XCOM 2
SPARK Ammo Slot
66 Comments
Valor 29 Dec, 2024 @ 9:57am 
Okey i am confused. is dis works with the overdrive? Because i dont think the rounds are doing anything
Valor 29 Dec, 2024 @ 9:57am 
Okey i am confused. is dis works with the overdrive? Because i dont think the rounds are doing anything
Valor 29 Dec, 2024 @ 6:25am 
i dont think it works with the AP Rounds :/
Lobuno 4 Mar, 2022 @ 3:22am 
To make this mod affect ALL XCOM soldiers (even custom/mod added ones) go to ..\Steam\steamapps\workshop\content\268500\1130834375\Config folder and edit the file XComGameData.ini this way:

replace

+AbilityUnlocksAmmoPocket="Overdrive"

for

+AbilityUnlocksAmmoPocket="Evac"
Juravis  [author] 1 Sep, 2021 @ 3:11pm 
Yes but not with this
Comand90 1 Sep, 2021 @ 6:25am 
Any way to make it standard utility slot and add multiple slots? I'm playing LW2, non-WOTC.
Adam Jensen 007 3 Mar, 2020 @ 8:59pm 
Hello is this war of the chosen compataible?
Thrair 5 Jul, 2018 @ 12:51pm 
Thanks, btw. I prefer to just add the line to the .ini (I've rolled it into my twealed Long War ini files), but I learned about the ability to do so via your mod. So while I'm not subbed, I tossed ya a thumbs up and a favourite.
Juravis  [author] 29 Apr, 2018 @ 4:11pm 
I dont recall honestly. I suggest trying without and if the bullets arent kicking in to use the pocket fix.
Thrair 29 Apr, 2018 @ 9:42am 
I saw you added the ammo pocket fix as a requirement for the WotC version, bout half a month after your last comment here. Is the fix needed after all for the base game version, too? Or did WotC just bork something up?
Juravis  [author] 2 Sep, 2017 @ 8:46am 
I agree it probably works as its one text line
SHIFTY 2 Sep, 2017 @ 6:40am 
you don't need to update it the mod already works fine in WOTC I've been using it for a few days with no issues
Kirone - FordArkITA 2 Sep, 2017 @ 5:36am 
Update for WOTC?
BoomWolf 1 Sep, 2017 @ 6:34am 
WotC update please?
MantisUK 30 Aug, 2017 @ 4:13am 
will this be updated for war of the chosen?
Dęąth Viper 11 Jun, 2017 @ 5:08pm 
there is a mod called "tactical rigging" it does the same thing but for all your soldiers
Juravis  [author] 11 Jun, 2017 @ 5:05pm 
I dont modify the exection code, i just put the slot in. The slot is handled by XCOM natively. If it doesnt work, either flush your INI cache or unsub/resub. You may also have conflicts.
Lyzak 9 Jun, 2017 @ 6:32pm 
This doesn't appear to... do anything? I can certainly equip ammo to my SPARK unit, but the ammo effects aren't applied. I can see a little icon in-mission that says "Shedder Rounds! This unit blah blah blah" but shots don't ACTUALLY shred any armor.
Dęąth Viper 16 May, 2017 @ 3:41pm 
Thanks avenger. Subscribed and now forgetting
Juravis  [author] 23 Jan, 2017 @ 5:31pm 
Thanks chief
Vullcan 23 Jan, 2017 @ 5:16pm 
Extra Slot Ammo for Spark working well so far with Long War 2 Mod.
Juravis  [author] 25 Nov, 2016 @ 7:26pm 
Unless they fixed it in the last patch, all ammo pockets are semi broken. Just also use -bg-'s ammo pocket fix.
75338 25 Nov, 2016 @ 6:11pm 
-= REQUIREMENTS =-

-bg-'s ammo pocket fix is required for proper functionality of -any- ammo pocket.

...made me think there was an issue as a standalone. But hey, thanks for a great mod.
Juravis  [author] 25 Nov, 2016 @ 5:35pm 
If you only want the spark ammo slot, subscribe and forget. Why are you concerned?
75338 25 Nov, 2016 @ 3:08pm 
I only want the ammo slot for the SPARK, not the other soldiers. The mod seems to work without the required mod linked above. Is there an issue that I'm not seeing, or a risk I'm taking?
Juravis  [author] 7 Oct, 2016 @ 10:31pm 
Yes
Poker Penguin 4 Oct, 2016 @ 3:33pm 
does this work with mods that add ammo? like the cut ammo content mod?
Juravis  [author] 31 Aug, 2016 @ 5:27pm 
@Empusae Fixed
Empusae 31 Aug, 2016 @ 12:19pm 
Ranger's ability is called SwordSlice, not SwordSlash.
All-a-Mort 2 Aug, 2016 @ 10:40am 
Ah ok. Thanks.
Juravis  [author] 2 Aug, 2016 @ 9:25am 
Also there is no better method. They both do the same thing.

