Starbound

Starbound

The Viera of Ivalice
1,128 Comments
freyjasvalkyrie13  [author] 4 Jul @ 9:47pm 
No, eye colors aren't selectable for Viera
Selkie 4 Jul @ 8:08pm 
I can't change the Viera eye color right?
freyjasvalkyrie13  [author] 27 Jun @ 1:01pm 
@TMBCyberman the meme dealer

Of course ^_^ feel free to make CYOS patches for this!
TMBCyberman the meme dealer 26 Jun @ 5:16pm 
Am I allowed to make race/CYOS patches for this? To let other races use the Argo?
freyjasvalkyrie13  [author] 26 Jun @ 8:21am 
We've actually got a good concept sprite sheet that we've worked up for Nu Mou, but they're a bit of a distant goal at the moment. We may likely have them first appear as an NPC species before building them out as playable ^_^
bumrum 23 Jun @ 2:37pm 
noticed the bangaa and moogles... any chance of nu mou in the future? asking mostly because the idea of a nu mou going mountain climbing is hilarious for some reason.
freyjasvalkyrie13  [author] 21 Jun @ 1:24pm 
@Deo Thank you very much for your kind words ^_^ I'm very encouraged by that and I greatly appreciate this community.
Deo 20 Jun @ 9:28pm 
I don't often make comments but i felt compelled to post one here. I just want to say thank you for the hard work you and everyone involved have done. I don't personally know a ton of the Viera lore but i can say for myself i think the models and the cities look fantastic and i really appreciate that they have their own planet type to not only help fit the lore but to also help those easily lost in space type people such as myself. I look forward to what the future will bring for the Viera.
freyjasvalkyrie13  [author] 16 Jun @ 8:02am 
Though the Bangaa have the base preparations for character creation, we're still at work on creating their tiered ship and armor assets. Apologies for the wait.
Thenewguyinred 15 Jun @ 10:13pm 
How's the progress on the Bangaa coming along?
freyjasvalkyrie13  [author] 5 Jun @ 8:10am 
Yeah, I can certainly understand that. I'm working on some concepts for more Viera armors with a a sci-fi style--perhaps tier 7+-- and we're looking at what visuals we can utilize to make them more interesting. If you have anything specifically you might like to see, feel free to share in our Discord ^_^
CrusaderF8 5 Jun @ 7:57am 
On the topic of the different body and animation, my only complaint is that it means I can't use some of the cool sci-fi styles of armor from the game and other mods. So just have a few in that style and I'll be happy lol. BUNS IN SPACE!
freyjasvalkyrie13  [author] 2 Jun @ 9:01pm 
While the clear advantage is that races can share clothes with one another, I nevertheless do find the lack of greater distinction between races in vanilla Starbound embarassing actually. The idea that every race out in the universe would have the exact same body dimensions is highly unimaginative. Not to mention the fact that each race in Starbound was originally intended to be racially different before the developers dropped the ball.

You do make a great point in that the Avali are quite possibly the most popular modded race in Starbound, and they can't wear any vanilla clothes.
d41337n8r 2 Jun @ 8:28pm 
The fact all the vanilla races and most of what's on the workshop are so similar isn't embarrassing, it's a strength and it's why there is such a modding scene for this game. Anything that makes a race nonstandard will make it less compatible with other mods and even vanilla content. Viera can only wear viera clothes, and other races can't wear viera clothes. That's especially a problem when you change clothes people might have already put on their characters to no longer be compatible with them, without leaving the legacy versions available anywhere. That's not to say a race being distinct is purely a bad thing, the avali have nonstandard bodies and they're clearly very popular, but there are also lots of mods that support avali and add more clothes for them and even make some avali clothes wearable by standard races. Making things less standard makes them less compatible unless you put in the work to fix and adapt everything, which isn't always feasible or possible.
freyjasvalkyrie13  [author] 2 Jun @ 7:52pm 
@Syke Stryker

No hairstyles were removed--though a great deal were added--and the hair color options were simply expanded upon as well.

