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It will not work in WoTC since, as far as I know, there no WOTC version of LW Toolbox.
This mod was never designed to work with LW2. LW Toolbox is not cross compatible with LW2.
This is a mod is for the Long War Toolbox, did this ever work for LW2? The command used by this mod to increase squad size is specific to the toolbox, I don't even know if it exists in LW2.
Only the basic italic, bold etc. seem to work in these default comment threads. In separate Discussion threads I can use Code and Quote tags.
NStriker is doing unofficial WotC updates to the LW mods, don't know if he plans on trying to update the Toolbox or not.
If and when the Toolbox gets updated, whether officially or unofficially, I will update this for compatibility.
@Dragon32
I didn't know bbcode worked in comments now. Wonder when they added that, cause I know it didn't use to.
Are there plans to update [...] LWTB for WotC?
That's something for Pavonis Interactive, they haven't announced anything about their mods and WoTC. Check their forums though.
Sounds like this would fix that. Are there plans to update this and LWTB for WotC?
The mod works by doing exactly what you are doing. When you enter the squad select screen an event is triggered and this mod tells the Toolbox to change the squad size based upon the unlocks you have. Something is going wrong with that.
The log file would give me some idea of what's going on but it's been awhile since I've done anything with this mod, so I wouldn't really know what to look for.
I have both LW Toolbox and LW Leader Pack, and they both seem to modify the squad select stuff if I'm reading the mod manager right. They "conflict" with each other as far as it's concerned, but the LW leader pack and perk pack are designed to work with each other, so the conflict is apparently not a "real" one, whatever that was.
I was wondering if maybe the leader pack is the problem? Or maybe there's just something I'm doing wrong?
This mod has a similar function to a mechanic built into LW2
From here: Mods Compatible with LW2 Rev.1.7 [drive.google.com]
Short answer no, long answer maybe.
I haven't had a chance to look at it yet but I assume Long War 2 has any squad upgrades already built in, so this shouldn't be needed. That said. assuming the crucial cross-mod command is still in the version of the LW Toolbox used in Long War 2 this mod should still work. beyond that I can't say until I actually try it.
If you're using the LW Toolbox to change the squadsize, whatever value you have set for the "BaseSquadSize" in the "Squad Size Upgrades for LW Toolbox", will be your squadsize, NOT what's set in LW Toolbox.
It was frustrating because I was thinking the mod would be going off the value set in LW Toolbox, but that wasn't the case. When I finally changed "BaseSquadSize", my squadsize was what I wanted it to be.
My recommendation would be to set the "BaseSquadSize" to the value set by LW Toolbox, instead of an independent value set in another INI file. That way, the user would only need to change the value in only one place (LW Toolbox), and not have to wonder whether or not they should set something else.
Essentially, it doesn't matter what value you set in LW Toolbox because it gets overridden, which is really bad UX design.
I thought LW Toolbox (I don't use it) applied the UI changes to allow people to see larger squad sizes. This mod creates an in-game method of getting that larger squad.
Quick question tho, is this compatible with the Standalone LWW Mod Options mod by robojumpr? ie can i run that instead of the official toolbox?
Thanks!
Thanks!
Are m_iMaxSoldiersOnMission in Documents\My Games\XCOM2\XComGame\Config\XComGameData.ini and BaseSquadSize in Steam\SteamApps\workshop\content\268500\734106349\Config\XComLW_SquadSizeUnlocks.ini both set to 6?
I started Gatecrasher with 6 no problem thanks to the .ini edit, intending to run a game with 6 starting soldiers and buying only 4 squad upgrades to get to 10.
So I edit options in the Longwar Toolbox to 6 soldiers for the rest of the campaign...but it won't let me load up 6 soldiers for the first Guerilla mission, only 4.
Disabling this mod allowed me to bring 6 soldiers to the mission, but without this mod, I can only max at 8 soldiers and starting with 8 soldiers right now is just a bit OP'd, even if I'm running ABA2.
Help?
Locally I already created a copy of the translation ".int" file as ".deu" with the given german texts.
At least in the GTS, the german texts are shown without the need to compile or rebuild anything (I've never installed the SDK on my machine).
The mod currently has no localization, all the of the mod's strings are hardcoded into the .uc files. I am planning on adding localization, but it may be some ways off.
Adding localization itself is a relatively simple task, the issue is pushing out an update now will reset all the mod's ini files. I'm really hesitent to do that unless an urgent fix is required.
I'm working on moving everything controlled in the ini files into the menu system created by LW Toolbox. This should eliminate the ini override issue, but I can't make any promises as to when it will be finished. Hopefully it will be sometime in the next month; but it could be longer, it could be shorter, I just don't know.
In the meantime, it's not too hard to compile your own custom version of the mod, the key is making sure the mods have identical names. You only need to know the very basics - creating a blank mod, adding source files to the appropiate locations in the tree, and compiling a mod.
This bit of the description sounds kind of relevant:
The Long War Perk Pack is highly recommended, but not required. Having rank 8 (Brigadier) gives you an extra rank to use for a squad upgrade. If you are not using the Long War Perk Pack set bPerkPackInstalled to False (default: True) in the ini.
Because I would like to play XCOM completely in german, I've translated the few strings in your great mod into german. It would be nice if you could add it to the next version of your mod.
DisplayName="Truppgröße X" (of course replacing X with III to VIII)
Summary="Truppgröße um 1 erhöht."
Thanks
Holger
Here's how I solved it:
-Go to [Steam Installation Folder]\SteamApps\common\XCOM 2\XComGame\Config\DefaultUI.ini
-Search for: MaxDisplayedSlots
-Set it to your MaxSquadSize
As for D9sinc's problem, perhaps changing m_iMaxSoldiersOnMission in DefaultGameData.ini and num_starting_soldiers in DefaultGameCore.ini may solve the problem.
If the cost doesn't change, I suspect you have a dupicate ini somewhere (the cost is always pulled from the ini). Make sure you only have one copy of the mod installed. Try unsubbing and resubbing and see if that makes a difference.
Just wanted to joke around with tons of advent vs tons of troops
Same here, i need to restart the game everytime i got any upgrade ... :(
There is any chance of you fix that others GTS upgrades for Ranger, Sharpshooter, Grenadier and Specialist, changing for Long War Classes?
Yes, the mod controls that number to set squad size. You can change it, but the mod will just tell Toolbox to change it back as soon as you enter the Squad Loadout screeen.