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i updated this
Thanks!
Please post any bugs here for me to fix them. I did a short playtest and encountered none
Thank you in advance!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2078734477
first, congrats on the new baby :)
2nd congrats on this mod :)
but could i ask a small favour please...
there seems to be a file with mixed characters here:
"F:\Steam_LIB\steamapps\common\RimWorld\Mods\731878767\Languages\Russian\Ä»¿ßá¡¿Ñ.txt" which is causing some old modding tools an issue.
if you get a moment to check and maybe it can be renamed to basic alphabet, it will help a lot.
(basically i am going through a bunch of mods with some grep search tools to make some oe my mods more compatible, but a few mods with these characters are causing a few issues on those tools.
its not urgent but if you get some time it will help :)
If you find any bugs, just report them here
Update will come probably this week. My life is kinda busy right now, but I didn't forget you all!
helmet+pants+body like a single costume
Not that I'm aware of. The mod adds mostly. The only thing that is modified from vanilla is the power armor suit, but the modification is conditional since the last update.
The issue was that both combat extended and my protection suit mod were adding protection against toxic fallout for the power armor, but neither checked if the value already existed. My mod does now, so make sure to load it after CE
XML error: Duplicate XML node name ToxicSensitivity in this XML block: <equippedStatOffsets><PsychicSensitivity>-0.2</PsychicSensitivity><AimingAccuracy>0.15</AimingAccuracy><ToxicSensitivity>-0.50</ToxicSensitivity><ToxicSensitivity>-0.20</ToxicSensitivity></equippedStatOffsets>
Disabled this mod and the error went away. Thanks for creating and extending the game.
Either way, with the current situation of the protection stat against radiation I'm unable to differentiate between radiation rays and particels. For now I'll leave it, until RimAtomics change stuff too.
And i can be certain that suits from Rimatomics protect against radiation from radioactive slag, that i assume is pure radiation exposure, not airborne particles, so i imagined it had metal plates (they also use steel to craft).
Though there is an event, nuclear fallout, that is indeed radiation exposure trough particles.
If the author of RimAtomics add the different sources of radiation damage, I might tweak my suit accordingly
The idea, as far as I understand it, is that you use such suits to protect you from any harmful particels in the air or from touching things and try to minimize exposure time to the radiation source.
CBRN are for airbone particles isn't it? i thought Rimatomics suit was for direct radiation exposure (like when you have to go into the core room xD), and that would be 2 different kinds of suits.
And what would be the purpose of yet another suit added, which inherits the base property of toxic protection, as well as the radiation protection? If you play with RimAtomics and my Enviromental Protection Set, you would then get three different suits, where one blocks toxic fallout, and two block toxic fallout and radiation.. Guess which one will never get used :P
Thanks for the feedback tho!
Though if you add another, yet fancier suit to protect you from everything, i wouldn't complain xD
@Uthred: Fixed, thanks for the hint.