Sorry you're not satisfied with the direction of the race's aesthetics, but I can't please everyone. Moreover, all alterations were made not only to keep with the FF lore of the races contained within this mod (which I'm guessing you're not aware of), but to also provide some actual racial distinction which vanilla Starbound embarassingly lacks. Viera are a taller race, just as Moogles and Starbound's Penguins are a shorter race.

Have a nice day ^_^
joolsdgg 2 Jun @ 11:30am 
v bro got stuck in time
Syke Stryker 31 May @ 6:58pm 
Jeeeesus, even removed the hairstyle and hair colour I used before.... the tall bodies and weird stances just don't fit.... Mod ruined, Uninstalled and down voted, sorry.
You over complicated the sprite art and now it's just a visual mess.
Syke Stryker 31 May @ 6:44pm 
Awww man, I come back to Starbound and this race has been changed so much. I really prefer how my guy looked before.
Fireshot 30 May @ 9:00am 
Interesting! The Moogles are even smaller than the Woggle race!
Intern Seraph 26 May @ 11:09am 
goodness, i finally went and found a viera settlement and everything is so gorgeous it's unreal! the difference between the pre-update settlements and the new ones is night and day, very well done!!
Raiden - In Flames 🎵 23 May @ 9:14am 
is bangaa coming?
any updates? :)
TheTwilightDancer 20 May @ 9:57pm 
No need to apologize, it was because I uninstalled the wrong mod and loaded my planet before I knew the issue, and when I tried restoring my backup planet, it got corrupted too before I found out it was due to me accidentally uninstalling Viera of Ivalice. ^^; I rebuilt my base on another planet that doesn't have the ore so I don't have accidents again. There's only so much that modders can do to keep planets from crashing from missing assets. Starbound developers left an unfinished game and didn't make fail safes like they did for missing item or furniture assets. XD
freyjasvalkyrie13  [author] 20 May @ 8:45pm 
@TheTwilightDancer It does still currently spawn as vanilla ores do, but I can rectify that and make it spawn only on Majestic Forest planets. So sorry that it caused issues in your previous playthrough
TheTwilightDancer 20 May @ 8:09pm 
Love to use this mod again now that it's gotten such a big and beautiful update. And I assume magicite crystal will only be found on majestic planets now? It would be fitting since that's where the ore originates, vs spawning on every vanilla planet that might feel out of place and also less chance of planetary bases being corrupted due to missing magicite ore. I accidentally uninstalled the older version of the mod at one point when cleaning up my mod collection, and even my backup planet was corrupted due to missing magicite ore. I'll definitely be more careful this time, I'd love to make another base on one of the majestic forests. :steamthumbsup:
MegaMato 10 May @ 5:42pm 
Just curious, was there a specific reason the majestic forest planet view zooms in to the planet so much more than other planets?
freyjasvalkyrie13  [author] 8 May @ 8:57am 
My apologies! The Discord link was apparently set to expire every seven days x_x I just fixed that though and updated the link:

https://discord.gg/x2nQyjeqC7
Scarcaster 7 May @ 3:13pm 
Is the discord server still a thing? It seems to be down.
Kemuja 2 May @ 11:04am 
https://imgur.com/a/IYWDiRp

Avian looks so little with the White Mage set... Don't change this.
Azuli-Bluespots 29 Apr @ 1:21pm 
omg tiny moogle furniture 🥺
freyjasvalkyrie13  [author] 28 Apr @ 7:59am 
https://youtu.be/hKU5CyjMLlU?si=G5VlhKDo9apep-fy

This is a great video displaying all that was used as inspiration for Viera villages--though there are some spoilers for FFXII. If you jump to about 2:10, you see Moogles enter the village.
freyjasvalkyrie13  [author] 28 Apr @ 7:55am 
Currently, the Chocobo quest can be completed by any players who encounter the Chocobo Knight in Viera villages.

Besides the crafting tables and Chocobo barding, Moogles don't know other Viera crafting recipes by default, though I did include a few valuable codexes that teach some Viera recipes in their ship treasure. Every Viera object you see in villages can be learned as a craftable by any race from the manuals/codexes sold at Nanzies though.

