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1) I strongly recommend reading the description on the mod if you are interested in using it. It has the potential to significantly change your game experience and you really need to know what you are getting into.
2) It has an item breakdown feature that has the same functionality as Realistic Ingot Recovery. I would recommend running only one or the other, and never both.
3) The scope of the mod is...large. I'll be doing a big update to it in a few days that is going to push the number of changes from ~2,700 to well over 3,000 entries. Anybody running the mod really needs to put it first in their load order. The scope alone means it will have conflicts with a lot of different mods. By placing it first in the load order other mods will be able to make their changes and should still work properly.
Complex needs does not like enhanced gameplay.
Detailed outskirts/cities conflicts with the lighting mods that add torches etc. to cities, so they never get added.
Smash locks etc. doesn't seem to like dynamic merchants on one single entry.
Distant detail and treeplanting don't like eachother on two similair entries
Laterns of skyrim + Reduced greeting distance (popular mod) for some reason conflict on greeting distance.
And many, many more incompatibitlies
Check it out yourself with the TESMM and do the compatibility check, this is taking too long.
I also can't even start my game with these mods on, so I ain't checking what will semi-work.
Darker caves/worlds/whatever hates other shader mods like RCM and better weather that makes additions to shaders like Realistic lightning etc.
Craftable gold coins is bonked by the crafting mods including JBS
Better water goes vs WATER mod
Better hunting hates enhanced and JBS
Mastercraft (not from this compilation) not compatible with JBS
DUEL doesn't play nice with Crimson tide because of some fighting skills and perks.
Overhaul patch hates most mods, including enhanced gameplay & Smithing realism and it's own internal overhaul additions (Weight overhaul patch vs jbs_combined, all belonging to the JBS overhaul patch itself!), smithing extended, craftable scrolls etc.
Extended crafting/Realism crafting/Mastercrafting/JBS Overhaul/Enhanced Gameplay/Ingot Recipe recovery(Whatever) all conflict with eachother on several entries so which one is more important should be decided by the user itself.
DFG's sound mod conflicts with anything that changes the weapons that added these sounds, so the sounds will never end in the game and any changes other mods make regarding damage and stuff won't work if the DFG mod is prefered.
Handyman does not like bashing locks OR marriage mod, for some reason.
Kerplunk is already put in the WATER plugins.
Critical hit + No Sneak sounds change the same entries, so one takes out the sneak critical hit sounds and the critical hit sound adds it to sneaking.
Textures/RCRN etc. all edit the shaders and such so one should probably pick what's the best for them, and which textures they like better because one texture pack will overwrite the other.
Not sure about the smithing ones. Let me make a list of what conflicts with what in your collection.
Confusing x.x;
Any ideas on which mods I should most def not use or combine with the rest?
Im guessing that complete overhaul patch is about the worst choice to pick...
And th ereal crafting/disassembling/realistic crafting and mastercrafting(?) plugins don't mix and match all too well either...
Trying to figure this out for a day now, giving me a blastin' headache.
Because I have no idea how to load these up atm...