vanilla food, or on food added by other mods, too?
Gtifighter 31 Mar, 2022 @ 2:16pm 
And how the hell am I supposed to get Rotten Food to craft regular Mushroom Seeds in FU now?
Please add a crafting recipe in character crafting or somewhere.
SimplyAzgoth 11 Jan, 2022 @ 5:04am 
Mod works with FU but makes you unable to get rot.
Revalopod 16 Aug, 2021 @ 2:57pm 
awesome
MokahTGS 6 Aug, 2021 @ 4:13pm 
Confirming that this mod does work as intended with FU and a lot of other mods.
Revalopod 17 Oct, 2020 @ 6:27pm 
does it stop FU food from rotting and allows it to stack to 1000?
Grimgor 17 Oct, 2020 @ 4:14pm 
@Revalopod, i haven't seen any conflicts with FU, but it doesn't show the added effects of foods from FU
Revalopod 5 Oct, 2020 @ 10:02am 
does it work for FU?
MidnightChord™ 2 Feb, 2020 @ 12:09pm 
Coudl you add support for Elithian Races?
Sovereign 11 Jun, 2019 @ 2:20pm 
@Boltte: I did run across another mod that allows food stacks with timers, but to get around the above issue, the food can only be stacked if it has the same timer. They did implement a fix to this by allowing you to place food in a fridge, click a fork & knife icon, and it averages out the timers for any food in there before stacking them - this doesn't work in your inventory, so you'll have to move food to/from a fridge to stack.

I'm not going to name/link the mod here as I find that tacky to do in another mod's thread, but I'm sure you'll be able to find it.

In any case, hope that was helpful.
Sovereign 11 Jun, 2019 @ 2:19pm 
@Boltte: I'm pretty sure the reason the mod author removed the spoil timer is because of the stacking. Think about it - if you have a stack of food, how would you know which food in that stack has what time left to spoil? Each item in that stack could be different - but I am willing to bet the game tracks that stack as a single item - so there wouldn't be a way to have multiple timers on it.
Sonic Chaos 13 28 May, 2019 @ 12:28am 
ok so the food doesnt spoil but it only stacks to 20 for me
Boltte man 16 Jan, 2019 @ 7:00pm 
Do you have one with just the latter affect dismissing the former effect? Coz I still like the like the idea of food rottening away, but dislike how inconsistent the game is on stacking items.....
Shedar 10 May, 2018 @ 5:31am 
Please fix the mod after FU update its buggy
Neo  [author] 24 Aug, 2017 @ 5:12am 
I pushed a small update to the main mod that fixes the issue with Frackin Races.
Stitchless 19 Aug, 2017 @ 10:50am 
Thanks @Rylasasin ; very easy fix indeed :SBpanda: Hopefully @Neo will do it properly soon.
Alb 18 Aug, 2017 @ 7:43am 
Yeah, I've been noticing that my foods are only stacking up to 20 right now. (Which, come to think of it, seems rather balanced)

What's FU doing to food that's messing with the stacking number? I thought they didn't touch food that much, other than adding their own foods.
Rylasasin 9 Aug, 2017 @ 4:21am 
The fix is exceedingly simple:

All you need to do is add the line

"priority" : 102,

To the metadata.

(Frackin Races runs on Priority 101)
Neo  [author] 9 Aug, 2017 @ 12:48am 
Hm ok thanks for the info. I'll look into it next days.
Rylasasin 8 Aug, 2017 @ 5:56am 
Unfortunately, Frackin Race's new update seems to override the stacking feature. Bleh.
Myst Leissa 13 Jun, 2017 @ 12:58am 
Well for better or worse we've been playing with opposing ends of the equation for awhile now - I think my question was more aimed at if it's causing crashes with the game - which it doesn't appear to be - thanks for the response tho.
Neo  [author] 12 Jun, 2017 @ 11:25pm 
I'm pretty sure that both client and server need the addon installed to work properly.
Myst Leissa 12 Jun, 2017 @ 5:00pm 
question: Is this addon (specifically the addon for never spoiling food) client-side or server-side? I play with a friend who loves the benefits of never spoiling food but I prefer more of a challenge and we play together on her server (technically adhoc through steam - but usually she's "hosting"). If I leave the improved food Descriptions Main Mod Enabled on My Side can I disable the addon and have the other party actually able to reap the benefits?
Neo  [author] 10 Jun, 2017 @ 10:13am 
Sure
Someone 10 Jun, 2017 @ 6:23am 
works with 1.3 ?
DON 28 Feb, 2017 @ 4:54am 
Elithian Race mod Food does not stack :(
Doctopus 29 Dec, 2016 @ 12:00am 
This addon with its base mod has made the whole food and cooking mechanic actually enjoyable. Thank you for making this, I was really longing to see concrete stats in the game, never have to stress about food rotting and being able to stack my food as much as I want. This satisfied all that.