Unless you do it in a mod form, don't directly edit XcomGameData.INI as the file is overwritten everytime you launch XCOM. Additions to XcomGameData.INI should be made via mods.
Juravis  [author] 2 Aug, 2016 @ 9:21am 
Both of those work. One is direct (mine in the text above), -bg-'s instructions are mod-like such as is found when you subscribe to this mod.
All-a-Mort 2 Aug, 2016 @ 9:16am 
I'm curious. In -BG-'s Ammo Pocket Fix thread, the suggestion (admittedly not by -BG-) is to add the code to the mod's copy of xcomgamedata.ini and requires the form +AbilityUnlocksAmmoPocket="abilityname", yet the instructions here differ from that in location and form. Is one approach better than the other?
Siven 2 Aug, 2016 @ 8:44am 
@All-a-Mort yes you just need an ability of the class and it will work for every class from mods, it should anyway.
You can add GrenadePocket instead of Ammo too if you wish for a grenade only slot.

I really do wish the Utility slots worked this way too, as i want a Tactical Rigging (Xcom:EW) mod that adds 1 utility slot to everyone and adds the slot on the squad selection screen too. But they dont work that way :/
Spotter 2 Aug, 2016 @ 7:36am 
@ ADVENT Avenger, and @All-a-Mort perhaps adding in Weapon, Grenade, Ammo will cure the can't change a thing in the Spark's slots issue? Each category you want, in customizing the robot?
All-a-Mort 2 Aug, 2016 @ 5:36am 
Am I right in thinking that to get this to work with the LW Perk classes and any other mod classes (e.g. Rogue, Infantry, Trooper, LW MEC Sparks etc), I'd need to add in a line with one of their abilities to enable the pocket and that the ability used would determine whether the pocket is enabled at a certain rank or from the start?
Spotter 1 Aug, 2016 @ 5:31pm 
Has anyone been able to change the standard rocket, with upgrades from the Proving Grounds? Every time I try, it removes the rocket and nothing can be put in the Heavy Weapon slot thereafter! :steamsalty: :steamsad:
Juravis  [author] 1 Aug, 2016 @ 1:33pm 
Yes its only an ammo pouch.
Slaunyeh 1 Aug, 2016 @ 1:19pm 
With this line of command, Only ammo will go into de slot ?
Juravis  [author] 1 Aug, 2016 @ 9:54am 
@Siven Updated this mod's instructions.
Juravis  [author] 1 Aug, 2016 @ 9:52am 
@Siven Meh was worth a try. Will have to manually add it to all classes then. Pick all base abilities if you want the whole squad.
Siven 1 Aug, 2016 @ 9:51am 
Yup, didnt work on any squaddie until i changed "loot" into Squadsight for the sniper.
Juravis  [author] 1 Aug, 2016 @ 9:46am 
@Siven On a non-rookie? Didn't work?
Siven 1 Aug, 2016 @ 7:30am 
Adding the AbilityUnlocksAmmoPocket="Loot" in the right file does nothing for me, with no mods other than ammo pocket fix on.
I guess it needs an actual squad ability like Squadsight to work instead of a base thing like loot.
Juravis  [author] 31 Jul, 2016 @ 8:33pm 
I doubt this is it and i have no idea how to help you sorry
The Great Garrus 31 Jul, 2016 @ 6:34pm 
I am not sure if this would be the right mod. I am having issue with my rocket launcher vanishing and not being able to enabled once i try to add different guns or other accessories. Any help would be appreciated
Juravis  [author] 31 Jul, 2016 @ 10:21am 
@Siven Not that I know of. There is nothing dangerous about editing the INI file to add the ammo pocket. Open my mod and change in the INI file Overdrive for Loot and it will give it to everyone.
Siven 31 Jul, 2016 @ 10:18am 
Nice.

Is there a mod that adds the ammo slot to everyone (apart from rookies ofc) rather than having to manually edit the ini file which id rather not do tbh.
Juravis  [author] 30 Jul, 2016 @ 9:30am 
@Ian The spark in my screenshot is using a basic spark cannon.
Also having 3 pockets most definitely is a ammo pocket.
Also keep in mind the pocket will never show up on rookies, only squaddies.
Ian 30 Jul, 2016 @ 7:59am 
Doesn't seem to work for me and I do have the ammo pocket fix. Could there be a conflict with "ammo and vest slots"? After I remove that mod I don't see ammo on any soldiers (even though I edited defaultgamedata.ini based on your instructions), but I do see them having three utility slots.

Also, your screenshot shows a Spark without a heavy weapon. Is that from some other mod?