In FFXII, Moogles, like other races, are not allowed beyond the entrance of the Viera village. I took a few free liberties in incorporating them deeper in villages as merchants in villages, mostly because in FFXII you see two Moogles walk in and set up a shop at the entrance of the Viera village.

With time, I aim to give Moogles more objects that are themed and sized for them.
Azuli-Bluespots 28 Apr @ 5:39am 
Is the chocobo quest also only for Viera btw?
Azuli-Bluespots 28 Apr @ 5:24am 
Is it normal that the moogles can't craft a lot of viera items? They basically live together, I guess they'd be able to craft the same stuff (even if ivalice moogles have their own society or something)
Indy 27 Apr @ 6:31pm 
Quick question: are the fencers suppose to have bows? Reason why is I recruited a fencer with a bow.
freyjasvalkyrie13  [author] 27 Apr @ 12:28pm 
Fixed the Discord link on this page. I didn't realize it was broken x_x
freyjasvalkyrie13  [author] 27 Apr @ 10:55am 
Okie dokie. I think I saw it on Reddit. I'll do some investigating. Maybe I'll ask them about it ^_^
Kinsect 27 Apr @ 10:20am 
I wish I did o.o
all I know is the stuff that namje said and shown on his reddit page and that it requires OpenStarbound
freyjasvalkyrie13  [author] 27 Apr @ 9:56am 
It's possible. I'm not sure how that system is delivered. If it fsr has quest prerequisites that require the original "bootship" in order to work, then yes it will require patching. Do you know if that system requires templates setup for BYOS ships like the FU one does?
Kinsect 27 Apr @ 9:51am 
It hasn't been released yet ^^;;
(it will in like a month or two) but yeah I suspected this might conflict since it's similar to byos with the ability to buy new ship layouts
freyjasvalkyrie13  [author] 27 Apr @ 9:20am 
@Kinsect I couldn't find this mod on Steam, but yeah, there's a chance it might not work and will require a patch. I'm really not sure.
freyjasvalkyrie13  [author] 27 Apr @ 9:14am 
@Indy Yeah, I'm not sure if another mod is the cause or not, but its possible. I might recommend the mod Crew Customization +, as I have a separate patch available for that for Viera crew members. This will allow you to alter their gear and should remedy your issue.
Indy 26 Apr @ 6:36pm 
I've been noticing something with the fencers that you can have as a crew class: they'll end up switching they're weapons back and forth constantly. I don't know if it from a weapon mod that I have or what, but it really drives me insane.
Kinsect 26 Apr @ 5:41pm 
Say with the advent of namje's byos mod (or starship Atelier?) will there be a patch for it?
cause I got the feeling with the new byos it would break the new quest's on your ships ^^;;
AgentKirin 17 Apr @ 8:58pm 
For reasons unknown, the guards in Viera cities have a tendency to give "build a house" quests as if they were tenants. Not game-breaking, but still odd.
freyjasvalkyrie13  [author] 12 Apr @ 8:00pm 
Job armor recipes are sold by the merchant Nanzie in the marketplace of Viera villages. They're crafted at the Viera tailory station.
Tiger 12 Apr @ 7:51pm 
How do I create the job-based armor? So far all I see are the tiered armors on the crafting station.
AgentKirin 11 Apr @ 12:38pm 
Noice. It'll be cool to have some variety :3
freyjasvalkyrie13  [author] 11 Apr @ 10:47am 
@AgentKirin They're functionally setup but not possible to acquire just yet, as we're looking at how we want to interject them in the universe and deliver them to players. They're on our priority list though ^_^
AgentKirin 11 Apr @ 10:25am 
Is it possible at the moment to acquire chocobos besides Yellow Ivalician? Either way, looking forward to the environmental variants mentioned in "Coming Soon".
freyjasvalkyrie13  [author] 9 Apr @ 6:04pm 
Thank you, Azuli ^_^ Your feedback on all this has been very helpful. So sorry for the bumpy road with bugs today!