If anything, I'd say the only thing I'm missing is to have the duration effects of food be 20x longer. Otherwise I only use food for boss fights, than as a regular thing, since the effects are too short, especially for multiple hours worth of planet adventuring and crafting.
Kali 15 Nov, 2016 @ 5:35pm 
i like food..
Buthzaan 7 Sep, 2016 @ 3:38am 
:vlad: Hi! I've tested it now, too aaand yes! It does! Good job :D:
Neo  [author] 31 Aug, 2016 @ 4:26am 
This mod definitely stops the spoil time. Keep in mind that the timer refresh only every 10 seconds.
Buthzaan 30 Aug, 2016 @ 9:57pm 
:vlad: I think, the spoil still continues. I had this mod subscribed but still had rot time, so I had to subscribe to the "Rot-B-Gone"-Mod, now it's all fine.
I did no further testing till then, maybe anyone may have an eye on this, so it may get solved ^^ :orb:
ArcaneArchon 9 Aug, 2016 @ 4:52am 
What I meant was that sometimes food doesn't stack on its own. It's fine if I do it manually, though.
Neo  [author] 9 Aug, 2016 @ 4:38am 
What means trouble exactly?
ArcaneArchon 9 Aug, 2016 @ 2:59am 
I have a few mods installed and I'm having trouble with food stacking.
DG 8 Aug, 2016 @ 4:55pm 
Food stacking works fine for me now, thanks for the fix!
Neo  [author] 8 Aug, 2016 @ 3:48pm 
I pushed an update to fix the issue about stacking problems. Let me know if it works for you guys.
Neo  [author] 7 Aug, 2016 @ 7:25pm 
Thanks for your reports guys. In the meantime I found the reason for this issue and I'm currently working on a fix.
Shark Daddy 7 Aug, 2016 @ 5:44pm 
Ditto on stacking issues. It seems as though the food has a spoil timer for a short duration after being picked up, and thus is unstackable with the non-decaying stack. It is stackable once the rot timer goes away.
Neo  [author] 7 Aug, 2016 @ 3:16pm 
Ok thanks, I will take a look at this.
DG 7 Aug, 2016 @ 9:43am 
I'm having the same issue: food does not stack correctly when you pick it up. I tested with a fresh character with no other mods installed, used admin mode to spawn 10 pieces of corn one at a time, and they never stacked properly. Sometimes they would combine a few times before starting a new stack. I tried this several times and the stacks were always different.
Barf Ninja 4 Aug, 2016 @ 7:39am 
The issue I think I'm having might be due to harvesting stuff. Like, I go around in the starter planet, I gather Pearlpeas and Wheat, and it didn't stack. It had several small stacks, but when I put them on top of eachother, they all stacked neatly. It just didn't happen when I harvested them though.
Neo  [author] 4 Aug, 2016 @ 7:26am 
Example: I have some kinds of food in my inventory. When I pick up new food it stacks with the existing ones in the inventory. Like so:

http://prntscr.com/c1kb7o --> http://prntscr.com/c1kbiu
Barf Ninja 4 Aug, 2016 @ 7:11am 
For some reason food I catch is not stacking with the food I already had in my inventory, but if I stack it by hand it works fine. Is it supposed to act that way?
Neo  [author] 1 Aug, 2016 @ 4:03pm 
In this case it is important that your Stack Enlarger mod loads after this mod because the latest mod in the load order sets the stack size. If your loading order is wrong you should ask the author of Stack Enlarger for changing his metafile.

He only have to add one line to the metafile: "includes" : [ "Improved Food Descriptions [Addon]" ],
M644 1 Aug, 2016 @ 3:57pm 
The Stack Enlarger SE mod makes it so everything stacks up to 10,000 so i just had to ask
Neo  [author] 1 Aug, 2016 @ 3:55pm 
Food Stack should be no problem. I have never tried the other mod.