Portal 2

Portal 2

AiDoS Labs Part 4 "Getting used to the Fields, Good and Bad"
13 Comments
nock 30 Aug, 2016 @ 2:11am 
I've played through the first 8 of these. Below is the link to parts 1-4. Started a little slow for me, however it got better as it went on. The remainder (parts 5-8) will be out on my channel later today and I've got part 9 currently in my queue:

Blind Run: https://www.youtube.com/watch?v=GWOcjmHAKgY
Verkan 2 Aug, 2016 @ 11:06pm 
класс
sloppenheimer 2 Aug, 2016 @ 9:52pm 
pretty easy chamber. still nice
Me 2 Aug, 2016 @ 10:42am 
Nice one...
FinalDestiny 31 Jul, 2016 @ 8:39pm 
nice
BUG 31 Jul, 2016 @ 11:59am 
Easy
Sejievan 30 Jul, 2016 @ 8:43pm 
Screens are still oddly placed, ya could embed them into the wall and together with a brush made frame to make it more cool looking, puzzles are still simplistic, but fun to solve.
dven1 30 Jul, 2016 @ 5:03am 
Nice easy cube shuffling map, well made and lit. Thanks for your work.
3413 30 Jul, 2016 @ 2:45am 
thx it's easy
HeavyPYroman 29 Jul, 2016 @ 10:43am 
I do textures with hammer with youtube tutorials and nothing I cant do with it :/
GamerXD54 Labs  [author] 29 Jul, 2016 @ 10:05am 
The screen was done in hammer, make a brush, name it monitor, then add the tv_dev texture tot he front, then set up a camera to what ever you want it to look at. Youtube is your friend :)
HeavyPYroman 29 Jul, 2016 @ 9:48am 
How you add thats block and screen?
Person Meetup 27 Jul, 2016 @ 4:27pm 
I feel like you took a map you made with the in-game editor, played with it a bit in hammer, and then uploaded it to the workshop. This would be fine if you were retexturing the tests, but it is pretty much add in some slopes, a blue diamond thing, and a screen of Wheatly in a red light (Which is also created incorrectly). I ask that you read this guide before starting production on your next map: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=668125032