Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Competitive Mode
6 Comments
kgolinski 18 Jan, 2020 @ 1:02am 
from where to get the ip and port???
rexkix 19 Nov, 2016 @ 10:42am 
Unfortunately Timwi was wrong. You can't use this module to start Free Play bombs, only the vanilla missions. That's a pity, since that seems to be all we do these days.

It would be great if the web page this module uses could also start Free Play bombs. Maybe you could add an option to the drop down with the set of missions that would say "Free Play". When selected, the fields for the Free Play options would become un-greyed out.

I know. That sounds like a lot of changes. It's probably hard too. But it's exactly what we would wish for. Thanks. :)
Laplace 9 Nov, 2016 @ 1:09pm 
This is awesome, but how much of the bomb is determined by the seed? It seems that while the modules are often the same, the solutions sometime differ slightly, and there are often different ports or indicators. Is there anyway that it can be guaranteed that both bombs are exactly the same?
Timwi 24 Oct, 2016 @ 5:31pm 
Awesome mod! Is the source available anywhere? — If not, can you add a feature that transmits just the seed without starting a mission? We discovered that we can already do this by starting a mission, aborting the mission and then starting Free Play, but it would be cool to be able to just transmit the seed and then select Free Play or a custom mod-mission within the game.
McDude73 24 Oct, 2016 @ 12:41pm 
Got it working just today. Nice work Brian!
Shadowbert 24 Sep, 2016 @ 6:33am 
This is an amazing idea! How easy would it be to modify so that you can have an arbitrary amount of computers going at once though?